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Merge remote-tracking branch 'origin/develop' into branch
# Conflicts: # Moose Development/Moose/Core/Fsm.lua # Moose Development/Moose/Modules.lua # Moose Development/Moose/Modules_local.lua
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@@ -71,8 +71,8 @@
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-- @image Core_Finite_State_Machine.JPG
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do -- FSM
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---
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--- FSM class
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-- @type FSM
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-- @field #string ClassName Name of the class.
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-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
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@@ -49,7 +49,7 @@
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--
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-- # Mark on F10 map
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--
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-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
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-- The points of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
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-- water depth.
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--
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-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
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@@ -69,11 +69,12 @@ PATHLINE = {
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-- @field #number landHeight Land height in meters.
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-- @field #number depth Water depth in meters.
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-- @field #number markerID Marker ID.
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-- @field #number lineID Line marker ID.
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--- PATHLINE class version.
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-- @field #string version
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PATHLINE.version="0.1.1"
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PATHLINE.version="0.2.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -301,18 +302,42 @@ function PATHLINE:GetPoint2DFromIndex(n)
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return nil
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end
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--- Calculate the length of the line.
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-- @param #PATHLINE self
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-- @param #boolean Project2D Calculate 2D distance between points.
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-- @return #number Length in meters.
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function PATHLINE:GetLength(Project2D)
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local l=0
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local np=#self.points
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for i=1,np-1 do
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local p1=self.points[i] --#PATHLINE.Point
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local p2=self.points[i+1] --#PATHLINE.Point
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if Project2D then
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l=l+UTILS.VecDist2D(p1.vec2, p2.vec2)
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else
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l=l+UTILS.VecDist3D(p1.vec3, p2.vec3)
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end
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end
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return l
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end
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--- Mark points on F10 map.
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-- @param #PATHLINE self
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-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
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-- @return <DCS#Vec3> List of DCS#Vec3 points.
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-- @return #PATHLINE self
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function PATHLINE:MarkPoints(Switch)
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for i,_point in pairs(self.points) do
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local point=_point --#PATHLINE.Point
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if Switch==false then
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if point.markerID then
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UTILS.RemoveMark(point.markerID, Delay)
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UTILS.RemoveMark(point.markerID)
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end
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else
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@@ -329,6 +354,56 @@ function PATHLINE:MarkPoints(Switch)
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end
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end
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return self
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end
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--- Draw line on F10 map.
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-- @param #PATHLINE self
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-- @param #number Recipient Recipent of the line: -1=All.
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-- @param #table Color Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
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-- @param #number LineType Line type: 1=Solid (default).
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-- @return #PATHLINE self
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function PATHLINE:DrawLine(Recipient, Color, LineType)
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-- Input
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Recipient= Recipient or -1
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Color= Color or {1,0,0, 1.0}
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LineType=LineType or 1
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local ReadOnly=false
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local np=#self.points
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for i=1,np-1 do
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local p1=self.points[i] --#PATHLINE.Point
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local p2=self.points[i+1] --#PATHLINE.Point
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p1.lineID = UTILS.GetMarkID()
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trigger.action.lineToAll(Recipient, p1.lineID, p1.vec3, p2.vec3, Color, LineType, ReadOnly, "")
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end
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return self
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end
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--- Remove line on F10 map.
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-- @param #PATHLINE self
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-- @param #number Delay Delay in seconds before line is removed.
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-- @return #PATHLINE self
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function PATHLINE:UnDrawLine(Delay)
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local np=#self.points
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for _,_point in pairs(self.points) do
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local p=_point --#PATHLINE.Point
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if p.lineID then
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UTILS.RemoveMark(p.lineID, Delay)
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end
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end
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return self
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end
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@@ -2060,6 +2060,40 @@ do -- COORDINATE
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return Path, Way, GotPath
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end
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--- Returns a table of coordinates to a destination using only roads or railroads.
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-- The first point is the closest point on road of the given coordinate.
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-- By default, the last point is the closest point on road of the ToCoord. Hence, the coordinate itself and the final ToCoord are not necessarily included in the path.
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-- @param #COORDINATE self
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-- @param #COORDINATE ToCoord Coordinate of destination.
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-- @param #boolean IncludeEndpoints (Optional) Include the coordinate itself and the ToCoordinate in the path.
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-- @param #boolean Railroad (Optional) If true, path on railroad is returned. Default false.
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-- @return Core.Pathline#PATHLINE Pathline containing the points on road. If no path on road can be found, nil is returned or just the endpoints.
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function COORDINATE:GetPathlineOnRoad(ToCoord, IncludeEndpoints, Railroad)
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-- Set road type.
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local RoadType="roads"
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if Railroad==true then
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RoadType="railroads"
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end
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-- DCS API function returning a table of vec2.
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local path = land.findPathOnRoads(RoadType, self.x, self.z, ToCoord.x, ToCoord.z)
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if IncludeEndpoints then
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path=path or {}
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table.insert(path, 1, self:GetVec2())
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table.insert(path, ToCoord:GetVec2())
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end
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local pathline=nil
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if path then
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pathline=PATHLINE:NewFromVec2Array(RoadType, path)
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end
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return pathline
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end
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--- Gets the surface type at the coordinate.
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-- @param #COORDINATE self
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