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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-16 07:56:35 +00:00
Handler for unloading too.
This commit is contained in:
@@ -566,14 +566,14 @@ do -- CARGO
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--- Check if Cargo is in the LoadRadius for the Cargo to be Boarded or Loaded.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the CargoGroup is within the loading radius.
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function CARGO:IsInLoadRadius( Coordinate )
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self:F( { Coordinate, LoadRadius = self.LoadRadius } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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@@ -586,14 +586,14 @@ do -- CARGO
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--- Check if the Cargo can report itself to be Boarded or Loaded.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo can report itself.
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function CARGO:IsInReportRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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@@ -606,18 +606,18 @@ do -- CARGO
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--- Check if CargoCarrier is near the Cargo to be Loaded.
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-- @param #CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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-- @return #boolean
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function CARGO:IsNear( PointVec2, NearRadius )
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function CARGO:IsNear( Coordinate, NearRadius )
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--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
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if self.CargoObject:IsAlive() then
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--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
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--self:F( { CargoObjectName = self.CargoObject:GetName() } )
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--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
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--self:F( { PointVec2 = PointVec2:GetVec2() } )
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local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
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local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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--self:F( Distance )
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if Distance <= NearRadius then
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@@ -979,9 +979,9 @@ end
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function CARGO_PACKAGE:IsNear( CargoCarrier )
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self:F()
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local CargoCarrierPoint = CargoCarrier:GetPointVec2()
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local CargoCarrierPoint = CargoCarrier:GetCoordinate()
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local Distance = CargoCarrierPoint:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
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local Distance = CargoCarrierPoint:Get2DDistance( self.CargoCarrier:GetCoordinate() )
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self:T( Distance )
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if Distance <= self.NearRadius then
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@@ -166,14 +166,14 @@ do -- CARGO_CRATE
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--- Check if Cargo Crate is in the radius for the Cargo to be reported.
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-- @param #CARGO self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Crate is within the report radius.
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function CARGO_CRATE:IsInReportRadius( Coordinate )
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--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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--self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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@@ -193,7 +193,7 @@ do -- CARGO_CRATE
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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--self:T( Distance )
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if Distance <= self.NearRadius then
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return true
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@@ -58,8 +58,9 @@ do -- CARGO_GROUP
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local WeightGroup = 0
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self.GroupName = CargoGroup:GetName()
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self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( self.GroupName ) )
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local GroupName = CargoGroup:GetName()
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local CargoName = GroupName:match("(.*)~CARGO") or GroupName
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self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
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CargoGroup:Destroy()
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@@ -67,11 +68,11 @@ do -- CARGO_GROUP
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for UnitID, UnitTemplate in pairs( self.CargoTemplate.units ) do
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local GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
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local GroupName = env.getValueDictByKey( GroupTemplate.name )
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--local GroupName = env.getValueDictByKey( GroupTemplate.name )
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-- We create a new group object with one unit...
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-- First we prepare the template...
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GroupTemplate.name = GroupName .. "#CARGO#" .. UnitID
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GroupTemplate.name = CargoName .. "#CARGO#" .. UnitID
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GroupTemplate.groupId = nil
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GroupTemplate.units = {}
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GroupTemplate.units[1] = UnitTemplate
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@@ -442,7 +443,7 @@ do -- CARGO_GROUP
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--- Check if Cargo Group is in the radius for the Cargo to be Boarded.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Group is within the load radius.
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function CARGO_GROUP:IsInLoadRadius( Coordinate )
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--self:F( { Coordinate } )
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@@ -452,12 +453,12 @@ do -- CARGO_GROUP
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if Cargo then
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local Distance = 0
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if Cargo:IsLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoCarrier:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( Cargo.CargoCarrier:GetCoordinate() )
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else
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Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
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end
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--self:T( Distance )
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self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
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if Distance <= self.LoadRadius then
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return true
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else
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@@ -480,9 +481,10 @@ do -- CARGO_GROUP
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local Cargo = self.CargoSet:GetFirst() -- #CARGO
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if Cargo then
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self:F( { Cargo } )
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local Distance = 0
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if Cargo:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
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--self:T( Distance )
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if Distance <= self.LoadRadius then
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return true
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@@ -119,14 +119,14 @@ do -- CARGO_SLINGLOAD
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--- Check if Cargo Crate is in the radius for the Cargo to be reported.
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-- @param #CARGO_SLINGLOAD self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Crate is within the report radius.
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function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
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--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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if Distance <= self.LoadRadius then
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return true
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end
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@@ -138,14 +138,14 @@ do -- CARGO_SLINGLOAD
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--- Check if Cargo Slingload is in the radius for the Cargo to be Boarded or Loaded.
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-- @param #CARGO_SLINGLOAD self
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-- @param Core.Point#Coordinate Coordinate
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Slingload is within the loading radius.
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function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
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--self:F( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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if Distance <= self.NearRadius then
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return true
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end
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@@ -49,7 +49,7 @@ do -- CARGO_UNIT
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-- @return #CARGO_UNIT
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function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, NearRadius ) ) -- #CARGO_UNIT
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self:F( { Type, Name, Weight, NearRadius } )
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self:I( { Type, Name, Weight, NearRadius } )
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self:T( CargoUnit )
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self.CargoObject = CargoUnit
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