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https://github.com/FlightControl-Master/MOOSE.git
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SPOT
LaseCoordinate Alarm state ships zonRadius in task fire at point.
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@@ -1388,7 +1388,7 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType )
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DCSTask = { id = 'FireAtPoint',
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params = {
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point = Vec2,
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radius = Radius,
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zoneRadius = Radius,
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expendQty = 100, -- dummy value
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expendQtyEnabled = false,
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}
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@@ -3165,7 +3165,8 @@ function CONTROLLABLE:OptionAlarmStateAuto()
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if self:IsGround() then
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Controller:setOption(AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO)
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elseif self:IsShip() then
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Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
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--Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
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Controller:setOption(9, 0)
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end
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return self
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@@ -3189,6 +3190,7 @@ function CONTROLLABLE:OptionAlarmStateGreen()
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elseif self:IsShip() then
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-- AI.Option.Naval.id.ALARM_STATE does not seem to exist!
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--Controller:setOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN )
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Controller:setOption(9, 1)
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end
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return self
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@@ -3210,7 +3212,8 @@ function CONTROLLABLE:OptionAlarmStateRed()
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if self:IsGround() then
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Controller:setOption(AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED)
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elseif self:IsShip() then
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Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
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--Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
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Controller:setOption(9, 2)
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end
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return self
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@@ -1184,6 +1184,24 @@ function POSITIONABLE:LaseUnit( Target, LaserCode, Duration ) --R2.1
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end
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--- Start Lasing a COORDINATE.
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-- @param #POSITIONABLE self
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-- @param Core.Point#COORDIUNATE Coordinate The coordinate where the lase is pointing at.
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-- @param #number LaserCode Laser code or random number in [1000, 9999].
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-- @param #number Duration Duration of lasing in seconds.
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-- @return Core.Spot#SPOT
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function POSITIONABLE:LaseCoordinate(Coordinate, LaserCode, Duration)
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self:F2()
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LaserCode = LaserCode or math.random(1000, 9999)
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self.Spot = SPOT:New(self) -- Core.Spot#SPOT
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self.Spot:LaseOnCoordinate(Coordinate, LaserCode, Duration)
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self.LaserCode = LaserCode
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return self.Spot
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end
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--- Stop Lasing a POSITIONABLE
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-- @param #POSITIONABLE self
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-- @return #POSITIONABLE
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