Documentation

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FlightControl
2016-06-17 23:53:08 +02:00
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<div id="content">
<h1>Module <code>MissileTrainer</code></h1>
<p>Provides missile training functions.</p>
<p>This module contains the MISSILETRAINER class.</p>
<h1><a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class</h1>
<hr/>
<h1>1) <a href="MissileTrainer.html##(MISSILETRAINER)">MissileTrainer#MISSILETRAINER</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
the class will destroy the missile within a certain range, to avoid damage to your aircraft.
It suports the following functionality:</p>
@@ -133,7 +135,7 @@ It suports the following functionality:</p>
</ul>
<h1>MISSILETRAINER construction methods:</h1>
<h2>1.1) MISSILETRAINER construction methods:</h2>
<p>Create a new MISSILETRAINER object with the <a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a> method:</p>
<ul>
@@ -142,7 +144,7 @@ It suports the following functionality:</p>
<p>MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.</p>
<h1>MISSILETRAINER initialization methods:</h1>
<h2>1.2) MISSILETRAINER initialization methods:</h2>
<p>A MISSILETRAINER object will behave differently based on the usage of initialization methods:</p>
<ul>
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<li><a href="##(MISSILETRAINER).InitMenusOnOff">MISSILETRAINER.InitMenusOnOff</a>: Allows to configure the options through the radio menu.</li>
</ul>
<hr/>
<h1>CREDITS</h1>
<p><strong>Stuka (Danny)</strong> Who you can search on the Eagle Dynamics Forums.
Working together with Danny has resulted in the MISSILETRAINER class.
Danny has shared his ideas and together we made a design.
Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINER class, and got much positive feedback!</p>
<h2>Global(s)</h2>
<table class="function_list">