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@@ -1766,7 +1766,7 @@ _WAREHOUSEDB = {
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--- Warehouse class version.
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-- @field #string version
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WAREHOUSE.version="1.0.0"
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WAREHOUSE.version="1.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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@@ -1873,6 +1873,12 @@ function WAREHOUSE:New(warehouse, alias)
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-- Set unique ID for this warehouse.
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self.uid=_WAREHOUSEDB.WarehouseID
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-- Coalition of the warehouse.
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self.coalition=self.warehouse:GetCoalition()
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-- Country of the warehouse.
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self.countryid=self.warehouse:GetCountry()
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-- Closest of the same coalition but within 5 km range.
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local _airbase=self:GetCoordinate():GetClosestAirbase(nil, self:GetCoalition())
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if _airbase and _airbase:GetCoordinate():Get2DDistance(self:GetCoordinate()) <= 5000 then
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@@ -3395,8 +3401,13 @@ end
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-- @param #string To To state.
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function WAREHOUSE:onafterStatus(From, Event, To)
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local FSMstate=self:GetState()
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local coalition=self:GetCoalitionName()
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local country=self:GetCountryName()
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-- Info.
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self:I(self.lid..string.format("State=%s, Assets=%d, Requests: waiting=%d, pending=%d", self:GetState(), #self.stock, #self.queue, #self.pending))
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self:I(self.lid..string.format("State=%s %s [%s]: Assets=%d, Requests: waiting=%d, pending=%d", FSMstate, country, coalition, #self.stock, #self.queue, #self.pending))
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-- Check if any pending jobs are done and can be deleted from the queue.
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self:_JobDone()
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@@ -4947,6 +4958,21 @@ function WAREHOUSE:onafterDefeated(From, Event, To)
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end
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end
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--- Respawn warehouse.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function WAREHOUSE:onafterRespawn(From, Event, To)
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-- Info message.
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local text=string.format("Respawning warehouse %s", self.alias)
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self:_InfoMessage(text)
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-- Respawn warehouse.
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self.warehouse:ReSpawn()
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end
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--- On before "ChangeCountry" event. Checks whether a change of country is necessary by comparing the actual country to the the requested one.
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-- @param #WAREHOUSE self
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@@ -4970,34 +4996,17 @@ function WAREHOUSE:onbeforeChangeCountry(From, Event, To, Country)
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return false
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end
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--- Respawn warehouse.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function WAREHOUSE:onafterRespawn(From, Event, To)
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-- Info message.
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local text=string.format("Respawning warehouse %s.", self.alias)
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self:_InfoMessage(text)
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-- Respawn warehouse.
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self.warehouse:ReSpawn()
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end
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--- On after "ChangeCountry" event. Warehouse is respawned with the specified country. All queued requests are deleted and the owned airbase is reset if the coalition is changed by changing the
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-- country.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param DCS#country.id Country which has captured the warehouse.
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-- @param DCS#country.id Country Country which has captured the warehouse.
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function WAREHOUSE:onafterChangeCountry(From, Event, To, Country)
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local CoalitionOld=self:GetCoalition()
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-- Respawn warehouse with new coalition/country.
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self.warehouse:ReSpawn(Country)
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local CoalitionNew=self:GetCoalition()
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@@ -5006,22 +5015,22 @@ function WAREHOUSE:onafterChangeCountry(From, Event, To, Country)
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self.queue=nil
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self.queue={}
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-- Airbase could have been captured before and already belongs to the new coalition.
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-- Check if Warehouse has a arbiase atthached
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local airbasecoaltion
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if self.airbase ~= nil then
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local airbase=AIRBASE:FindByName(self.airbasename)
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airbasecoaltion=airbase:GetCoalition()
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else -- Warehouse has no airbase attached so just keep whatever, self.airbase will still be nil since CoalitionNew will not be nil if Warehouse have a airbse attacjed.
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airbasecoaltion = nil
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end
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if self.airbasename then
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-- Get airbase of this warehouse.
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local airbase=AIRBASE:FindByName(self.airbasename)
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-- Get coalition of the airbase.
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local airbaseCoalition=airbase:GetCoalition()
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if CoalitionNew==airbaseCoalition then
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-- Airbase already owned by the coalition that captured the warehouse. Airbase can be used by this warehouse.
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self.airbase=airbase
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else
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-- Airbase is owned by other coalition. So this warehouse does not have an airbase until it is captured.
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self.airbase=nil
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end
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if CoalitionNew==airbasecoaltion then
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-- Airbase already owned by the coalition that captured the warehouse. Airbase can be used by this warehouse.
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self.airbase=airbase
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else
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-- Airbase is owned by other coalition. So this warehouse does not have an airbase unil it is captured.
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self.airbase=nil
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end
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-- Debug smoke.
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@@ -5035,6 +5044,20 @@ function WAREHOUSE:onafterChangeCountry(From, Event, To, Country)
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end
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--- On before "Captured" event. Warehouse has been captured by another coalition.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param DCS#coalition.side Coalition which captured the warehouse.
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-- @param DCS#country.id Country which has captured the warehouse.
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function WAREHOUSE:onbeforeCaptured(From, Event, To, Coalition, Country)
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-- Warehouse respawned.
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self:ChangeCountry(Country)
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end
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--- On after "Captured" event. Warehouse has been captured by another coalition.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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@@ -5048,8 +5071,6 @@ function WAREHOUSE:onafterCaptured(From, Event, To, Coalition, Country)
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local text=string.format("Warehouse %s: We were captured by enemy coalition (side=%d)!", self.alias, Coalition)
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self:_InfoMessage(text)
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-- Warehouse respawned.
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self:ChangeCountry(Country)
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end
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@@ -5646,7 +5667,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
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-- Check enough parking spots.
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if AirbaseCategory==Airbase.Category.HELIPAD then
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elseif AirbaseCategory==Airbase.Category.SHIP then
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--TODO Figure out what's necessary in this case.
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@@ -6107,14 +6128,14 @@ function WAREHOUSE:_OnEventBirth(EventData)
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-- Birth is triggered for each unit. We need to make sure not to call this too often!
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if not asset.spawned then
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-- Remove asset from stock.
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self:_DeleteStockItem(asset)
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-- Set spawned switch.
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asset.spawned=true
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asset.spawngroupname=group:GetName()
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-- Add group.
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if asset.iscargo==true then
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request.cargogroupset=request.cargogroupset or SET_GROUP:New()
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@@ -6123,15 +6144,15 @@ function WAREHOUSE:_OnEventBirth(EventData)
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request.transportgroupset=request.transportgroupset or SET_GROUP:New()
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request.transportgroupset:AddGroup(group)
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end
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-- Set warehouse state.
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group:SetState(group, "WAREHOUSE", self)
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-- Asset spawned FSM function. We delay this a bit to have all units of the group in the game.
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self:__AssetSpawned(1, group, asset, request)
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end
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else
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-- No request?!
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self:E(self.lid..string.format("ERROR: Could not get request when asset spawned! FF investigate! Unit name=%s asset spawed=%s", EventData.IniUnitName, tostring(asset.spawned)))
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@@ -7518,7 +7539,7 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
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end
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return coords
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end
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if airbase:GetAirbaseCategory()==Airbase.Category.SHIP then
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-- Scan a radius of 100 meters around the spot.
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local _,_,_,units=airbase:GetCoordinate():ScanObjects(200, true, false, false)
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