mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-28 01:30:49 +00:00
RAT2
This commit is contained in:
@@ -22,6 +22,7 @@
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #table Qspawn Queue of ratcraft to spawn.
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-- @extends Core.Fsm#FSM
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--- Be surprised!
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@@ -39,13 +40,9 @@ RAT2 = {
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ClassName = "RAT2",
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Debug = false,
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lid = nil,
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Qspawn = {},
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}
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--- Aircraft types capable of landing on carrier (human+AI).
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-- @type RAT2.Ratcraft
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-- @field Functional.RatCraft#RATCRAFT ratcraft RAT aircraft group.
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-- @field #number ntot Total number of alive aircraft groups alive.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -58,7 +55,6 @@ function RAT2:New()
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-- Inherit everthing from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #RAT2
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-- Start State.
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self:SetStartState("Stopped")
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@@ -72,10 +68,14 @@ end
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--- Create a new RAT2 class object.
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-- @param #RAT2 self
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-- @param #RATAC ratcraft The aircraft to add.
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-- @return #RAT2 self.
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function RAT2:AddAircraft(template, n)
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function RAT2:AddAircraft(ratcraft)
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-- Add ratcraft to spawn queue.
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table.insert(self.Qspawn, ratcraft)
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return self
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -89,24 +89,26 @@ end
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-- @param #string To To state.
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function RAT2:onafterStatus(From, Event, To)
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-- Check queue of aircraft to spawn.
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self:_CheckQueueSpawn()
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self:__Status(-30)
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end
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--- Check spawn queue and spawn aircraft if necessary.
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-- @param #RAT2 self
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function RAT2:_CheckQueue()
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function RAT2:_CheckQueueSpawn()
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for i,_ratcraft in pairs(self.Qspawn) do
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local ratcraft=_ratcraft --Functional.RatCraft#RATCRAFT
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local ratcraft=_ratcraft --#RATAC
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--ratcraft.actype
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--- Check if
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-- Time has passed.
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-- Already enough aircraft are alive
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local nalive=ratcraft:_GetAliveGroups()
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if nalive<ratcraft.ntot then
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-- Try to spawn a ratcraft group.
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local spawned=self:_TrySpawnRatcraft(ratcraft)
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@@ -115,10 +117,396 @@ function RAT2:_CheckQueue()
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table.remove(self.Qspawn, i)
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break
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end
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spawn functions
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
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-- @param #RAT2 self
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-- @param #RATAC ratcraft
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-- @return #boolean If true, ratcraft was spawned.
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function RAT2:_TrySpawnRatcraft(ratcraft)
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-- TODO: loop over departure airbases.
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for _,_departure in pairs(ratcraft.departures) do
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local departure=_departure --#RATAC.Departure
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local parking=nil
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if departure.type==RATAC.DeType.AIRBASE then
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-- Get parking data.
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local parking=self:_FindParking(departure.airbase, ratcraft)
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-- Check if enough parking is available.
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if parking then
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self:_SpawnRatcraft()
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return true
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end
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elseif departure.type==RATAC.DeType.ZONE then
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end
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end
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return false
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end
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--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
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-- @param #RAT2 self
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-- @param #RATAC ratcraft Ratcraft to spawn.
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-- @param #table parking Parking data for this asset.
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-- @param #boolean uncontrolled Spawn aircraft in uncontrolled state.
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-- @return Wrapper.Group#GROUP The spawned group or nil if the group could not be spawned.
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function RAT2:_SpawnRatcraft(ratcraft, departure, destination, parking, uncontrolled)
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-- Prepare the spawn template.
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local template=self:_SpawnAssetPrepareTemplate(ratcraft, alias)
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-- Get flight path if the group goes to another warehouse by itself.
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template.route.points=self:_GetFlightplan(ratcraft, departure, destination)
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-- Get airbase ID and category.
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local AirbaseID = self.airbase:GetID()
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local AirbaseCategory = self:GetAirbaseCategory()
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-- Check enough parking spots.
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if AirbaseCategory==Airbase.Category.HELIPAD or AirbaseCategory==Airbase.Category.SHIP then
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--TODO Figure out what's necessary in this case.
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else
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if #parking<#template.units then
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local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
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self:_DebugMessage(text)
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return nil
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end
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end
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-- Position the units.
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for i=1,#template.units do
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-- Unit template.
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local unit = template.units[i]
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if AirbaseCategory == Airbase.Category.HELIPAD or AirbaseCategory == Airbase.Category.SHIP then
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-- Helipads we take the position of the airbase location, since the exact location of the spawn point does not make sense.
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local coord=self.airbase:GetCoordinate()
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unit.x=coord.x
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unit.y=coord.z
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unit.alt=coord.y
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unit.parking_id = nil
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unit.parking = nil
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else
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local coord=parking[i].Coordinate --Core.Point#COORDINATE
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local terminal=parking[i].TerminalID --#number
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if self.Debug then
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coord:MarkToAll(string.format("Spawnplace unit %s terminal %d.", unit.name, terminal))
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end
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unit.x=coord.x
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unit.y=coord.z
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unit.alt=coord.y
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unit.parking_id = nil
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unit.parking = terminal
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end
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if asset.livery then
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unit.livery_id = asset.livery
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end
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if asset.skill then
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unit.skill= asset.skill
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end
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end
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-- And template position.
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template.x = template.units[1].x
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template.y = template.units[1].y
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-- Uncontrolled spawning.
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template.uncontrolled=uncontrolled
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-- Debug info.
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self:T2({airtemplate=template})
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-- Spawn group.
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local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
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return group
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end
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--- Prepare a spawn template for the asset. Deep copy of asset template, adjusting template and unit names, nillifying group and unit ids.
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-- @param #RAT2 self
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-- @param #RATAC ratcraft Aircraft that will be spawned.
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-- @param #string alias Alias name of the group.
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-- @return #table Prepared new spawn template.
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function RAT2:_SpawnAssetPrepareTemplate(ratcraft, alias)
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-- Create an own copy of the template!
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local template=UTILS.DeepCopy(ratcraft.template)
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-- Set unique name.
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template.name=alias
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-- Set current(!) coalition and country.
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template.CoalitionID=ratcraft.coalition
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template.CountryID=ratcraft.country
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-- Nillify the group ID.
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template.groupId=nil
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-- No late activation.
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template.lateActivation=false
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-- Set and empty route.
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template.route = {}
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template.route.routeRelativeTOT=true
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template.route.points = {}
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-- Handle units.
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for i=1,#template.units do
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-- Unit template.
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local unit = template.units[i]
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-- Nillify the unit ID.
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unit.unitId=nil
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-- Set unit name: <alias>-01, <alias>-02, ...
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unit.name=string.format("%s-%02d", template.name , i)
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end
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return template
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end
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--@param #RCRAFT.Attribute _attribute Generlized attribute of unit.
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--- Get the proper terminal type based on generalized attribute of the group.
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--@param #RAT2 self
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--@param #number _category Airbase category.
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--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
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function RAT2:_GetTerminal(_attribute, _category)
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-- Default terminal is "large".
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local _terminal=AIRBASE.TerminalType.OpenBig
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if _attribute==RCRAFT.Attribute.FIGHTER then
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-- Fighter ==> small.
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_terminal=AIRBASE.TerminalType.FighterAircraft
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elseif _attribute==RCRAFT.Attribute.BOMBER or _attribute==RCRAFT.Attribute.TRANSPORTPLANE or _attribute==RCRAFT.Attribute.TANKER or _attribute==RCRAFT.Attribute.AWACS then
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-- Bigger aircraft.
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_terminal=AIRBASE.TerminalType.OpenBig
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elseif _attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO then
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-- Helicopter.
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_terminal=AIRBASE.TerminalType.HelicopterUsable
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else
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--_terminal=AIRBASE.TerminalType.OpenMedOrBig
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end
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-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
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if _category==Airbase.Category.SHIP then
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if not (_attribute==RCRAFT.Attribute.TRANSPORTHELO or _attribute==RCRAFT.Attribute.ATTACKHELO) then
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_terminal=AIRBASE.TerminalType.OpenMedOrBig
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end
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end
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return _terminal
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end
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--- Seach unoccupied parking spots at the airbase for a list of assets. For each asset group a list of parking spots is returned.
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-- During the search also the not yet spawned asset aircraft are considered.
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-- If not enough spots for all asset units could be found, the routine returns nil!
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-- @param #RAT2 self
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-- @param Wrapper.Airbase#AIRBASE airbase The airbase where we search for parking spots.
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-- @param #RATAC ratcraft Ratcraft.
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-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
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function RAT2:_FindParking(airbase, ratcraft)
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-- Init default
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local scanradius=100
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local scanunits=true
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local scanstatics=true
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local scanscenery=false
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local verysafe=false
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-- Function calculating the overlap of two (square) objects.
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local function _overlap(l1,l2,dist)
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local safedist=(l1/2+l2/2)*1.05 -- 5% safety margine added to safe distance!
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local safe = (dist > safedist)
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self:T3(string.format("l1=%.1f l2=%.1f s=%.1f d=%.1f ==> safe=%s", l1,l2,safedist,dist,tostring(safe)))
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return safe
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end
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-- Get parking spot data table. This contains all free and "non-free" spots.
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local parkingdata=airbase:GetParkingSpotsTable()
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-- List of obstacles.
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local obstacles={}
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-- Loop over all parking spots and get the currently present obstacles.
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-- How long does this take on very large airbases, i.e. those with hundereds of parking spots? Seems to be okay!
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for _,parkingspot in pairs(parkingdata) do
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-- Coordinate of the parking spot.
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local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
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local _termid=parkingspot.TerminalID
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-- Scan a radius of 100 meters around the spot.
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local _,_,_,_units,_statics,_sceneries=_spot:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
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-- Check all units.
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for _,_unit in pairs(_units) do
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local unit=_unit --Wrapper.Unit#UNIT
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local _coord=unit:GetCoordinate()
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local _size=self:_GetObjectSize(unit:GetDCSObject())
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local _name=unit:GetName()
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table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
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end
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-- Check all statics.
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for _,static in pairs(_statics) do
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local _vec3=static:getPoint()
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local _coord=COORDINATE:NewFromVec3(_vec3)
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local _name=static:getName()
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local _size=self:_GetObjectSize(static)
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table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="static"})
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end
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-- Check all scenery.
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for _,scenery in pairs(_sceneries) do
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local _vec3=scenery:getPoint()
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local _coord=COORDINATE:NewFromVec3(_vec3)
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local _name=scenery:getTypeName()
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local _size=self:_GetObjectSize(scenery)
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table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
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end
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-- TODO check clients. Clients cannot be spawned. So we can loop over them.
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end
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-- Parking data for all assets.
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local parking={}
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-- Get terminal type of this asset
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local terminaltype=self:_GetTerminal(ratcraft.attribute, airbase:GetAirbaseCategory())
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-- Loop over all units - each one needs a spot.
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--TODO: nunits should be counted from alive units.
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for i=1,ratcraft.nunits do
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-- Loop over all parking spots.
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local gotit=false
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for _,_parkingspot in pairs(parkingdata) do
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local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
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-- Check correct terminal type for asset. We don't want helos in shelters etc.
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if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
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-- Coordinate of the parking spot.
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local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
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local _termid=parkingspot.TerminalID
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local _toac=parkingspot.TOAC
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--env.info(string.format("FF asset=%s (id=%d): needs terminal type=%d, id=%d, #obstacles=%d", _asset.templatename, _asset.uid, terminaltype, _termid, #obstacles))
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local free=true
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local problem=nil
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-- Safe parking using TO_AC from DCS result.
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if self.safeparking and _toac then
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free=false
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self:T("Parking spot %d is occupied by other aircraft taking off or landing.", _termid)
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end
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-- Loop over all obstacles.
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for _,obstacle in pairs(obstacles) do
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-- Check if aircraft overlaps with any obstacle.
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local dist=_spot:Get2DDistance(obstacle.coord)
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-- TODO: ratcraft size!
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local safe=_overlap(ratcraft.size, obstacle.size, dist)
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-- Spot is blocked.
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if not safe then
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--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", _asset.templatename, _asset.uid, _termid, dist))
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free=false
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problem=obstacle
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problem.dist=dist
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break
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else
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--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", _asset.templatename, _asset.uid, _termid, dist))
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end
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end
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-- Check if spot is free
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if free then
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-- Add parkingspot for this asset unit.
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table.insert(parking, parkingspot)
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self:T(self.wid..string.format("Parking spot #%d is free for ratcraft unit id=%d!", _termid, i))
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-- Add the unit as obstacle so that this spot will not be available for the next unit.
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-- TODO: ratcraft templatename.
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table.insert(obstacles, {coord=_spot, size=ratcraft.size, name=ratcraft.templatename, type="ratcraft"})
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-- Break loop over parking spots.
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gotit=true
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break
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else
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-- Debug output for occupied spots.
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self:T(self.wid..string.format("Parking spot #%d is occupied or not big enough!", _termid))
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if self.Debug then
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local coord=problem.coord --Core.Point#COORDINATE
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local text=string.format("Obstacle blocking spot #%d is %s type %s with size=%.1f m and distance=%.1f m.", _termid, problem.name, problem.type, problem.size, problem.dist)
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coord:MarkToAll(string.format(text))
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end
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end
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end -- check terminal type
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end -- loop over parking spots
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-- No parking spot for at least one unit :(
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if not gotit then
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self:T(self.wid..string.format("WARNING: No free parking spot for ratcraft unit i=%d", i))
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return nil
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end
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end -- loop over units
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return parking
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -162,7 +550,7 @@ end
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||||
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--- Make a flight plan from a departure to a destination airport.
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-- @param #RAT2 self
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||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Ratcraft object.
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-- @param #RATAC ratcraft Ratcraft object.
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-- @param Wrapper.Airbase#AIRBASE departure Departure airbase.
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-- @param Wrapper.Airbase#AIRBASE destination Destination airbase.
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-- @return #table Table of flightplan waypoints.
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@@ -409,385 +797,165 @@ function RAT2:_GetFlightplan(ratcraft, departure, destination)
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return wp,c
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||||
end
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||||
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||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spawn functions
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||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- RATCRAFT
|
||||
--
|
||||
-- @type RATAC
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #number coalition Coalition side.
|
||||
-- @field #number country Country number.
|
||||
-- @field #number size Max size in meters.
|
||||
-- @field #table liveries Table of liveries.
|
||||
-- @field #string livery Livery.
|
||||
-- @field #string actype Aircraft type name.
|
||||
-- @field #number category Category (plane=X, helo=Y).
|
||||
-- @field #string attribute Attribute.
|
||||
-- @field #table template Spawn template table.
|
||||
-- @extends Core.Fsm#FSM
|
||||
RATAC = {
|
||||
ClassName = "RCRAFT",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
templatename = nil,
|
||||
alias = nil,
|
||||
idx = 0,
|
||||
liveries = {},
|
||||
livery = nil,
|
||||
actype = nil,
|
||||
attribute = nil,
|
||||
ceiling = nil,
|
||||
speedmax = nil,
|
||||
sizex = nil,
|
||||
sizez = nil,
|
||||
size = nil,
|
||||
coalition = nil,
|
||||
country = nil,
|
||||
skill = nil,
|
||||
onboard = nil,
|
||||
departures = {},
|
||||
destinations = {},
|
||||
departure = nil,
|
||||
destination = nil,
|
||||
commute = nil,
|
||||
takeoff = nil,
|
||||
landing = nil,
|
||||
}
|
||||
|
||||
--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
|
||||
-- @param #RAT2 self
|
||||
-- @param Funtional.RatCraft#RATCRAFT ratcraft
|
||||
-- @return #boolean If true, ratcraft was spawned.
|
||||
function RAT2:_TrySpawnRatcraft(ratcraft)
|
||||
--- Generalized asset attributes. Can be used to request assets with certain general characteristics. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
|
||||
-- @type RATAC.Attribute
|
||||
-- @field #string TRANSPORTPLANE Airplane with transport capability. This can be used to transport other assets.
|
||||
-- @field #string AWACS Airborne Early Warning and Control System.
|
||||
-- @field #string FIGHTER Fighter, interceptor, ... airplane.
|
||||
-- @field #string BOMBER Aircraft which can be used for strategic bombing.
|
||||
-- @field #string TANKER Airplane which can refuel other aircraft.
|
||||
-- @field #string TRANSPORTHELO Helicopter with transport capability. This can be used to transport other assets.
|
||||
-- @field #string ATTACKHELO Attack helicopter.
|
||||
-- @field #string UAV Unpiloted Aerial Vehicle, e.g. drones.
|
||||
RATAC.Attribute = {
|
||||
TRANSPORTPLANE="TransportPlane",
|
||||
AWACS="AWACS",
|
||||
FIGHTER="Fighter",
|
||||
BOMBER="Bomber",
|
||||
TANKER="Tanker",
|
||||
TRANSPORTHELO="TransportHelo",
|
||||
ATTACKHELO="AttackHelo",
|
||||
UAV="UAV",
|
||||
OTHER="Other",
|
||||
}
|
||||
|
||||
-- TODO: loop over departure airbases.
|
||||
--- Departure/destination
|
||||
-- @type RATAC.DeType
|
||||
-- @field #string AIRBASE Departure/destination is an airbase.
|
||||
-- @field #string ZONE Departure/destination is a zone.
|
||||
RATAC.DeType={
|
||||
AIRBASE="Airbase",
|
||||
ZONE="Zone",
|
||||
}
|
||||
|
||||
for _,airbase in pairs(ratcraft.departures) do
|
||||
--- Departure/destination
|
||||
-- @type RATAC.Departure
|
||||
-- @field #string name
|
||||
-- @field #string type
|
||||
|
||||
-- Get parking data.
|
||||
local parking=self:_FindParking(airbase, ratcraft)
|
||||
--- Create a new AIRBOSS class object for a specific aircraft carrier unit.
|
||||
-- @param #RATAC self
|
||||
-- @param #string groupname Name of the group
|
||||
-- @return #RATAC self
|
||||
function RATAC:New(groupname, alias)
|
||||
|
||||
-- Check if enough parking is available.
|
||||
if parking then
|
||||
self:_SpawnRatcraft()
|
||||
return true
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) --#RCRAFT
|
||||
|
||||
|
||||
self.templatename=groupname
|
||||
self.alias=alias
|
||||
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Load", "Stopped") -- Load player scores from file.
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Init aircraft parameters.
|
||||
-- @param #RATAC self
|
||||
-- @return #RATAC self
|
||||
function RATAC:_Init()
|
||||
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return false
|
||||
end
|
||||
--- Add a departure to
|
||||
-- @param #RATAC self
|
||||
-- @return #RATAC self
|
||||
function RATAC:AddDeparture(departure)
|
||||
|
||||
--- Spawn an aircraft asset (plane or helo) at the airbase associated with the warehouse.
|
||||
-- @param #RAT2 self
|
||||
-- @param #string alias Alias name of the asset group.
|
||||
-- @param #WAREHOUSE.Assetitem asset Ground asset that will be spawned.
|
||||
-- @param #WAREHOUSE.Queueitem request Request belonging to this asset. Needed for the name/alias.
|
||||
-- @param #table parking Parking data for this asset.
|
||||
-- @param #boolean uncontrolled Spawn aircraft in uncontrolled state.
|
||||
-- @return Wrapper.Group#GROUP The spawned group or nil if the group could not be spawned.
|
||||
function RAT2:_SpawnRatcraft(ratcraft, departure, destination, parking, uncontrolled)
|
||||
local departure={} --#RATAC.Departure
|
||||
|
||||
-- Prepare the spawn template.
|
||||
local template=self:_SpawnAssetPrepareTemplate(ratcraft, alias)
|
||||
departure.type={}
|
||||
|
||||
-- Get flight path if the group goes to another warehouse by itself.
|
||||
template.route.points=self:_GetFlightplan(asset, self.airbase, request.warehouse.airbase)
|
||||
|
||||
-- Get airbase ID and category.
|
||||
local AirbaseID = self.airbase:GetID()
|
||||
local AirbaseCategory = self:GetAirbaseCategory()
|
||||
|
||||
-- Check enough parking spots.
|
||||
if AirbaseCategory==Airbase.Category.HELIPAD or AirbaseCategory==Airbase.Category.SHIP then
|
||||
|
||||
--TODO Figure out what's necessary in this case.
|
||||
if type(departure)=="string" then
|
||||
|
||||
else
|
||||
|
||||
if #parking<#template.units then
|
||||
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
|
||||
self:_DebugMessage(text)
|
||||
return nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Position the units.
|
||||
for i=1,#template.units do
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Departure Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Unit template.
|
||||
local unit = template.units[i]
|
||||
--- Get departure.
|
||||
-- @param #RATAC self
|
||||
-- @return Wrapper.Airbase#AIRBASE
|
||||
function RATAC:_GetDeparture()
|
||||
|
||||
if AirbaseCategory == Airbase.Category.HELIPAD or AirbaseCategory == Airbase.Category.SHIP then
|
||||
|
||||
-- Helipads we take the position of the airbase location, since the exact location of the spawn point does not make sense.
|
||||
local coord=self.airbase:GetCoordinate()
|
||||
|
||||
unit.x=coord.x
|
||||
unit.y=coord.z
|
||||
unit.alt=coord.y
|
||||
|
||||
unit.parking_id = nil
|
||||
unit.parking = nil
|
||||
|
||||
else
|
||||
|
||||
local coord=parking[i].Coordinate --Core.Point#COORDINATE
|
||||
local terminal=parking[i].TerminalID --#number
|
||||
|
||||
if self.Debug then
|
||||
coord:MarkToAll(string.format("Spawnplace unit %s terminal %d.", unit.name, terminal))
|
||||
end
|
||||
|
||||
unit.x=coord.x
|
||||
unit.y=coord.z
|
||||
unit.alt=coord.y
|
||||
|
||||
unit.parking_id = nil
|
||||
unit.parking = terminal
|
||||
|
||||
end
|
||||
|
||||
if asset.livery then
|
||||
unit.livery_id = asset.livery
|
||||
end
|
||||
if asset.skill then
|
||||
unit.skill= asset.skill
|
||||
end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Status Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
end
|
||||
--- Get number of alive groups
|
||||
-- @param #RATAC self
|
||||
-- @return #number N live.
|
||||
function RATAC:_GetAliveGroups()
|
||||
|
||||
-- And template position.
|
||||
template.x = template.units[1].x
|
||||
template.y = template.units[1].y
|
||||
|
||||
-- Uncontrolled spawning.
|
||||
template.uncontrolled=uncontrolled
|
||||
|
||||
-- Debug info.
|
||||
self:T2({airtemplate=template})
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
return group
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
--- Prepare a spawn template for the asset. Deep copy of asset template, adjusting template and unit names, nillifying group and unit ids.
|
||||
-- @param #RAT2 self
|
||||
-- @param Functional.RatCraft#RATCRAFT ratcraft Aircraft that will be spawned.
|
||||
-- @param #string alias Alias name of the group.
|
||||
-- @return #table Prepared new spawn template.
|
||||
function RAT2:_SpawnAssetPrepareTemplate(ratcraft, alias)
|
||||
|
||||
-- Create an own copy of the template!
|
||||
local template=UTILS.DeepCopy(ratcraft.template)
|
||||
|
||||
-- Set unique name.
|
||||
template.name=alias
|
||||
|
||||
-- Set current(!) coalition and country.
|
||||
template.CoalitionID=ratcraft.coalition
|
||||
template.CountryID=ratcraft.country
|
||||
|
||||
-- Nillify the group ID.
|
||||
template.groupId=nil
|
||||
|
||||
-- No late activation.
|
||||
template.lateActivation=false
|
||||
|
||||
-- Set and empty route.
|
||||
template.route = {}
|
||||
template.route.routeRelativeTOT=true
|
||||
template.route.points = {}
|
||||
|
||||
-- Handle units.
|
||||
for i=1,#template.units do
|
||||
|
||||
-- Unit template.
|
||||
local unit = template.units[i]
|
||||
|
||||
-- Nillify the unit ID.
|
||||
unit.unitId=nil
|
||||
|
||||
-- Set unit name: <alias>-01, <alias>-02, ...
|
||||
unit.name=string.format("%s-%02d", template.name , i)
|
||||
|
||||
end
|
||||
|
||||
return template
|
||||
end
|
||||
|
||||
--- Get the proper terminal type based on generalized attribute of the group.
|
||||
--@param #RAT2 self
|
||||
--@param #RATCRAFT.Attribute _attribute Generlized attribute of unit.
|
||||
--@param #number _category Airbase category.
|
||||
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
|
||||
function RAT2:_GetTerminal(_attribute, _category)
|
||||
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==RATCRAFT.Attribute.FIGHTER then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==RATCRAFT.Attribute.BOMBER or _attribute==RATCRAFT.Attribute.TRANSPORTPLANE or _attribute==RATCRAFT.Attribute.TANKER or _attribute==RATCRAFT.Attribute.AWACS then
|
||||
-- Bigger aircraft.
|
||||
_terminal=AIRBASE.TerminalType.OpenBig
|
||||
elseif _attribute==RATCRAFT.Attribute.TRANSPORTHELO or _attribute==RATCRAFT.Attribute.ATTACKHELO then
|
||||
-- Helicopter.
|
||||
_terminal=AIRBASE.TerminalType.HelicopterUsable
|
||||
else
|
||||
--_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
|
||||
-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
|
||||
if _category==Airbase.Category.SHIP then
|
||||
if not (_attribute==RATCRAFT.Attribute.TRANSPORTHELO or _attribute==RATCRAFT.Attribute.ATTACKHELO) then
|
||||
_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
end
|
||||
|
||||
return _terminal
|
||||
end
|
||||
|
||||
|
||||
--- Seach unoccupied parking spots at the airbase for a list of assets. For each asset group a list of parking spots is returned.
|
||||
-- During the search also the not yet spawned asset aircraft are considered.
|
||||
-- If not enough spots for all asset units could be found, the routine returns nil!
|
||||
-- @param #RAT2 self
|
||||
-- @param Wrapper.Airbase#AIRBASE airbase The airbase where we search for parking spots.
|
||||
-- @param #table assets A table of assets for which the parking spots are needed.
|
||||
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
|
||||
function RAT2:_FindParking(airbase, ratcraft)
|
||||
|
||||
-- Init default
|
||||
local scanradius=100
|
||||
local scanunits=true
|
||||
local scanstatics=true
|
||||
local scanscenery=false
|
||||
local verysafe=false
|
||||
|
||||
-- Function calculating the overlap of two (square) objects.
|
||||
local function _overlap(l1,l2,dist)
|
||||
local safedist=(l1/2+l2/2)*1.05 -- 5% safety margine added to safe distance!
|
||||
local safe = (dist > safedist)
|
||||
self:T3(string.format("l1=%.1f l2=%.1f s=%.1f d=%.1f ==> safe=%s", l1,l2,safedist,dist,tostring(safe)))
|
||||
return safe
|
||||
end
|
||||
|
||||
-- Get parking spot data table. This contains all free and "non-free" spots.
|
||||
local parkingdata=airbase:GetParkingSpotsTable()
|
||||
|
||||
-- List of obstacles.
|
||||
local obstacles={}
|
||||
|
||||
-- Loop over all parking spots and get the currently present obstacles.
|
||||
-- How long does this take on very large airbases, i.e. those with hundereds of parking spots? Seems to be okay!
|
||||
for _,parkingspot in pairs(parkingdata) do
|
||||
|
||||
-- Coordinate of the parking spot.
|
||||
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
|
||||
local _termid=parkingspot.TerminalID
|
||||
|
||||
-- Scan a radius of 100 meters around the spot.
|
||||
local _,_,_,_units,_statics,_sceneries=_spot:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
|
||||
|
||||
-- Check all units.
|
||||
for _,_unit in pairs(_units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
local _coord=unit:GetCoordinate()
|
||||
local _size=self:_GetObjectSize(unit:GetDCSObject())
|
||||
local _name=unit:GetName()
|
||||
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
|
||||
end
|
||||
|
||||
-- Check all statics.
|
||||
for _,static in pairs(_statics) do
|
||||
local _vec3=static:getPoint()
|
||||
local _coord=COORDINATE:NewFromVec3(_vec3)
|
||||
local _name=static:getName()
|
||||
local _size=self:_GetObjectSize(static)
|
||||
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="static"})
|
||||
end
|
||||
|
||||
-- Check all scenery.
|
||||
for _,scenery in pairs(_sceneries) do
|
||||
local _vec3=scenery:getPoint()
|
||||
local _coord=COORDINATE:NewFromVec3(_vec3)
|
||||
local _name=scenery:getTypeName()
|
||||
local _size=self:_GetObjectSize(scenery)
|
||||
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
|
||||
end
|
||||
|
||||
-- TODO check clients. Clients cannot be spawned. So we can loop over them.
|
||||
|
||||
end
|
||||
|
||||
-- Parking data for all assets.
|
||||
local parking={}
|
||||
|
||||
-- Get terminal type of this asset
|
||||
local terminaltype=self:_GetTerminal(ratcraft.attribute, self:GetAirbaseCategory())
|
||||
|
||||
-- Loop over all units - each one needs a spot.
|
||||
--TODO: nunits should be counted from alive units.
|
||||
for i=1,ratcraft.nunits do
|
||||
|
||||
-- Loop over all parking spots.
|
||||
local gotit=false
|
||||
for _,_parkingspot in pairs(parkingdata) do
|
||||
local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
||||
|
||||
-- Check correct terminal type for asset. We don't want helos in shelters etc.
|
||||
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
|
||||
|
||||
-- Coordinate of the parking spot.
|
||||
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
|
||||
local _termid=parkingspot.TerminalID
|
||||
local _toac=parkingspot.TOAC
|
||||
|
||||
--env.info(string.format("FF asset=%s (id=%d): needs terminal type=%d, id=%d, #obstacles=%d", _asset.templatename, _asset.uid, terminaltype, _termid, #obstacles))
|
||||
|
||||
local free=true
|
||||
local problem=nil
|
||||
|
||||
-- Safe parking using TO_AC from DCS result.
|
||||
if self.safeparking and _toac then
|
||||
free=false
|
||||
self:T("Parking spot %d is occupied by other aircraft taking off or landing.", _termid)
|
||||
end
|
||||
|
||||
-- Loop over all obstacles.
|
||||
for _,obstacle in pairs(obstacles) do
|
||||
|
||||
-- Check if aircraft overlaps with any obstacle.
|
||||
local dist=_spot:Get2DDistance(obstacle.coord)
|
||||
-- TODO: ratcraft size!
|
||||
local safe=_overlap(ratcraft.size, obstacle.size, dist)
|
||||
|
||||
-- Spot is blocked.
|
||||
if not safe then
|
||||
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", _asset.templatename, _asset.uid, _termid, dist))
|
||||
free=false
|
||||
problem=obstacle
|
||||
problem.dist=dist
|
||||
break
|
||||
else
|
||||
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", _asset.templatename, _asset.uid, _termid, dist))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check if spot is free
|
||||
if free then
|
||||
|
||||
-- Add parkingspot for this asset unit.
|
||||
table.insert(parking, parkingspot)
|
||||
|
||||
self:T(self.wid..string.format("Parking spot #%d is free for ratcraft unit id=%d!", _termid, i))
|
||||
|
||||
-- Add the unit as obstacle so that this spot will not be available for the next unit.
|
||||
-- TODO: ratcraft templatename.
|
||||
table.insert(obstacles, {coord=_spot, size=ratcraft.size, name=ratcraft.templatename, type="asset"})
|
||||
|
||||
-- Break loop over parking spots.
|
||||
gotit=true
|
||||
break
|
||||
|
||||
else
|
||||
|
||||
-- Debug output for occupied spots.
|
||||
self:T(self.wid..string.format("Parking spot #%d is occupied or not big enough!", _termid))
|
||||
if self.Debug then
|
||||
local coord=problem.coord --Core.Point#COORDINATE
|
||||
local text=string.format("Obstacle blocking spot #%d is %s type %s with size=%.1f m and distance=%.1f m.", _termid, problem.name, problem.type, problem.size, problem.dist)
|
||||
coord:MarkToAll(string.format(text))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end -- check terminal type
|
||||
end -- loop over parking spots
|
||||
|
||||
-- No parking spot for at least one unit :(
|
||||
if not gotit then
|
||||
self:T(self.wid..string.format("WARNING: No free parking spot for ratcraft unit i=%d", i))
|
||||
return nil
|
||||
end
|
||||
|
||||
end -- loop over units
|
||||
|
||||
return parking
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Flightplan functions
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -1,166 +0,0 @@
|
||||
--- **Ops** - (R2.5) - Random Air Traffic.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- RAT2 creates random air traffic on the map.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * It's very random.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Functional.Ratcraft
|
||||
-- @image Functional_Ratcraft.png
|
||||
|
||||
|
||||
--- RATCRAFT class.
|
||||
-- @type RATCRAFT
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #number coalition Coalition side.
|
||||
-- @field #number country Country number.
|
||||
-- @field #number size Max size in meters.
|
||||
-- @field #table liveries Table of liveries.
|
||||
-- @field #string livery Livery.
|
||||
-- @field #string actype Aircraft type name.
|
||||
-- @field #number category Category (plane=X, helo=Y).
|
||||
-- @field #RATCRAFT.Attribute attribute Attribute.
|
||||
-- @field #table template Spawn template table.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be surprised!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The RAT2 Concept
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #RATCRAFT
|
||||
RATCRAFT = {
|
||||
ClassName = "RATCRAFT",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
liveries = {},
|
||||
livery = nil,
|
||||
actype = nil,
|
||||
attribute = nil,
|
||||
ceiling = nil,
|
||||
speedmax = nil,
|
||||
sizex = nil,
|
||||
sizez = nil,
|
||||
size = nil,
|
||||
commute = nil,
|
||||
coalition = nil,
|
||||
country = nil,
|
||||
skill = nil,
|
||||
onboard = nil,
|
||||
departures = {},
|
||||
destinations = {},
|
||||
departure = nil,
|
||||
destination = nil,
|
||||
commute = nil,
|
||||
takeoff = nil,
|
||||
landing = nil,
|
||||
}
|
||||
|
||||
--- Generalized asset attributes. Can be used to request assets with certain general characteristics. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
|
||||
-- @type RATCRAFT.Attribute
|
||||
-- @field #string TRANSPORTPLANE Airplane with transport capability. This can be used to transport other assets.
|
||||
-- @field #string AWACS Airborne Early Warning and Control System.
|
||||
-- @field #string FIGHTER Fighter, interceptor, ... airplane.
|
||||
-- @field #string BOMBER Aircraft which can be used for strategic bombing.
|
||||
-- @field #string TANKER Airplane which can refuel other aircraft.
|
||||
-- @field #string TRANSPORTHELO Helicopter with transport capability. This can be used to transport other assets.
|
||||
-- @field #string ATTACKHELO Attack helicopter.
|
||||
-- @field #string UAV Unpiloted Aerial Vehicle, e.g. drones.
|
||||
RATCRAFT.Attribute = {
|
||||
TRANSPORTPLANE="TransportPlane",
|
||||
AWACS="AWACS",
|
||||
FIGHTER="Fighter",
|
||||
BOMBER="Bomber",
|
||||
TANKER="Tanker",
|
||||
TRANSPORTHELO="TransportHelo",
|
||||
ATTACKHELO="AttackHelo",
|
||||
UAV="UAV",
|
||||
OTHER="Other",
|
||||
}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new AIRBOSS class object for a specific aircraft carrier unit.
|
||||
-- @param #RATCRAFT self
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:New(group)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #RATCRAFT
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Load", "Stopped") -- Load player scores from file.
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start RAT2 script.
|
||||
|
||||
end
|
||||
|
||||
function RATCRAFT:_Init()
|
||||
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a departure to
|
||||
-- @param #RATCRAFT self
|
||||
-- @return #RATCRAFT self
|
||||
function RATCRAFT:AddDeparture(departure)
|
||||
|
||||
if type(departure)=="string" then
|
||||
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Departure Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get departure.
|
||||
-- @param #RATCRAFT self
|
||||
-- @return Wrapper.Airbase#AIRBASE
|
||||
function RATCRAFT:_GetDeparture()
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Status Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get number of alive groups
|
||||
-- @param #RATCRAFT self
|
||||
-- @return #number N live.
|
||||
function RATCRAFT:_GetAliveGroups()
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
@@ -887,6 +887,14 @@ function AIRBASE:CheckOnRunWay(group, radius, despawn)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Get category of airbase.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return #number Category of airbase from GetDesc().category.
|
||||
function AIRBASE:GetAirbaseCategory()
|
||||
return self:GetDesc().category
|
||||
end
|
||||
|
||||
|
||||
--- Helper function to check for the correct terminal type including "artificial" ones.
|
||||
-- @param #number Term_Type Termial type from getParking routine.
|
||||
-- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator.
|
||||
|
||||
Reference in New Issue
Block a user