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https://github.com/FlightControl-Master/MOOSE.git
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SXX
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@@ -325,6 +325,8 @@ function SCORING:New( GameName, SavePath, AutoSave )
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self:OpenCSV( GameName )
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end
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self:I("SCORING "..tostring(GameName).." started! v"..self.version)
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return self
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end
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@@ -399,6 +401,11 @@ end
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-- @return #SCORING
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function SCORING:AddStaticScore( ScoreStatic, Score )
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if ScoreStatic == nil then
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BASE:E("SCORING.AddStaticScore: Parameter ScoreStatic is nil!")
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return self
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end
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local StaticName = ScoreStatic:GetName()
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self.ScoringObjects[StaticName] = Score
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@@ -1305,7 +1312,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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local Destroyed = false
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-- What is the player destroying?
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if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 and (TargetUnit.BirthTime == nil or Player.Hit[TargetCategory][TargetUnitName].TimeStamp > TargetUnit.BirthTime) then -- Was there a hit for this unit for this player before registered???
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if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 and TargetUnit and (TargetUnit.BirthTime == nil or Player.Hit[TargetCategory][TargetUnitName].TimeStamp > TargetUnit.BirthTime) then -- Was there a hit for this unit for this player before registered???
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local TargetThreatLevel = Player.Hit[TargetCategory][TargetUnitName].ThreatLevel
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local TargetThreatType = Player.Hit[TargetCategory][TargetUnitName].ThreatType
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