From b8e114101bd0ef717c4efe0d080fc0d620ca0b56 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 14 Jun 2026 12:06:50 +0200 Subject: [PATCH] #EVENT - Event Shoot fix for ZELL Boosters --- Moose Development/Moose/Core/Event.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Moose Development/Moose/Core/Event.lua b/Moose Development/Moose/Core/Event.lua index e97b78d37..5119a73da 100644 --- a/Moose Development/Moose/Core/Event.lua +++ b/Moose Development/Moose/Core/Event.lua @@ -1453,7 +1453,8 @@ function EVENT:onEvent( Event ) -- Weapon. if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then Event.Weapon = Event.weapon - Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon" + Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon" + if Event.weapon_name == "ZELL Booster" then Event.WeaponName = "ZELL Booster" end Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit! Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName() --Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()