#Shoot&Scoot

This commit is contained in:
Applevangelist
2023-11-14 11:52:55 +01:00
parent b9606ceceb
commit b32453bd9c
3 changed files with 190 additions and 104 deletions
+1 -2
View File
@@ -34,7 +34,7 @@
--
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
-- period of time to stay defensive, before it takes evasive actions.
--
@@ -66,7 +66,6 @@ SEAD = {
-- @field Harms
SEAD.Harms = {
["AGM_88"] = "AGM_88",
--["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",