Progress on the AI_PATROLZONE!!! Working test mission!!!

This commit is contained in:
Sven Van de Velde
2016-08-21 10:56:56 +02:00
parent 3861362ed9
commit a800531ea0
89 changed files with 2115 additions and 55817 deletions
+72 -43
View File
@@ -18,6 +18,7 @@
--- STATEMACHINE class
-- @type STATEMACHINE
-- @extends Base#BASE
STATEMACHINE = {
ClassName = "STATEMACHINE",
}
@@ -47,7 +48,10 @@ function STATEMACHINE:New( options )
for _, event in ipairs(options.events or {}) do
local name = event.name
local __name = "__" .. event.name
self[name] = self[name] or self:_create_transition(name)
self[__name] = self[__name] or self:_delayed_transition(name)
self:T( "Added methods: " .. name .. ", " .. __name )
self.events[name] = self.events[name] or { map = {} }
self:_add_to_map(self.events[name].map, event)
end
@@ -95,56 +99,81 @@ function STATEMACHINE:_call_handler(handler, params)
end
end
function STATEMACHINE:_create_transition(name)
self:E( { name = name } )
return function(self, ...)
local can, to = self:can(name)
self:T( { name, can, to } )
function STATEMACHINE._handler( self, EventName, ... )
if can then
local from = self.current
local params = { self, name, from, to, ... }
self:F( EventName )
if self:_call_handler(self["onbefore" .. name], params) == false
or self:_call_handler(self["onleave" .. from], params) == false then
return false
end
local can, to = self:can(EventName)
self:T( { EventName, can, to } )
local ReturnValues = nil
self.current = to
local execute = true
local subtable = self:_gosub( to, name )
for _, sub in pairs( subtable ) do
self:F( "calling sub: " .. sub.event )
sub.fsm.fsmparent = self
sub.fsm.returnevents = sub.returnevents
sub.fsm[sub.event]( sub.fsm )
execute = true
end
local fsmparent, event = self:_isendstate( to )
if fsmparent and event then
self:F( { "end state: ", fsmparent, event } )
self:_call_handler(self["onenter" .. to] or self["on" .. to], params)
self:_call_handler(self["onafter" .. name] or self["on" .. name], params)
self:_call_handler(self["onstatechange"], params)
fsmparent[event]( fsmparent )
execute = false
end
if can then
local from = self.current
local params = { self, ..., EventName, from, to }
if execute then
self:F( { "execute: " .. to, name } )
self:_call_handler(self["onenter" .. to] or self["on" .. to], params)
self:_call_handler(self["onafter" .. name] or self["on" .. name], params)
self:_call_handler(self["onstatechange"], params)
end
return true
if self:_call_handler(self["onbefore" .. EventName], params) == false
or self:_call_handler(self["onleave" .. from], params) == false then
return false
end
return false
self.current = to
local execute = true
local subtable = self:_gosub( to, EventName )
for _, sub in pairs( subtable ) do
self:F2( "calling sub: " .. sub.event )
sub.fsm.fsmparent = self
sub.fsm.returnevents = sub.returnevents
sub.fsm[sub.event]( sub.fsm )
execute = true
end
local fsmparent, event = self:_isendstate( to )
if fsmparent and event then
self:F2( { "end state: ", fsmparent, event } )
self:_call_handler(self["onenter" .. to] or self["on" .. to], params)
self:_call_handler(self["onafter" .. EventName] or self["on" .. EventName], params)
self:_call_handler(self["onstatechange"], params)
fsmparent[event]( fsmparent )
execute = false
end
if execute then
self:T3( { onenter = "onenter" .. to, callback = self["onenter" .. to] } )
self:_call_handler(self["onenter" .. to] or self["on" .. to], params)
self:T3( { On = "OnBefore" .. to, callback = self["OnBefore" .. to] } )
if ( self:_call_handler(self["OnBefore" .. to], params ) ~= false ) then
self:T3( { onafter = "onafter" .. EventName, callback = self["onafter" .. EventName] } )
self:_call_handler(self["onafter" .. EventName] or self["on" .. EventName], params)
self:T3( { On = "OnAfter" .. to, callback = self["OnAfter" .. to] } )
ReturnValues = self:_call_handler(self["OnAfter" .. to], params )
end
self:_call_handler(self["onstatechange"], params)
end
return ReturnValues
end
return nil
end
function STATEMACHINE:_delayed_transition( EventName )
self:E( { EventName = EventName } )
return function( self, DelaySeconds, ... )
self:T( "Delayed Event: " .. EventName )
SCHEDULER:New( self, self._handler, { EventName, ... }, DelaySeconds )
end
end
function STATEMACHINE:_create_transition( EventName )
self:E( { Event = EventName } )
return function( self, ... ) return self._handler( self, EventName , ... ) end
end
function STATEMACHINE:_gosub( parentstate, parentevent )