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Merge branch 'master-ng' into develop
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@@ -1101,8 +1101,8 @@ end
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-- @param DCS#Distance Altitude (optional) Desired attack start altitude. Controllable/aircraft will make its attacks from the altitude. If the altitude is too low or too high to use weapon aircraft/controllable will choose closest altitude to the desired attack start altitude. If the desired altitude is defined controllable/aircraft will not attack from safe altitude.
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-- @param DCS#Distance Altitude (optional) Desired attack start altitude. Controllable/aircraft will make its attacks from the altitude. If the altitude is too low or too high to use weapon aircraft/controllable will choose closest altitude to the desired attack start altitude. If the desired altitude is defined controllable/aircraft will not attack from safe altitude.
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-- @param #boolean GroupAttack (Optional) If true, attack as group.
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-- @param #boolean GroupAttack (Optional) If true, attack as group.
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-- @return DCS#Task The DCS task structure.
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-- @return DCS#Task The DCS task structure.
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function CONTROLLABLE:TaskAttackGroup( AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, AttackQtyLimit, GroupAttack )
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function CONTROLLABLE:TaskAttackGroup( AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack )
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-- self:F2( { self.ControllableName, AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, AttackQtyLimit } )
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-- self:F2( { self.ControllableName, AttackGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, GroupAttack } )
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local DCSTask = { id = 'AttackGroup',
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local DCSTask = { id = 'AttackGroup',
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params = {
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params = {
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groupId = AttackGroup:GetID(),
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groupId = AttackGroup:GetID(),
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