Merge branch 'FF/Develop' into FF/Fox2

This commit is contained in:
Frank
2019-11-25 12:24:15 +01:00
5 changed files with 160 additions and 88 deletions
@@ -1438,27 +1438,31 @@ do -- DETECTION_BASE
function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
if PlayerUnit and PlayerUnit:GetCoordinate():IsInRadius( DetectedUnitCoord, self.FriendliesRange ) then
--if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
-- Fix for issue https://github.com/FlightControl-Master/MOOSE/issues/1225
if PlayerUnit and PlayerUnit:IsAlive() then
local coord=PlayerUnit:GetCoordinate()
if coord and coord:IsInRadius( DetectedUnitCoord, self.FriendliesRange ) then
local PlayerUnitCategory = PlayerUnit:GetDesc().category
if ( not self.FriendliesCategory ) or ( self.FriendliesCategory and ( self.FriendliesCategory == PlayerUnitCategory ) ) then
local PlayerUnitName = PlayerUnit:GetName()
local PlayerUnitCategory = PlayerUnit:GetDesc().category
DetectedItem.PlayersNearBy = DetectedItem.PlayersNearBy or {}
DetectedItem.PlayersNearBy[PlayerUnitName] = PlayerUnit
-- Friendlies are sorted per unit category.
DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
DetectedItem.FriendliesNearBy[PlayerUnitCategory] = DetectedItem.FriendliesNearBy[PlayerUnitCategory] or {}
DetectedItem.FriendliesNearBy[PlayerUnitCategory][PlayerUnitName] = PlayerUnit
local Distance = DetectedUnitCoord:Get2DDistance( PlayerUnit:GetCoordinate() )
DetectedItem.FriendliesDistance = DetectedItem.FriendliesDistance or {}
DetectedItem.FriendliesDistance[Distance] = PlayerUnit
if ( not self.FriendliesCategory ) or ( self.FriendliesCategory and ( self.FriendliesCategory == PlayerUnitCategory ) ) then
local PlayerUnitName = PlayerUnit:GetName()
DetectedItem.PlayersNearBy = DetectedItem.PlayersNearBy or {}
DetectedItem.PlayersNearBy[PlayerUnitName] = PlayerUnit
-- Friendlies are sorted per unit category.
DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
DetectedItem.FriendliesNearBy[PlayerUnitCategory] = DetectedItem.FriendliesNearBy[PlayerUnitCategory] or {}
DetectedItem.FriendliesNearBy[PlayerUnitCategory][PlayerUnitName] = PlayerUnit
local Distance = DetectedUnitCoord:Get2DDistance( PlayerUnit:GetCoordinate() )
DetectedItem.FriendliesDistance = DetectedItem.FriendliesDistance or {}
DetectedItem.FriendliesDistance[Distance] = PlayerUnit
end
end
end
end