mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-15 07:26:23 +00:00
Refactoring
This commit is contained in:
@@ -196,17 +196,6 @@ FLIGHTGROUP.Attribute = {
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-- @field #number damage Damage of element in percent.
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-- @field Wrapper.Airbase#AIRBASE.ParkingSpot parking The parking spot table the element is parking on.
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--- Ammo data.
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-- @type FLIGHTGROUP.Ammo
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-- @field #number Total Total amount of ammo.
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-- @field #number Guns Amount of gun shells.
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-- @field #number Bombs Amount of bombs.
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-- @field #number Rockets Amount of rockets.
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-- @field #number Missiles Amount of missiles.
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-- @field #number MissilesAA Amount of air-to-air missiles.
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-- @field #number MissilesAG Amount of air-to-ground missiles.
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-- @field #number MissilesAS Amount of anti-ship missiles.
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--- FLIGHTGROUP class version.
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-- @field #string version
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@@ -1054,67 +1043,7 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Queue Update: Missions & Tasks
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after "QueueUpdate" event.
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-- @param #FLIGHTGROUP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLIGHTGROUP:onafterQueueUpdate(From, Event, To)
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---
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-- Mission
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---
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-- First check if group is alive? Late activated groups are activated and uncontrolled units are started automatically.
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if self:IsAlive()~=nil then
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local mission=self:_GetNextMission()
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if mission then
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local currentmission=self:GetMissionCurrent()
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if currentmission then
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-- Current mission but new mission is urgent with higher prio.
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if mission.urgent and mission.prio<currentmission.prio then
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self:MissionCancel(currentmission)
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self:__MissionStart(1, mission)
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end
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else
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-- No current mission.
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self:MissionStart(mission)
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end
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end
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end
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---
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-- Tasks
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---
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-- Check no current task.
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if self:IsAirborne() and self.taskcurrent<=0 then
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-- Get task from queue.
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local task=self:_GetNextTask()
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-- Execute task if any.
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if task then
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self:TaskExecute(task)
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end
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end
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-- Update queue every ~5 sec.
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if not self:IsStopped() then
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self:__QueueUpdate(-5)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Events
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@@ -1553,7 +1482,6 @@ end
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--- On after "Spawned" event. Sets the template, initializes the waypoints.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP Group Flight group.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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@@ -1563,8 +1491,8 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
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if self.ai then
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-- Set default ROE and ROT options.
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self:SetOptionROE()
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self:SetOptionROT()
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self:SetOptionROE(self.roe)
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self:SetOptionROT(self.rot)
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-- TODO: make this input.
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self.group:SetOption(AI.Option.Air.id.PROHIBIT_JETT, true)
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@@ -1887,7 +1815,7 @@ function FLIGHTGROUP:onafterUpdateRoute(From, Event, To, n)
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-- No waypoints left
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---
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self:_CheckFlightDone()
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self:_CheckGroupDone()
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end
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@@ -1977,7 +1905,7 @@ function FLIGHTGROUP:onafterPassingWaypoint(From, Event, To, n, N)
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-- Check if all tasks/mission are done? If so, RTB or WAIT.
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-- Note, we delay it for a second to let the OnAfterPassingwaypoint function to be executed in case someone wants to add another waypoint there.
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if #taskswp==0 then
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self:_CheckFlightDone(1)
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self:_CheckGroupDone(1)
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end
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end
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@@ -1994,13 +1922,13 @@ end
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--
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-- @param #FLIGHTGROUP self
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-- @param #number delay Delay in seconds.
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function FLIGHTGROUP:_CheckFlightDone(delay)
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function FLIGHTGROUP:_CheckGroupDone(delay)
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if self:IsAlive() and self.ai then
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if delay and delay>0 then
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-- Delayed call.
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self:ScheduleOnce(delay, FLIGHTGROUP._CheckFlightDone, self)
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self:ScheduleOnce(delay, FLIGHTGROUP._CheckGroupDone, self)
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else
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-- First check if there is a paused mission that
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@@ -2424,7 +2352,7 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
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self:I(self.lid..text)
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-- Check if flight is done.
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self:_CheckFlightDone(1)
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self:_CheckGroupDone(1)
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end
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@@ -3209,7 +3137,7 @@ function FLIGHTGROUP:InitWaypoints(waypoints)
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end
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-- Update route (when airborne).
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--self:_CheckFlightDone(1)
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--self:_CheckGroupDone(1)
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self:__UpdateRoute(-1)
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end
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@@ -3271,7 +3199,7 @@ function FLIGHTGROUP:AddWaypointAir(coordinate, wpnumber, speed, updateroute)
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-- Update route.
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if updateroute==nil or updateroute==true then
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self:_CheckFlightDone(1)
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self:_CheckGroupDone(1)
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--self:__UpdateRoute(-1)
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end
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@@ -3366,211 +3294,6 @@ function FLIGHTGROUP:_GetOnboardNumber(unitname)
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return nil
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end
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--- Get the number of shells a unit or group currently has. For a group the ammo count of all units is summed up.
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-- @param #FLIGHTGROUP self
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-- @param #FLIGHTGROUP.Element element The element.
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-- @return #FLIGHTGROUP.Ammo Ammo data.
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function FLIGHTGROUP:GetAmmoElement(element)
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return self:GetAmmoUnit(element.unit)
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end
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--- Get total amount of ammunition of the whole group.
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-- @param #FLIGHTGROUP self
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-- @return #FLIGHTGROUP.Ammo Ammo data.
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function FLIGHTGROUP:GetAmmoTot()
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local units=self.group:GetUnits()
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local Ammo={} --#FLIGHTGROUP.Ammo
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Ammo.Total=0
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Ammo.Guns=0
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Ammo.Rockets=0
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Ammo.Bombs=0
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Ammo.Missiles=0
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Ammo.MissilesAA=0
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Ammo.MissilesAG=0
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Ammo.MissilesAS=0
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for _,_unit in pairs(units) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit and unit:IsAlive()~=nil then
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-- Get ammo of the unit.
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local ammo=self:GetAmmoUnit(unit)
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-- Add up total.
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Ammo.Total=Ammo.Total+ammo.Total
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Ammo.Guns=Ammo.Guns+ammo.Guns
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Ammo.Rockets=Ammo.Rockets+ammo.Rockets
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Ammo.Bombs=Ammo.Bombs+ammo.Bombs
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Ammo.Missiles=Ammo.Missiles+ammo.Missiles
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Ammo.MissilesAA=Ammo.MissilesAA+ammo.MissilesAA
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Ammo.MissilesAG=Ammo.MissilesAG+ammo.MissilesAG
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Ammo.MissilesAS=Ammo.MissilesAS+ammo.MissilesAS
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end
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end
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return Ammo
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end
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--- Get the number of shells a unit or group currently has. For a group the ammo count of all units is summed up.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Unit#UNIT unit The unit object.
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-- @param #boolean display Display ammo table as message to all. Default false.
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-- @return #FLIGHTGROUP.Ammo Ammo data.
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function FLIGHTGROUP:GetAmmoUnit(unit, display)
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-- Default is display false.
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if display==nil then
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display=false
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end
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-- Init counter.
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local nammo=0
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local nshells=0
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local nrockets=0
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local nmissiles=0
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local nmissilesAA=0
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local nmissilesAG=0
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local nmissilesAS=0
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local nbombs=0
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-- Output.
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local text=string.format("FLIGHTGROUP group %s - unit %s:\n", self.groupname, unit:GetName())
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-- Get ammo table.
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local ammotable=unit:GetAmmo()
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if ammotable then
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local weapons=#ammotable
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-- Loop over all weapons.
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for w=1,weapons do
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-- Number of current weapon.
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local Nammo=ammotable[w]["count"]
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-- Type name of current weapon.
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local Tammo=ammotable[w]["desc"]["typeName"]
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local _weaponString = UTILS.Split(Tammo,"%.")
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local _weaponName = _weaponString[#_weaponString]
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-- Get the weapon category: shell=0, missile=1, rocket=2, bomb=3
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local Category=ammotable[w].desc.category
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-- Get missile category: Weapon.MissileCategory AAM=1, SAM=2, BM=3, ANTI_SHIP=4, CRUISE=5, OTHER=6
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local MissileCategory=nil
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if Category==Weapon.Category.MISSILE then
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MissileCategory=ammotable[w].desc.missileCategory
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end
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-- We are specifically looking for shells or rockets here.
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if Category==Weapon.Category.SHELL then
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-- Add up all shells.
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nshells=nshells+Nammo
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-- Debug info.
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text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
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elseif Category==Weapon.Category.ROCKET then
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-- Add up all rockets.
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nrockets=nrockets+Nammo
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-- Debug info.
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text=text..string.format("- %d rockets of type %s\n", Nammo, _weaponName)
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elseif Category==Weapon.Category.BOMB then
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-- Add up all rockets.
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nbombs=nbombs+Nammo
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-- Debug info.
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text=text..string.format("- %d bombs of type %s\n", Nammo, _weaponName)
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elseif Category==Weapon.Category.MISSILE then
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-- Add up all cruise missiles (category 5)
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if MissileCategory==Weapon.MissileCategory.AAM then
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nmissiles=nmissiles+Nammo
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nmissilesAA=nmissilesAA+Nammo
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elseif MissileCategory==Weapon.MissileCategory.ANTI_SHIP then
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nmissiles=nmissiles+Nammo
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nmissilesAS=nmissilesAS+Nammo
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elseif MissileCategory==Weapon.MissileCategory.BM then
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nmissiles=nmissiles+Nammo
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nmissilesAG=nmissilesAG+Nammo
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elseif MissileCategory==Weapon.MissileCategory.OTHER then
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nmissiles=nmissiles+Nammo
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nmissilesAG=nmissilesAG+Nammo
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end
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-- Debug info.
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text=text..string.format("- %d %s missiles of type %s\n", Nammo, self:_MissileCategoryName(MissileCategory), _weaponName)
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else
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-- Debug info.
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text=text..string.format("- %d unknown ammo of type %s (category=%d, missile category=%s)\n", Nammo, Tammo, Category, tostring(MissileCategory))
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end
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end
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end
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-- Debug text and send message.
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if display then
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self:I(self.lid..text)
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else
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self:T3(self.lid..text)
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end
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MESSAGE:New(text, 10):ToAllIf(display)
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-- Total amount of ammunition.
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nammo=nshells+nrockets+nmissiles+nbombs
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local ammo={} --#FLIGHTGROUP.Ammo
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ammo.Total=nammo
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ammo.Guns=nshells
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ammo.Rockets=nrockets
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ammo.Bombs=nbombs
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ammo.Missiles=nmissiles
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ammo.MissilesAA=nmissilesAA
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ammo.MissilesAG=nmissilesAG
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ammo.MissilesAS=nmissilesAS
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return ammo
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end
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--- Returns a name of a missile category.
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-- @param #FLIGHTGROUP self
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-- @param #number categorynumber Number of missile category from weapon missile category enumerator. See https://wiki.hoggitworld.com/view/DCS_Class_Weapon
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-- @return #string Missile category name.
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function FLIGHTGROUP:_MissileCategoryName(categorynumber)
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local cat="unknown"
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if categorynumber==Weapon.MissileCategory.AAM then
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cat="air-to-air"
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elseif categorynumber==Weapon.MissileCategory.SAM then
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cat="surface-to-air"
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elseif categorynumber==Weapon.MissileCategory.BM then
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cat="ballistic"
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elseif categorynumber==Weapon.MissileCategory.ANTI_SHIP then
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cat="anti-ship"
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elseif categorynumber==Weapon.MissileCategory.CRUISE then
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cat="cruise"
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elseif categorynumber==Weapon.MissileCategory.OTHER then
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cat="other"
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end
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return cat
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end
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--- Checks if a human player sits in the unit.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Unit#UNIT unit Aircraft unit.
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@@ -31,6 +31,7 @@
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-- @field #NAVYGROUP
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NAVYGROUP = {
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ClassName = "NAVYGROUP",
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verbose = 2,
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}
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--- Navy group element.
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@@ -140,6 +141,7 @@ end
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--- Add a *scheduled* task.
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-- @param #NAVYGROUP self
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-- @param Core.Point#COORDINATE Coordinate Coordinate of the target.
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-- @param #number Radius Radius in meters. Default 100 m.
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-- @param #number Nshots Number of shots to fire. Default 3.
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-- @param #number WeaponType Type of weapon. Default auto.
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-- @param #string Clock Time when to start the attack.
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@@ -148,10 +150,24 @@ function NAVYGROUP:AddTaskFireAtPoint(Coordinate, Radius, Nshots, WeaponType, Cl
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local DCStask=CONTROLLABLE.TaskFireAtPoint(nil, Coordinate:GetVec2(), Radius, Nshots, WeaponType)
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self:AddTask(DCStask, Clock, nil, Prio)
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end
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--- Add a *scheduled* task.
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-- @param #NAVYGROUP self
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-- @param Wrapper.Group#GROUP TargetGroup Target group.
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-- @param #number WeaponExpend How much weapons does are used.
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-- @param #number WeaponType Type of weapon. Default auto.
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-- @param #string Clock Time when to start the attack.
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-- @param #number Prio Priority of the task.
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function NAVYGROUP:AddTaskAttackGroup(TargetGroup, WeaponExpend, WeaponType, Clock, Prio)
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local DCStask=CONTROLLABLE.TaskAttackGroup(nil, TargetGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, AttackQtyLimit, GroupAttack)
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self:AddTask(DCStask, Clock, nil, Prio)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Status
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@@ -163,6 +179,15 @@ function NAVYGROUP:onafterStatus(From, Event, To)
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-- FSM state.
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local fsmstate=self:GetState()
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---
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-- Detection
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---
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-- Check if group has detected any units.
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if self.detectionOn then
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self:_CheckDetectedUnits()
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end
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-- Current heading and position of the carrier.
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@@ -173,11 +198,76 @@ function NAVYGROUP:onafterStatus(From, Event, To)
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-- Check water is ahead.
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local collision=self:_CheckCollisionCoord(pos:Translate(self.collisiondist or 5000, hdg))
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local nTaskTot, nTaskSched, nTaskWP=self:CountRemainingTasks()
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local nMissions=self:CountRemainingMissison()
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-- Info text.
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local text=string.format("State %s: Speed=%.1f knots Heading=%03d collision=%s", fsmstate, speed, hdg, tostring(collision))
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local text=string.format("State %s: Speed=%.1f knots Heading=%03d collision=%s Tasks=%d Missions=%d", fsmstate, speed, hdg, tostring(collision), nTaskTot, nMissions)
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self:I(self.lid..text)
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self:__Status(-30)
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---
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-- Tasks
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||||
---
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-- Task queue.
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if #self.taskqueue>0 and self.verbose>1 then
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local text=string.format("Tasks #%d", #self.taskqueue)
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for i,_task in pairs(self.taskqueue) do
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local task=_task --#FLIGHTGROUP.Task
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local name=task.description
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local taskid=task.dcstask.id or "unknown"
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local status=task.status
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local clock=UTILS.SecondsToClock(task.time, true)
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local eta=task.time-timer.getAbsTime()
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local started=task.timestamp and UTILS.SecondsToClock(task.timestamp, true) or "N/A"
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local duration=-1
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if task.duration then
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duration=task.duration
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||||
if task.timestamp then
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||||
-- Time the task is running.
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||||
duration=task.duration-(timer.getAbsTime()-task.timestamp)
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||||
else
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||||
-- Time the task is supposed to run.
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||||
duration=task.duration
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||||
end
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||||
end
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||||
-- Output text for element.
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||||
if task.type==OPSGROUP.TaskType.SCHEDULED then
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||||
text=text..string.format("\n[%d] %s (%s): status=%s, scheduled=%s (%d sec), started=%s, duration=%d", i, taskid, name, status, clock, eta, started, duration)
|
||||
elseif task.type==OPSGROUP.TaskType.WAYPOINT then
|
||||
text=text..string.format("\n[%d] %s (%s): status=%s, waypoint=%d, started=%s, duration=%d, stopflag=%d", i, taskid, name, status, task.waypoint, started, duration, task.stopflag:Get())
|
||||
end
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
---
|
||||
-- Missions
|
||||
---
|
||||
|
||||
-- Current mission name.
|
||||
if self.verbose>0 then
|
||||
local Mission=self:GetMissionByID(self.currentmission)
|
||||
|
||||
-- Current status.
|
||||
local text=string.format("Missions %d, Current: %s", self:CountRemainingMissison(), Mission and Mission.name or "none")
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
local Cstart= UTILS.SecondsToClock(mission.Tstart, true)
|
||||
local Cstop = mission.Tstop and UTILS.SecondsToClock(mission.Tstop, true) or "INF"
|
||||
text=text..string.format("\n[%d] %s (%s) status=%s (%s), Time=%s-%s, prio=%d wp=%s targets=%d",
|
||||
i, tostring(mission.name), mission.type, mission:GetFlightStatus(self), tostring(mission.status), Cstart, Cstop, mission.prio, tostring(mission:GetFlightWaypointIndex(self)), mission:CountMissionTargets())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Next check in ~30 seconds.
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-30)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -209,7 +299,7 @@ function NAVYGROUP:onafterSpawned(From, Event, To)
|
||||
if self.ai then
|
||||
|
||||
-- Set default ROE and ROT options.
|
||||
self:SetOptionROE()
|
||||
self:SetOptionROE(self.roe)
|
||||
|
||||
end
|
||||
|
||||
@@ -252,6 +342,7 @@ function NAVYGROUP:onafterUpdateRoute(From, Event, To, n, Speed, Depth)
|
||||
|
||||
-- Set speed.
|
||||
wp.speed=UTILS.KmphToMps(speed)
|
||||
wp.alt=-depth
|
||||
|
||||
-- Add waypoint.
|
||||
table.insert(waypoints, wp)
|
||||
@@ -259,9 +350,11 @@ function NAVYGROUP:onafterUpdateRoute(From, Event, To, n, Speed, Depth)
|
||||
|
||||
|
||||
if #waypoints>1 then
|
||||
|
||||
self:I(self.lid..string.format("Updateing route: WP=%d, Speed=%.1f knots, depth=%d meters", #self.waypoints-n+1, UTILS.KmphToKnots(speed), depth))
|
||||
|
||||
-- Route group to all defined waypoints remaining.
|
||||
self.group:Route(waypoints, 1)
|
||||
self:Route(waypoints)
|
||||
|
||||
else
|
||||
|
||||
@@ -269,7 +362,11 @@ function NAVYGROUP:onafterUpdateRoute(From, Event, To, n, Speed, Depth)
|
||||
-- No waypoints left
|
||||
---
|
||||
|
||||
self:UpdateRoute(1)
|
||||
self:I(self.lid..string.format("No waypoints left"))
|
||||
|
||||
-- TODO: Switch to waypoint 1
|
||||
|
||||
--self:UpdateRoute(1)
|
||||
|
||||
end
|
||||
|
||||
@@ -299,7 +396,7 @@ function NAVYGROUP:onafterTurnIntoWind(From, Event, To, Duration, Speed, Uturn)
|
||||
wp[1]=coord:WaypointNaval(Speed)
|
||||
wp[2]=Coord:WaypointNaval(Speed)
|
||||
|
||||
self.group:Route(wp, 1)
|
||||
self:Route(wp)
|
||||
|
||||
end
|
||||
|
||||
@@ -317,7 +414,7 @@ function NAVYGROUP:onafterFullStop(From, Event, To)
|
||||
local wp=pos:WaypointNaval(0)
|
||||
|
||||
-- Create new route consisting of only this position ==> Stop!
|
||||
self.group:Route({wp})
|
||||
self:Route({wp})
|
||||
|
||||
end
|
||||
|
||||
@@ -340,6 +437,7 @@ end
|
||||
-- @param #number Depth Dive depth in meters.
|
||||
function NAVYGROUP:onafterDive(From, Event, To, Depth)
|
||||
|
||||
env.info("FF Diving")
|
||||
self:UpdateRoute(nil, nil, Depth)
|
||||
|
||||
end
|
||||
@@ -478,6 +576,8 @@ function NAVYGROUP:_InitGroup()
|
||||
element.status=OPSGROUP.ElementStatus.INUTERO
|
||||
table.insert(self.elements, element)
|
||||
|
||||
self:GetAmmoUnit(unit, true)
|
||||
|
||||
if unit:IsAlive() then
|
||||
self:ElementSpawned(element)
|
||||
end
|
||||
@@ -639,6 +739,33 @@ function NAVYGROUP:_CheckTurning()
|
||||
self.turning=turning
|
||||
end
|
||||
|
||||
--- Check if group is done, i.e.
|
||||
--
|
||||
-- * passed the final waypoint,
|
||||
-- * no current task
|
||||
-- * no current mission
|
||||
-- * number of remaining tasks is zero
|
||||
-- * number of remaining missions is zero
|
||||
--
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #number delay Delay in seconds.
|
||||
function NAVYGROUP:_CheckGroupDone(delay)
|
||||
|
||||
if self:IsAlive() and self.ai then
|
||||
|
||||
if delay and delay>0 then
|
||||
-- Delayed call.
|
||||
self:ScheduleOnce(delay, NAVYGROUP._CheckGroupDone, self)
|
||||
else
|
||||
|
||||
-- TODO: What?
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string groupname Name of the group.
|
||||
-- @field Wrapper.Group#GROUP group Group object.
|
||||
-- @field #table template Template of the group.
|
||||
-- @field #boolean isLateActivated Is the group late activated.
|
||||
-- @field #table elements Table of elements, i.e. units of the group.
|
||||
-- @field #boolean ai If true, group is purely AI.
|
||||
@@ -34,6 +35,7 @@
|
||||
-- @field #number speedmax Max speed in km/h.
|
||||
-- @field #number speedCruise Cruising speed in km/h.
|
||||
-- @field #boolean passedfinalwp Group has passed the final waypoint.
|
||||
-- @field #boolean respawning Group is being respawned.
|
||||
-- @field Core.Set#SET_ZONE checkzones Set of zones.
|
||||
-- @field Core.Set#SET_ZONE inzones Set of zones in which the group is currently in.
|
||||
-- @field #boolean groupinitialized If true, group parameters were initialized.
|
||||
@@ -113,6 +115,7 @@ OPSGROUP = {
|
||||
checkzones = nil,
|
||||
inzones = nil,
|
||||
groupinitialized = nil,
|
||||
respawning = nil,
|
||||
}
|
||||
|
||||
--- Status of group element.
|
||||
@@ -183,6 +186,19 @@ OPSGROUP.TaskType={
|
||||
-- @field DCS#Task DCStask DCS task structure table.
|
||||
-- @field #number WaypointIndex Waypoint number at which the enroute task is added.
|
||||
|
||||
--- Ammo data.
|
||||
-- @type OPSGROUP.Ammo
|
||||
-- @field #number Total Total amount of ammo.
|
||||
-- @field #number Guns Amount of gun shells.
|
||||
-- @field #number Bombs Amount of bombs.
|
||||
-- @field #number Rockets Amount of rockets.
|
||||
-- @field #number Torpedos Amount of torpedos.
|
||||
-- @field #number Missiles Amount of missiles.
|
||||
-- @field #number MissilesAA Amount of air-to-air missiles.
|
||||
-- @field #number MissilesAG Amount of air-to-ground missiles.
|
||||
-- @field #number MissilesAS Amount of anti-ship missiles.
|
||||
-- @field #number MissilesCR Amount of cruise missiles.
|
||||
-- @field #number MissilesBM Amount of ballistic missiles.
|
||||
|
||||
--- NavyGroup version.
|
||||
-- @field #string version
|
||||
@@ -604,7 +620,7 @@ function OPSGROUP:RemoveWaypoint(wpindex)
|
||||
end
|
||||
|
||||
env.info("FF update route -1 after waypoint removed")
|
||||
self:_CheckFlightDone()
|
||||
self:_CheckGroupDone()
|
||||
|
||||
else
|
||||
|
||||
@@ -805,7 +821,7 @@ function OPSGROUP:AddTaskWaypoint(task, waypointindex, description, prio, durati
|
||||
self:T3({newtask=newtask})
|
||||
|
||||
-- Update route.
|
||||
--self:_CheckFlightDone(1)
|
||||
--self:_CheckGroupDone(1)
|
||||
self:__UpdateRoute(-1)
|
||||
|
||||
return newtask
|
||||
@@ -926,7 +942,7 @@ function OPSGROUP:RemoveTask(Task)
|
||||
|
||||
-- Update route if this is a waypoint task.
|
||||
if task.type==OPSGROUP.TaskType.WAYPOINT and task.status==OPSGROUP.TaskStatus.SCHEDULED then
|
||||
self:_CheckFlightDone(1)
|
||||
self:_CheckGroupDone(1)
|
||||
--self:__UpdateRoute(-1)
|
||||
end
|
||||
|
||||
@@ -1215,8 +1231,8 @@ function OPSGROUP:onafterTaskDone(From, Event, To, Task)
|
||||
--Mission paused. Do nothing!
|
||||
end
|
||||
else
|
||||
self:I(self.lid.."FF Task Done but NO mission found ==> _CheckFlightDone in 1 sec")
|
||||
self:_CheckFlightDone(1)
|
||||
self:I(self.lid.."FF Task Done but NO mission found ==> _CheckGroupDone in 1 sec")
|
||||
self:_CheckGroupDone(1)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1566,7 +1582,7 @@ function OPSGROUP:onafterMissionCancel(From, Event, To, Mission)
|
||||
Mission:SetFlightStatus(self, AUFTRAG.FlightStatus.CANCELLED)
|
||||
|
||||
-- Send flight RTB or WAIT if nothing left to do.
|
||||
self:_CheckFlightDone(1)
|
||||
self:_CheckGroupDone(1)
|
||||
|
||||
end
|
||||
|
||||
@@ -1608,7 +1624,7 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
-- TODO: reset mission specific parameters like radio, ROE etc.
|
||||
|
||||
-- Check if flight is done.
|
||||
self:_CheckFlightDone(1)
|
||||
self:_CheckGroupDone(1)
|
||||
|
||||
end
|
||||
|
||||
@@ -1703,6 +1719,73 @@ function OPSGROUP:RouteToMission(mission, delay)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Queue Update: Missions & Tasks
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "QueueUpdate" event.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function OPSGROUP:onafterQueueUpdate(From, Event, To)
|
||||
|
||||
---
|
||||
-- Mission
|
||||
---
|
||||
|
||||
-- First check if group is alive? Late activated groups are activated and uncontrolled units are started automatically.
|
||||
if self:IsAlive()~=nil then
|
||||
|
||||
local mission=self:_GetNextMission()
|
||||
|
||||
if mission then
|
||||
|
||||
local currentmission=self:GetMissionCurrent()
|
||||
|
||||
if currentmission then
|
||||
|
||||
-- Current mission but new mission is urgent with higher prio.
|
||||
if mission.urgent and mission.prio<currentmission.prio then
|
||||
self:MissionCancel(currentmission)
|
||||
self:__MissionStart(1, mission)
|
||||
end
|
||||
|
||||
else
|
||||
-- No current mission.
|
||||
self:MissionStart(mission)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- Tasks
|
||||
---
|
||||
|
||||
local ready=true
|
||||
|
||||
--TODO: For aircraft check airborne.
|
||||
-- self:IsAirborne()
|
||||
|
||||
-- Check no current task.
|
||||
if ready and self.taskcurrent<=0 then
|
||||
|
||||
-- Get task from queue.
|
||||
local task=self:_GetNextTask()
|
||||
|
||||
-- Execute task if any.
|
||||
if task then
|
||||
self:TaskExecute(task)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Update queue every ~5 sec.
|
||||
if not self:IsStopped() then
|
||||
self:__QueueUpdate(-5)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Events
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1933,7 +2016,7 @@ function OPSGROUP:InitWaypoints(waypoints)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Route group along waypoints. Enroute tasks are also applied.
|
||||
--- Route group along waypoints.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #table waypoints Table of waypoints.
|
||||
-- @return #OPSGROUP self
|
||||
@@ -2071,15 +2154,13 @@ end
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:SetOptionROE(roe)
|
||||
|
||||
roe=roe or self.roeDefault
|
||||
self.roe=roe or self.roeDefault
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
self.group:OptionROE(roe)
|
||||
self.group:OptionROE(self.roe)
|
||||
|
||||
self.roe=roe
|
||||
|
||||
self:T2(self.lid..string.format("Setting current ROE=%d (0=WeaponFree, 1=OpenFireWeaponFree, 2=OpenFire, 3=ReturnFire, 4=WeaponHold)", self.roe))
|
||||
self:I(self.lid..string.format("Setting current ROE=%d (0=WeaponFree, 1=OpenFireWeaponFree, 2=OpenFire, 3=ReturnFire, 4=WeaponHold)", self.roe))
|
||||
else
|
||||
-- TODO WARNING
|
||||
end
|
||||
@@ -2087,6 +2168,13 @@ function OPSGROUP:SetOptionROE(roe)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get current ROE of the group.
|
||||
-- @param #OPSGROUP self
|
||||
-- @return #number Current ROE.
|
||||
function OPSGROUP:GetROE()
|
||||
return self.roe
|
||||
end
|
||||
|
||||
--- Set the default ROT for the group. This is the ROT state gets when the group is spawned or to which it defaults back after a mission.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #number roe ROE of group. Default is ENUMS.ROT.PassiveDefense.
|
||||
@@ -2102,13 +2190,11 @@ end
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:SetOptionROT(rot)
|
||||
|
||||
rot=rot or self.rotDefault
|
||||
self.rot=rot or self.rotDefault
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
self.group:OptionROT(rot)
|
||||
|
||||
self.rot=rot
|
||||
self.group:OptionROT(self.rot)
|
||||
|
||||
self:T2(self.lid..string.format("Setting current ROT=%d (0=NoReaction, 1=Passive, 2=Evade, 3=ByPass, 4=AllowAbort)", self.rot))
|
||||
else
|
||||
@@ -2432,6 +2518,232 @@ function OPSGROUP:GetNelements(status)
|
||||
return n
|
||||
end
|
||||
|
||||
--- Get the number of shells a unit or group currently has. For a group the ammo count of all units is summed up.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #OPSGROUP.Element element The element.
|
||||
-- @return #OPSGROUP.Ammo Ammo data.
|
||||
function OPSGROUP:GetAmmoElement(element)
|
||||
return self:GetAmmoUnit(element.unit)
|
||||
end
|
||||
|
||||
--- Get total amount of ammunition of the whole group.
|
||||
-- @param #OPSGROUP self
|
||||
-- @return #OPSGROUP.Ammo Ammo data.
|
||||
function OPSGROUP:GetAmmoTot()
|
||||
|
||||
local units=self.group:GetUnits()
|
||||
|
||||
local Ammo={} --#OPSGROUP.Ammo
|
||||
Ammo.Total=0
|
||||
Ammo.Guns=0
|
||||
Ammo.Rockets=0
|
||||
Ammo.Bombs=0
|
||||
Ammo.Missiles=0
|
||||
Ammo.MissilesAA=0
|
||||
Ammo.MissilesAG=0
|
||||
Ammo.MissilesAS=0
|
||||
|
||||
for _,_unit in pairs(units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
if unit and unit:IsAlive()~=nil then
|
||||
|
||||
-- Get ammo of the unit.
|
||||
local ammo=self:GetAmmoUnit(unit)
|
||||
|
||||
-- Add up total.
|
||||
Ammo.Total=Ammo.Total+ammo.Total
|
||||
Ammo.Guns=Ammo.Guns+ammo.Guns
|
||||
Ammo.Rockets=Ammo.Rockets+ammo.Rockets
|
||||
Ammo.Bombs=Ammo.Bombs+ammo.Bombs
|
||||
Ammo.Missiles=Ammo.Missiles+ammo.Missiles
|
||||
Ammo.MissilesAA=Ammo.MissilesAA+ammo.MissilesAA
|
||||
Ammo.MissilesAG=Ammo.MissilesAG+ammo.MissilesAG
|
||||
Ammo.MissilesAS=Ammo.MissilesAS+ammo.MissilesAS
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return Ammo
|
||||
end
|
||||
|
||||
--- Get the number of shells a unit or group currently has. For a group the ammo count of all units is summed up.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param Wrapper.Unit#UNIT unit The unit object.
|
||||
-- @param #boolean display Display ammo table as message to all. Default false.
|
||||
-- @return #OPSGROUP.Ammo Ammo data.
|
||||
function OPSGROUP:GetAmmoUnit(unit, display)
|
||||
|
||||
-- Default is display false.
|
||||
if display==nil then
|
||||
display=false
|
||||
end
|
||||
|
||||
-- Init counter.
|
||||
local nammo=0
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nmissilesAA=0
|
||||
local nmissilesAG=0
|
||||
local nmissilesAS=0
|
||||
local nmissilesSA=0
|
||||
local nmissilesBM=0
|
||||
local nmissilesCR=0
|
||||
local ntorps=0
|
||||
local nbombs=0
|
||||
|
||||
-- Output.
|
||||
local text=string.format("OPSGROUP group %s - unit %s:\n", self.groupname, unit:GetName())
|
||||
|
||||
-- Get ammo table.
|
||||
local ammotable=unit:GetAmmo()
|
||||
|
||||
if ammotable then
|
||||
|
||||
local weapons=#ammotable
|
||||
|
||||
-- Loop over all weapons.
|
||||
for w=1,weapons do
|
||||
|
||||
-- Number of current weapon.
|
||||
local Nammo=ammotable[w]["count"]
|
||||
|
||||
-- Type name of current weapon.
|
||||
local Tammo=ammotable[w]["desc"]["typeName"]
|
||||
|
||||
local _weaponString = UTILS.Split(Tammo,"%.")
|
||||
local _weaponName = _weaponString[#_weaponString]
|
||||
|
||||
-- Get the weapon category: shell=0, missile=1, rocket=2, bomb=3, torpedo=4
|
||||
local Category=ammotable[w].desc.category
|
||||
|
||||
-- Get missile category: Weapon.MissileCategory AAM=1, SAM=2, BM=3, ANTI_SHIP=4, CRUISE=5, OTHER=6
|
||||
local MissileCategory=nil
|
||||
if Category==Weapon.Category.MISSILE then
|
||||
MissileCategory=ammotable[w].desc.missileCategory
|
||||
end
|
||||
|
||||
-- We are specifically looking for shells or rockets here.
|
||||
if Category==Weapon.Category.SHELL then
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
elseif Category==Weapon.Category.ROCKET then
|
||||
|
||||
-- Add up all rockets.
|
||||
nrockets=nrockets+Nammo
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d rockets of type %s\n", Nammo, _weaponName)
|
||||
|
||||
elseif Category==Weapon.Category.BOMB then
|
||||
|
||||
-- Add up all rockets.
|
||||
nbombs=nbombs+Nammo
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d bombs of type %s\n", Nammo, _weaponName)
|
||||
|
||||
elseif Category==Weapon.Category.MISSILE then
|
||||
|
||||
-- Add up all cruise missiles (category 5)
|
||||
if MissileCategory==Weapon.MissileCategory.AAM then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesAA=nmissilesAA+Nammo
|
||||
elseif MissileCategory==Weapon.MissileCategory.SAM then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesSA=nmissilesSA+Nammo
|
||||
elseif MissileCategory==Weapon.MissileCategory.ANTI_SHIP then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesAS=nmissilesAS+Nammo
|
||||
elseif MissileCategory==Weapon.MissileCategory.BM then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesAG=nmissilesAG+Nammo
|
||||
elseif MissileCategory==Weapon.MissileCategory.CRUISE then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesCR=nmissilesCR+Nammo
|
||||
elseif MissileCategory==Weapon.MissileCategory.OTHER then
|
||||
nmissiles=nmissiles+Nammo
|
||||
nmissilesAG=nmissilesAG+Nammo
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d %s missiles of type %s\n", Nammo, self:_MissileCategoryName(MissileCategory), _weaponName)
|
||||
|
||||
elseif Category==Weapon.Category.TORPEDO then
|
||||
|
||||
-- Add up all rockets.
|
||||
ntorps=ntorps+Nammo
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d torpedos of type %s\n", Nammo, _weaponName)
|
||||
|
||||
else
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d unknown ammo of type %s (category=%d, missile category=%s)\n", Nammo, Tammo, Category, tostring(MissileCategory))
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug text and send message.
|
||||
if display then
|
||||
self:I(self.lid..text)
|
||||
else
|
||||
self:T3(self.lid..text)
|
||||
end
|
||||
MESSAGE:New(text, 10):ToAllIf(display)
|
||||
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles+nbombs+ntorps
|
||||
|
||||
local ammo={} --#OPSGROUP.Ammo
|
||||
ammo.Total=nammo
|
||||
ammo.Guns=nshells
|
||||
ammo.Rockets=nrockets
|
||||
ammo.Bombs=nbombs
|
||||
ammo.Torpedos=ntorps
|
||||
ammo.Missiles=nmissiles
|
||||
ammo.MissilesAA=nmissilesAA
|
||||
ammo.MissilesAG=nmissilesAG
|
||||
ammo.MissilesAS=nmissilesAS
|
||||
ammo.MissilesCR=nmissilesCR
|
||||
ammo.MissilesBM=nmissilesBM
|
||||
ammo.MissilesSA=nmissilesSA
|
||||
|
||||
return ammo
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #number categorynumber Number of missile category from weapon missile category enumerator. See https://wiki.hoggitworld.com/view/DCS_Class_Weapon
|
||||
-- @return #string Missile category name.
|
||||
function OPSGROUP:_MissileCategoryName(categorynumber)
|
||||
local cat="unknown"
|
||||
if categorynumber==Weapon.MissileCategory.AAM then
|
||||
cat="air-to-air"
|
||||
elseif categorynumber==Weapon.MissileCategory.SAM then
|
||||
cat="surface-to-air"
|
||||
elseif categorynumber==Weapon.MissileCategory.BM then
|
||||
cat="ballistic"
|
||||
elseif categorynumber==Weapon.MissileCategory.ANTI_SHIP then
|
||||
cat="anti-ship"
|
||||
elseif categorynumber==Weapon.MissileCategory.CRUISE then
|
||||
cat="cruise"
|
||||
elseif categorynumber==Weapon.MissileCategory.OTHER then
|
||||
cat="other"
|
||||
end
|
||||
return cat
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -1444,21 +1444,12 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType )
|
||||
params = {
|
||||
point = Vec2,
|
||||
zoneRadius = Radius,
|
||||
expendQty = 100, -- dummy value
|
||||
expendQtyEnabled = false,
|
||||
expendQty = AmmoCount or 100,
|
||||
expendQtyEnabled = AmmoCount and true or false,
|
||||
weaponType = WeaponType or ENUMS.WeaponFlag.Auto,
|
||||
}
|
||||
}
|
||||
|
||||
if AmmoCount then
|
||||
DCSTask.params.expendQty = AmmoCount
|
||||
DCSTask.params.expendQtyEnabled = true
|
||||
end
|
||||
|
||||
if WeaponType then
|
||||
DCSTask.params.weaponType=WeaponType
|
||||
end
|
||||
|
||||
self:T3( { DCSTask } )
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
|
||||
@@ -602,6 +602,26 @@ function POSITIONABLE:IsGround()
|
||||
end
|
||||
|
||||
|
||||
--- Returns if the unit is of ship category.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return #boolean Ship category evaluation result.
|
||||
function POSITIONABLE:IsShip()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitDescriptor = DCSUnit:getDesc()
|
||||
|
||||
local IsShip = ( UnitDescriptor.category == Unit.Category.SHIP )
|
||||
|
||||
return IsShip
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns true if the POSITIONABLE is in the air.
|
||||
-- Polymorphic, is overridden in GROUP and UNIT.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
|
||||
Reference in New Issue
Block a user