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Documentation
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<h1><strong>OPEN ISSUES</strong></h1>
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<p>2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.</p>
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<p>2016-01-17:
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-- Fixed problem with AI returning to base too early and unexpected.
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-- ReSpawning of AI will reset the AI_PATROL and derived classes.
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-- Checked the correct workings of SCHEDULER, and it DOES work correctly.</p>
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<hr/>
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<h1><strong>API CHANGE HISTORY</strong></h1>
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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<ul>
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<li><strong>Added</strong> parts are expressed in bold type face.</li>
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<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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<p>Hereby the change log:</p>
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<p>2017-01-17: Rename of class: <strong>AI_PATROL_ZONE</strong> is the new name for the old <em>AI_PATROLZONE</em>.</p>
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<p>2017-01-15: Complete revision. AI<em>PATROL</em>ZONE is the base class for other AI_PATROL like classes.</p>
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<p>2016-09-01: Initial class and API.</p>
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<hr/>
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<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
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<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
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<h3>Contributions:</h3>
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<ul>
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<li><strong><a href="https://forums.eagle.ru/member.php?u=62835">Pikey</a></strong>: Testing and API concept review.</li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li><strong>FlightControl</strong>: Design & Programming.</li>
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</ul>
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<hr/>
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<h2>Global(s)</h2>
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<p> This table contains the targets detected during patrol.</p>
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</dd>
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</dl>
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<dl class="function">
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