Merge branch 'develop' into FF/Develop

This commit is contained in:
funkyfranky
2018-05-22 17:03:35 +02:00
43 changed files with 46 additions and 46 deletions
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--- **AI** -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
--
-- This is a class used in the @{AI_A2A_Dispatcher}.
-- This is a class used in the @{AI.AI_A2A_Dispatcher}.
--
-- ===
--
@@ -155,7 +155,7 @@
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
-- ### Authors: **Stonehouse**, **SNAFU** in terms of the advice, documentation, and the original GCICAP script.
--
-- @module AI_A2A_Dispatcher
-- @module AI.AI_A2A_Dispatcher
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--
-- ===
--
-- @module Base
-- @module Core.Base
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--
-- ===
--
-- @module Database
-- @module Core.Database
--- @type DATABASE
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--
-- ===
--
-- @module Event
-- @module Core.Event
--- The EVENT structure
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--
-- ===
--
-- @module Fsm
-- @module Core.Fsm
do -- FSM
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--
-- ===
--
-- @module Goal
-- @module Core.Goal
do -- Goal
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--
-- ===
--
-- @module Menu
-- @module Core.Menu
MENU_INDEX = {}
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--
-- ===
--
-- @module Message
-- @module Core.Message
--- The MESSAGE class
-- @type MESSAGE
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--
-- ### Contributions:
--
-- @module Point
-- @module Core.Point
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--
-- ### Author: Hugues "Grey_Echo" Bousquet
--
-- @module Radio
-- @module Core.Radio
--- # RADIO class, extends @{Base#BASE}
@@ -30,7 +30,7 @@
-- ### Contributions: -
-- ### Authors: FlightControl : Design & Programming
--
-- @module ScheduleDispatcher
-- @module Core.ScheduleDispatcher
--- The SCHEDULEDISPATCHER structure
-- @type SCHEDULEDISPATCHER
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--
-- ===
--
-- @module Scheduler
-- @module Core.Scheduler
--- The SCHEDULER class
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--
-- ===
--
-- @module Set
-- @module Core.Set
--- @type SET_BASE
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--
-- * **FlightControl**: Design & Programming
--
-- @module Settings
-- @module Core.Settings
--- @type SETTINGS
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--
-- ===
--
-- @module Spawn
-- @module Core.Spawn
--- SPAWN Class
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--
-- ===
--
-- @module SpawnStatic
-- @module Core.SpawnStatic
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--
-- ===
--
-- @module Spot
-- @module Core.Spot
do
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--
-- ===
--
-- @module UserFlag
-- @module Core.UserFlag
do -- UserFlag
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--
-- ===
--
-- @module UserSound
-- @module Core.UserSound
do -- UserSound
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--
-- ===
--
-- @module Velocity
-- @module Core.Velocity
do -- Velocity
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--
-- ===
--
-- @module Zone
-- @module Core.Zone
--- @type ZONE_BASE
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-------------------------------------------------------------------------------
-- @module DCSAirbase
-- @module DCS.DCSAirbase
--- Represents airbases: airdromes, helipads and ships with flying decks or landing pads.
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-------------------------------------------------------------------------------
-- @module DCSCoalitionObject
-- @module DCS.DCSCoalitionObject
--- @type CoalitionObject
-- @extends Dcs.DCSWrapper.Object#Object
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--- @module DCSCommand
--- @module DCS.DCSCommand
--- @type Command
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-------------------------------------------------------------------------------
-- @module DCSController
-- @module DCS.DCSController
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--
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-------------------------------------------------------------------------------
-- @module DCSGroup
-- @module DCS.DCSGroup
--- Represents group of Units.
-- @type Group
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-------------------------------------------------------------------------------
-- @module DCSObject
-- @module DCS.DCSObject
--- @type Object
-- @field #Object.Category Category
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-------------------------------------------------------------------------------
-- @module DCSStaticObject
-- @module DCS.DCSStaticObject
-------------------------------------------------------------------------------
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--- @module DCSTask
--- @module DCS.DCSTask
--- A task descriptor (internal structure for DCS World)
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-------------------------------------------------------------------------------
-- @module DCSTime
-- @module DCS.DCSTime
--- @type ModelTime
-- @extends #number
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-------------------------------------------------------------------------------
-- @module DCSTypes
-- @module DCS.DCSTypes
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-------------------------------------------------------------------------------
-- @module DCSUnit
-- @module DCS.DCSUnit
--- @type Unit
-- @extends Dcs.DCSCoalitionWrapper.Object#CoalitionObject
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-------------------------------------------------------------------------------
-- @module DCSVec3
-- @module DCS.DCSVec3
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-------------------------------------------------------------------------------
-- @module DCSZone
-- @module DCS.DCSZone
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-------------------------------------------------------------------------------
-- @module DCScoalition
-- @module DCS.DCScoalition
--- @type coalition
-- @field #coalition.side side
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-------------------------------------------------------------------------------
-- @module DCScountry
-- @module DCS.DCScountry
--- @type country
-- @field #country.id id
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-------------------------------------------------------------------------------
-- @module env
-- @module DCS.DCSenv
--- @type env
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-------------------------------------------------------------------------------
-- @module land
-- @module DCS.land
--- @type land
-- @field #land.SurfaceType SurfaceType
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-------------------------------------------------------------------------------
-- @module DCStimer
-- @module DCS.DCStimer
--- @type timer
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-------------------------------------------------------------------------------
-- @module DCStrigger
-- @module DCS.DCStrigger
trigger = {} --#timer
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-------------------------------------------------------------------------------
-- @module DCSWorld
-- @module DCS.DCSWorld
--- @type world
-- @field #world.event event