mirror of
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Merge docu changes (#1818)
* Documentation fixes. (#1810) Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition". * Documentation fixes. (#1811) Update documentation text and links. Fix spelling errors. Other minor adjustments where appropriate, such as remove whitespaces and format code. * Documentation fixes. (#1815) Minor documentation and code formatting fixes. This is mostly intended to have something re-trigger the documentation generation to see if the filename capitalization is resolved. * Code formatting preparation. (#1817) Use EmmyLuaCodeStyle that comes with "Lua" VS Code extension (https://marketplace.visualstudio.com/items?itemName=sumneko.lua). More features and configurability than LuaFormatter, and no need for additional extension (beyond "Lua"). Formatting file set up from default template with some tweaks to correspond to most common coding style observed in the code base. Further tweaks are likely required. * Documentation fixes. (#1816) Co-authored-by: TommyC81 <tommyc81@gmail.com>
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@@ -38,7 +38,7 @@
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--- AI_PATROL_ZONE class
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-- @type AI_PATROL_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @field DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @field DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field DCS#Speed PatrolMinSpeed The minimum speed of the @{Wrapper.Controllable} in km/h.
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@@ -46,7 +46,7 @@
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-- @field Core.Spawn#SPAWN CoordTest
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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--- Implements the core functions to patrol a @{Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
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--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
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--
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-- 
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--
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@@ -135,15 +135,15 @@
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-- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
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-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel threshold is calculated.
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-- When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit,
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-- while a new AI is targetted to the AI_PATROL_ZONE.
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-- while a new AI is targeted to the AI_PATROL_ZONE.
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-- Once the time is finished, the old AI will return to the base.
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-- Use the method @{#AI_PATROL_ZONE.ManageFuel}() to have this proces in place.
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-- Use the method @{#AI_PATROL_ZONE.ManageFuel}() to have this process in place.
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--
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-- ## 7. Manage "damage" behaviour of the AI in the AI_PATROL_ZONE
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--
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-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
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-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
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-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this proces in place.
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-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
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--
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-- ===
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--
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@@ -154,7 +154,7 @@ AI_PATROL_ZONE = {
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--- Creates a new AI_PATROL_ZONE object
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-- @param #AI_PATROL_ZONE self
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Core.Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param DCS#Speed PatrolMinSpeed The minimum speed of the @{Wrapper.Controllable} in km/h.
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@@ -170,27 +170,27 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- Inherits from BASE
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_PATROL_ZONE
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self.PatrolZone = PatrolZone
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self.PatrolFloorAltitude = PatrolFloorAltitude
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self.PatrolCeilingAltitude = PatrolCeilingAltitude
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self.PatrolMinSpeed = PatrolMinSpeed
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self.PatrolMaxSpeed = PatrolMaxSpeed
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-- defafult PatrolAltType to "BARO" if not specified
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self.PatrolAltType = PatrolAltType or "BARO"
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self:SetRefreshTimeInterval( 30 )
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self.CheckStatus = true
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self:ManageFuel( .2, 60 )
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self:ManageDamage( 1 )
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self.DetectedUnits = {} -- This table contains the targets detected during patrol.
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self:SetStartState( "None" )
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self:AddTransition( "*", "Stop", "Stopped" )
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@@ -228,7 +228,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Stop.
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-- @function [parent=#AI_PATROL_ZONE] Stop
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-- @param #AI_PATROL_ZONE self
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@@ -256,7 +256,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Start.
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-- @function [parent=#AI_PATROL_ZONE] Start
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-- @param #AI_PATROL_ZONE self
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@@ -329,7 +329,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Status.
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-- @function [parent=#AI_PATROL_ZONE] Status
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-- @param #AI_PATROL_ZONE self
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@@ -413,7 +413,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event RTB.
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-- @function [parent=#AI_PATROL_ZONE] RTB
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-- @param #AI_PATROL_ZONE self
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@@ -441,11 +441,11 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- @param #string To The To State string.
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self:AddTransition( "*", "Reset", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
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self:AddTransition( "*", "Eject", "*" )
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self:AddTransition( "*", "Crash", "Crashed" )
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self:AddTransition( "*", "PilotDead", "*" )
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return self
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end
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@@ -459,7 +459,7 @@ end
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-- @return #AI_PATROL_ZONE self
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function AI_PATROL_ZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
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self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
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self.PatrolMinSpeed = PatrolMinSpeed
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self.PatrolMaxSpeed = PatrolMaxSpeed
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end
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@@ -473,7 +473,7 @@ end
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-- @return #AI_PATROL_ZONE self
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function AI_PATROL_ZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
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self:F2( { PatrolFloorAltitude, PatrolCeilingAltitude } )
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self.PatrolFloorAltitude = PatrolFloorAltitude
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self.PatrolCeilingAltitude = PatrolCeilingAltitude
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end
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@@ -582,7 +582,7 @@ end
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--- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
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-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel threshold is calculated.
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-- When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROL_ZONE.
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-- When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targeted to the AI_PATROL_ZONE.
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-- Once the time is finished, the old AI will return to the base.
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-- @param #AI_PATROL_ZONE self
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-- @param #number PatrolFuelThresholdPercentage The threshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.
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@@ -592,7 +592,7 @@ function AI_PATROL_ZONE:ManageFuel( PatrolFuelThresholdPercentage, PatrolOutOfFu
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self.PatrolFuelThresholdPercentage = PatrolFuelThresholdPercentage
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self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
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return self
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end
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@@ -609,28 +609,28 @@ function AI_PATROL_ZONE:ManageDamage( PatrolDamageThreshold )
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self.PatrolManageDamage = true
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self.PatrolDamageThreshold = PatrolDamageThreshold
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return self
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end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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--- Defines a new patrol route using the @{#AI_PATROL_ZONE} parameters and settings.
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-- @param #AI_PATROL_ZONE self
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-- @return #AI_PATROL_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #AI_PATROL_ZONE self
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function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
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self:F2()
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self:__Route( 1 ) -- Route to the patrol point. The asynchronous trigger is important, because a spawned group and units takes at least one second to come live.
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self:__Status( 60 ) -- Check status status every 30 seconds.
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self:SetDetectionActivated()
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self:HandleEvent( EVENTS.PilotDead, self.OnPilotDead )
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self:HandleEvent( EVENTS.Crash, self.OnCrash )
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self:HandleEvent( EVENTS.Ejection, self.OnEjection )
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Controllable:OptionROEHoldFire()
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Controllable:OptionROTVertical()
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@@ -667,12 +667,12 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
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if TargetObject and TargetObject:isExist() and TargetObject.id_ < 50000000 then
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local TargetUnit = UNIT:Find( TargetObject )
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-- Check that target is alive due to issue https://github.com/FlightControl-Master/MOOSE/issues/1234
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if TargetUnit and TargetUnit:IsAlive() then
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local TargetUnitName = TargetUnit:GetName()
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if self.DetectionZone then
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if TargetUnit:IsInZone( self.DetectionZone ) then
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self:T( {"Detected ", TargetUnit } )
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@@ -687,13 +687,13 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
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end
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Detected = true
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end
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end
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end
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end
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self:__Detect( -self.DetectInterval )
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if Detected == true then
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self:__Detected( 1.5 )
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end
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@@ -701,7 +701,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
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end
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--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
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-- This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
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-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
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-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
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function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
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@@ -710,7 +710,7 @@ function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
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end
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--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
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--- Defines a new patrol route using the @{#AI_PATROL_ZONE} parameters and settings.
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-- @param #AI_PATROL_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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@@ -729,7 +729,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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if self.Controllable:IsAlive() and life > 1 then
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-- Determine if the AIControllable is within the PatrolZone.
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-- If not, make a waypoint within the to that the AIControllable will fly at maximum speed to that point.
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local PatrolRoute = {}
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-- Calculate the current route point of the controllable as the start point of the route.
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@@ -775,7 +775,7 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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end
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--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
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--- Define a random point in the @{Core.Zone}. The AI will fly to that point within the zone.
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--- Find a random 2D point in PatrolZone.
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local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
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