mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-26 08:08:11 +00:00
MISC
FMD: misc FOX v0.3.0 improvements RANGE v2.1.1 fixed bugs SCORING added option to reload csv file WAREHOUSE v0.7.1 added AssedSpawned FMS event.
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@@ -145,7 +145,7 @@ function FMD:New()
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self:AddTransition("*", "Status", "*") -- Start FMD script.
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-- Start FMD.
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FMD:Start()
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self:Start()
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return self
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end
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@@ -239,28 +239,33 @@ end
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-- @param Wrapper.Unit#UNIT unit
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-- @return #FMD.DataPoint Datapoint.
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function FMD:_GetDataPoint(unit)
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if unit and unit:IsAlive() then
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-- Current coordinate.
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local coord=unit:GetCoordinate()
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local dp={} --#FMD.DataPoint
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dp.a={}
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dp.Alt=coord.y
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dp.AoA=unit:GetAoA()
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dp.Atot=nil
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dp.P=coord:GetPressure()
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dp.Pitch=unit:GetPitch()
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dp.Roll=unit:GetRoll()
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dp.time=timer.getAbsTime()
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dp.T=coord:GetTemperature()
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dp.v=unit:GetVelocityVec3()
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dp.Vtot=UTILS.VecNorm(dp.v)
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dp.Yaw=unit:GetYaw()
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dp.o=unit:GetOrientationX()
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dp.Hdg=unit:GetHeading()
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return dp
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-- Current coordinate.
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local coord=unit:GetCoordinate()
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local dp={} --#FMD.DataPoint
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dp.a={}
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dp.Alt=coord.y
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dp.AoA=unit:GetAoA()
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dp.Atot=nil
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dp.P=coord:GetPressure()
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dp.Pitch=unit:GetPitch()
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dp.Roll=unit:GetRoll()
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dp.time=timer.getAbsTime()
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dp.T=coord:GetTemperature()
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dp.v=unit:GetVelocityVec3()
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dp.Vtot=UTILS.VecNorm(dp.v)
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dp.Yaw=unit:GetYaw()
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dp.o=unit:GetOrientationX()
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dp.Hdg=unit:GetHeading()
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return dp
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else
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return nil
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end
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end
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--- Get data of unit.
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@@ -292,9 +297,32 @@ function FMD:_Derivative(playerData)
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dpi.a.z=numderiv(dpm.v.z, dpp.v.z, dt)
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dpi.DPitch=numderiv(dpm.Pitch, dpp.Pitch, dt)
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dpi.DRoll=numderiv(dpm.Roll, dpp.Roll, dt)
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--dpi.DRoll=numderiv(dpm.Roll, dpp.Roll, dt)
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dpi.DYaw=numderiv(dpm.Yaw, dpp.Yaw, dt)
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-- Roll shortcuts.
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local r1=dpm.Roll
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local r2=dpp.Roll
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-- Put roll in [0,360)
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if (r1<0) then
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r1=r1+360
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end
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if (r2<0) then
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r2=r2+360
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end
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-- Handle case where 360 deg periodicity strikes.
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if r1<90 and r2>270 then
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r1=r1+360
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end
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if r1>270 and r2<90 then
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r2=r2+360
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end
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--
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dpi.DRoll=numderiv(r1, r2, dt)
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local ang=UTILS.VecAngle(dpm.o, dpp.o)
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dpi.omega=numderiv(0, ang, dt)
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@@ -317,12 +345,20 @@ function FMD:_RecordData(playerData)
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-- Activate recording switch.
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playerData.recording=true
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end
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-- Get data point.
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local dp=self:_GetDataPoint(playerData.unit)
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-- Add data point to player table.
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table.insert(playerData.data, dp)
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-- Check if unit is alive.
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if playerData.unit and playerData.unit:IsAlive() then
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-- Get data point.
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local dp=self:_GetDataPoint(playerData.unit)
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-- Add data point to player table.
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table.insert(playerData.data, dp)
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else
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-- Stop recording if player unit is not alive.
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self:_StopRecording(playerData.unitname)
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end
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end
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@@ -374,7 +410,7 @@ function FMD:_SaveData(playerData)
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self:I(self.lid..text)
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-- Header line
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local data="#Time,Altitude,Temperature,Pressure,Vtot,Vx,Vy,Vz,Atot,ax,ay,az,AoA,Pitch,dPitch/dt,Roll,dRoll/dt,Yaw,dYaw/dt\n"
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local data="#Time,Altitude,Temperature,Pressure,Vtot,Vx,Vy,Vz,Atot,ax,ay,az,AoA,Pitch,dPitch/dt,Roll,dRoll/dt,Yaw,dYaw/dt,Turn Rate\n"
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local g0=playerData.data[1] --#FMD.DataPoint
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local T0=g0.time
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@@ -404,7 +440,11 @@ function FMD:_SaveData(playerData)
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local l=dp.AoA or 0
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local m=dp.Pitch or 0
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local n=dp.DPitch or 0
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local o=dp.Roll or 0
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local roll=dp.Roll or 0
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if roll<0 then
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roll=roll+360
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end
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local o=roll --dp.Roll or 0
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local p=dp.DRoll or 0
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local q=dp.Yaw or 0
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local r=dp.DYaw or 0
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@@ -510,13 +550,16 @@ function FMD:_AddF10Commands(_unitName)
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missionCommands.addCommandForGroup(gid, "Delta t=30 s", _timePath, self._SetTimeInterval, self, _unitName, 30.0)
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missionCommands.addCommandForGroup(gid, "Delta t=60 s", _timePath, self._SetTimeInterval, self, _unitName, 60.0)
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-------------------------------
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-- F10/F<X> FMD/F1 Rec Duration
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-------------------------------
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local _durPath=missionCommands.addSubMenuForGroup(gid, "Rec Duration", _rootPath)
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-- F10/FMD/F1 Rec Duration/
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missionCommands.addCommandForGroup(gid, "T=10 s", _timePath, self._SetRecDuration, self, _unitName, 10)
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missionCommands.addCommandForGroup(gid, "T=30 s", _timePath, self._SetRecDuration, self, _unitName, 30)
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missionCommands.addCommandForGroup(gid, "T=60 s", _timePath, self._SetRecDuration, self, _unitName, 60)
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missionCommands.addCommandForGroup(gid, "T=5 min", _timePath, self._SetRecDuration, self, _unitName, 5*60)
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missionCommands.addCommandForGroup(gid, "T=10 min", _timePath, self._SetRecDuration, self, _unitName, 10*60)
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missionCommands.addCommandForGroup(gid, "T=10 s", _durPath, self._SetRecDuration, self, _unitName, 10)
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missionCommands.addCommandForGroup(gid, "T=30 s", _durPath, self._SetRecDuration, self, _unitName, 30)
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missionCommands.addCommandForGroup(gid, "T=60 s", _durPath, self._SetRecDuration, self, _unitName, 60)
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missionCommands.addCommandForGroup(gid, "T=5 min", _durPath, self._SetRecDuration, self, _unitName, 5*60)
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missionCommands.addCommandForGroup(gid, "T=10 min", _durPath, self._SetRecDuration, self, _unitName, 10*60)
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--------------------------------
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-- F10/F<X> FMD/
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@@ -536,7 +579,7 @@ end
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-- @param #FMD self
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-- @param #string _unitName Name of player unit.
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-- @param #number rd Recording duration in sec.
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function FMD:_SetTimeInterval(_unitName, rd)
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function FMD:_SetRecDuration(_unitName, rd)
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-- Get player unit and name.
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local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
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@@ -610,7 +653,7 @@ function FMD:_StartRecording(_unitName)
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playerData.SID=playerData.scheduler:Schedule(nil, self._RecordData, {self, playerData}, delay, playerData.dt, 0.0)
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-- Stop scheduler once.
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playerData.scheduler:ScheduleOnce(playerData.rd+delay, self._StopRecording, {self,_unitName})
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playerData.scheduler:ScheduleOnce(playerData.rd+delay, self._StopRecording, self,_unitName)
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end
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end
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