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Make RAT crudely predict where the ship will be at landing time instead of routing aircraft to where the ship is at spawn time.
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@@ -3042,6 +3042,14 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
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if landing==RAT.wp.air then
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if landing==RAT.wp.air then
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local vec2=destination:GetRandomVec2()
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local vec2=destination:GetRandomVec2()
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Pdestination=COORDINATE:NewFromVec2(vec2)
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Pdestination=COORDINATE:NewFromVec2(vec2)
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elseif destination:IsShip() then
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-- Crudely predict where the ship will be
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local _ship = UNIT:FindByName(destination:GetName())
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local _shipHeading = _ship:GetHeading()
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Pdestination=destination:GetCoordinate()
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local _transitTime = Pdeparture:Get2DDistance(Pdestination) / VxCruise
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Pdestination.x = Pdestination.x + (_ship:GetGroundSpeed() * math.cos(math.rad(_shipHeading)) * _transitTime)
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Pdestination.z = Pdestination.z + (_ship:GetGroundSpeed() * math.sin(math.rad(_shipHeading)) * _transitTime)
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else
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else
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Pdestination=destination:GetCoordinate()
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Pdestination=destination:GetCoordinate()
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end
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end
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