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Merge branch 'master-ng' into FF/Ops
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@@ -1382,12 +1382,12 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
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local DCSUnitName = DCSUnit:getName()
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-- Add unit.
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self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
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self:T(string.format("Register Unit: %s", tostring(DCSUnitName)))
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self:AddUnit( tostring(DCSUnitName), true )
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end
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else
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self:E({"Group does not exist: ", DCSGroup})
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self:T({"Group does not exist: ", DCSGroup})
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end
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return self
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end
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@@ -1490,27 +1490,28 @@ end
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-- @return #DATABASE self
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function DATABASE:_RegisterAirbase(airbase)
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local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
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local countHSyria = 0
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--local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
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--local countHSyria = 0
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if airbase then
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-- Get the airbase name.
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local DCSAirbaseName = airbase:getName()
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-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
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--[[ DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
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if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
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--[[
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--
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local p = airbase:getPosition().p
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local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
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self:I("Airbase on Syria map named H @ "..mgrs)
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countHSyria = countHSyria + 1
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if countHSyria > 1 then return self end
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--]]
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--
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return self
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elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
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countHSyria = countHSyria + 1
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end
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--]]
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-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
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local airbaseID=airbase:getID()
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@@ -1453,7 +1453,12 @@ function EVENT:onEvent( Event )
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-- Weapon.
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if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
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if Event.weapon_name == "ZELL Booster" then
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Event.WeaponName = "ZELL Booster"
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else
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Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon"
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end
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if Event.weapon_name == "ZELL Booster" then Event.WeaponName = "ZELL Booster" end
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Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
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--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
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@@ -2431,7 +2431,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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if Takeoff == GROUP.Takeoff.Air then
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for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
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--SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() }, 5 ) --No need to create a new SCHEDULER instance every time!
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self:ScheduleOnce(5, BASE.CreateEventTakeoff, {GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject()})
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self:ScheduleOnce(5, BASE.CreateEventTakeoff, GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject())
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end
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end
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