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@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
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local Fuel = self.Controllable:GetFuelMin()
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if Fuel < self.PatrolFuelThresholdPercentage then
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self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
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self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
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local OldAIControllable = self.Controllable
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local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
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@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
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-- TODO: Check GROUP damage function.
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local Damage = self.Controllable:GetLife()
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if Damage <= self.PatrolDamageThreshold then
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self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
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self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
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RTB = true
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end
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