mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-24 12:05:27 +00:00
Fixed for cargo hitting client helicopter
When unboarding, the cargo would it the client helicopter on the path, this is fixed by positioning the cargo at the direction of the target unboarding point. No helicopter anymore in between.
This commit is contained in:
@@ -233,7 +233,7 @@ do -- CARGO
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-- @return #CARGO
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-- @return #CARGO
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function CARGO:New( Type, Name, Weight )
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function CARGO:New( Type, Name, Weight )
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local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM
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local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
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self:F( { Type, Name, Weight } )
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self:F( { Type, Name, Weight } )
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self:SetStartState( "UnLoaded" )
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self:SetStartState( "UnLoaded" )
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@@ -364,13 +364,16 @@ do -- CARGO_REPRESENTABLE
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--- @type CARGO_REPRESENTABLE
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--- @type CARGO_REPRESENTABLE
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-- @extends #CARGO
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-- @extends #CARGO
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-- @field test
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---
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-- @field #CARGO_REPRESENTABLE CARGO_REPRESENTABLE
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CARGO_REPRESENTABLE = {
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CARGO_REPRESENTABLE = {
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ClassName = "CARGO_REPRESENTABLE"
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ClassName = "CARGO_REPRESENTABLE"
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}
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}
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--- CARGO_REPRESENTABLE Constructor.
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--- CARGO_REPRESENTABLE Constructor.
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-- @param #CARGO_REPRESENTABLE self
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-- @param #CARGO_REPRESENTABLE self
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Type
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-- @param #string Name
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-- @param #string Name
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-- @param #number Weight
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-- @param #number Weight
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@@ -378,7 +381,7 @@ do -- CARGO_REPRESENTABLE
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-- @param #number NearRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_REPRESENTABLE
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO
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local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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return self
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return self
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@@ -482,7 +485,8 @@ end
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do -- CARGO_UNIT
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do -- CARGO_UNIT
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--- @type CARGO_UNIT
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--- Hello
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-- @type CARGO_UNIT
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-- @extends #CARGO_REPRESENTABLE
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-- @extends #CARGO_REPRESENTABLE
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--- # CARGO\_UNIT class, extends @{#CARGO_REPRESENTABLE}
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--- # CARGO\_UNIT class, extends @{#CARGO_REPRESENTABLE}
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@@ -543,31 +547,40 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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NearRadius = NearRadius or 25
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NearRadius = NearRadius or 25
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local Angle = 180
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local Angle = 180
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local Speed = 10
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local Speed = 60
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local DeployDistance = 5
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local DeployDistance = 9
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local RouteDistance = 60
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local RouteDistance = 60
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if From == "Loaded" then
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if From == "Loaded" then
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local CargoCarrierPointVec2 = self.CargoCarrier:GetPointVec2()
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local CargoCarrier = self.CargoCarrier -- Wrapper.Controllable#CONTROLLABLE
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, CargoDeployHeading )
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local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
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local CargoRoutePointVec2 = CargoCarrierPointVec2:Translate( RouteDistance, CargoDeployHeading )
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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-- if there is no ToPointVec2 given, then use the CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
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ToPointVec2 = ToPointVec2 or CargoRoutePointVec2
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local DirectionVec3 = CargoCarrierPointVec2:GetDirectionVec3(ToPointVec2)
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local Angle = CargoCarrierPointVec2:GetAngleDegrees(DirectionVec3)
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local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( DeployDistance, Angle )
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local FromPointVec2 = CargoCarrierPointVec2
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local FromPointVec2 = CargoCarrierPointVec2
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-- Respawn the group...
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-- Respawn the group...
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if self.CargoObject then
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if self.CargoObject then
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetRandomVec3InRadius(10,15), CargoDeployHeading )
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self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
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self.CargoCarrier = nil
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self.CargoCarrier = nil
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local Points = {}
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local Points = {}
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Points[#Points+1] = FromPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoCarrierPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = ToPointVec2:RoutePointGround( Speed )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self.CargoObject:SetTask( TaskRoute, 1 )
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@@ -399,11 +399,11 @@ function POINT_VEC3:GetNorthCorrectionRadians()
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end
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end
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--- Return a direction in radians from the POINT_VEC3 using a direction vector in Vec3 format.
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--- Return an angle in radians from the POINT_VEC3 using a direction vector in Vec3 format.
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-- @param #POINT_VEC3 self
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-- @param #POINT_VEC3 self
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-- @param Dcs.DCSTypes#Vec3 DirectionVec3 The direction vector in Vec3 format.
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-- @param Dcs.DCSTypes#Vec3 DirectionVec3 The direction vector in Vec3 format.
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-- @return #number DirectionRadians The direction in radians.
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-- @return #number DirectionRadians The angle in radians.
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function POINT_VEC3:GetDirectionRadians( DirectionVec3 )
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function POINT_VEC3:GetAngleRadians( DirectionVec3 )
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local DirectionRadians = math.atan2( DirectionVec3.z, DirectionVec3.x )
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local DirectionRadians = math.atan2( DirectionVec3.z, DirectionVec3.x )
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--DirectionRadians = DirectionRadians + self:GetNorthCorrectionRadians()
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--DirectionRadians = DirectionRadians + self:GetNorthCorrectionRadians()
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if DirectionRadians < 0 then
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if DirectionRadians < 0 then
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@@ -412,6 +412,17 @@ function POINT_VEC3:GetDirectionRadians( DirectionVec3 )
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return DirectionRadians
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return DirectionRadians
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end
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end
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--- Return an angle in degrees from the POINT_VEC3 using a direction vector in Vec3 format.
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-- @param #POINT_VEC3 self
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-- @param Dcs.DCSTypes#Vec3 DirectionVec3 The direction vector in Vec3 format.
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-- @return #number DirectionRadians The angle in degrees.
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function POINT_VEC3:GetAngleDegrees( DirectionVec3 )
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local AngleRadians = self:GetAngleRadians(DirectionVec3)
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local Angle = UTILS.ToDegree( AngleRadians )
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return Angle
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end
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--- Return the 2D distance in meters between the target POINT_VEC3 and the POINT_VEC3.
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--- Return the 2D distance in meters between the target POINT_VEC3 and the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #POINT_VEC3 self
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-- @param #POINT_VEC3 TargetPointVec3 The target POINT_VEC3.
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-- @param #POINT_VEC3 TargetPointVec3 The target POINT_VEC3.
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@@ -482,7 +493,7 @@ end
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-- @return #string The BR text.
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-- @return #string The BR text.
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function POINT_VEC3:GetBRText( TargetPointVec3 )
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function POINT_VEC3:GetBRText( TargetPointVec3 )
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local DirectionVec3 = self:GetDirectionVec3( TargetPointVec3 )
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local DirectionVec3 = self:GetDirectionVec3( TargetPointVec3 )
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local AngleRadians = self:GetDirectionRadians( DirectionVec3 )
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local AngleRadians = self:GetAngleRadians( DirectionVec3 )
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local Distance = self:Get2DDistance( TargetPointVec3 )
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local Distance = self:Get2DDistance( TargetPointVec3 )
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return self:ToStringBR( AngleRadians, Distance )
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return self:ToStringBR( AngleRadians, Distance )
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end
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end
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@@ -181,7 +181,7 @@ do -- TASK_CARGO
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
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Fsm:AddTransition( "*", "SelectAction", "WaitingForCommand" )
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Fsm:AddTransition( { "Assigned", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded" }, "SelectAction", "WaitingForCommand" )
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Fsm:AddTransition( "WaitingForCommand", "RouteToPickup", "RoutingToPickup" )
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Fsm:AddTransition( "WaitingForCommand", "RouteToPickup", "RoutingToPickup" )
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Fsm:AddProcess ( "RoutingToPickup", "RouteToPickupPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtPickup" } )
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Fsm:AddProcess ( "RoutingToPickup", "RouteToPickupPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtPickup" } )
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@@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170415_1213' )
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env.info( 'Moose Generation Timestamp: 20170416_0614' )
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local base = _G
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local base = _G
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