mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-25 13:02:39 +00:00
Fixes for DEAD event and extra nil checks
This commit is contained in:
@@ -731,13 +731,14 @@ end
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-- @param #BASE self
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-- @param DCS#Time EventTime The time stamp of the event.
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-- @param DCS#Object Initiator The initiating object of the event.
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function BASE:CreateEventCrash( EventTime, Initiator )
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function BASE:CreateEventCrash( EventTime, Initiator, IniObjectCategory )
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self:F( { EventTime, Initiator } )
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local Event = {
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id = world.event.S_EVENT_CRASH,
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time = EventTime,
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initiator = Initiator,
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IniObjectCategory = IniObjectCategory,
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}
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world.onEvent( Event )
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@@ -131,8 +131,6 @@
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-- * Weapon data: Certain events populate weapon information.
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-- * Place data: Certain events populate place information.
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--
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-- Example code snippet:
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--
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-- --- This function is an Event Handling function that will be called when Tank1 is Dead.
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-- -- EventData is an EVENTDATA structure.
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-- -- We use the EventData.IniUnit to smoke the tank Green.
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@@ -143,6 +141,7 @@
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-- EventData.IniUnit:SmokeGreen()
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-- end
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--
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--
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-- Find below an overview which events populate which information categories:
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--
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-- 
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@@ -152,7 +151,6 @@
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-- In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
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-- The fields **IniObjectCategory** and **TgtObjectCategory** contain the indicator which **kind of object is involved** in the event.
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-- You can use the enumerator **Object.Category.UNIT** and **Object.Category.STATIC** to check on IniObjectCategory and TgtObjectCategory.
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--
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-- Example code snippet:
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--
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-- if Event.IniObjectCategory == Object.Category.UNIT then
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@@ -174,6 +172,7 @@
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-- @module Core.Event
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-- @image Core_Event.JPG
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--- @type EVENT
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-- @field #EVENT.Events Events
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-- @extends Core.Base#BASE
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@@ -195,6 +194,7 @@ world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
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world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
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world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
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--- The different types of events supported by MOOSE.
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-- Use this structure to subscribe to events using the @{Core.Base#BASE.HandleEvent}() method.
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-- @type EVENTS
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@@ -304,6 +304,8 @@ EVENTS = {
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-- @field Core.ZONE#ZONE Zone The zone object.
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-- @field #string ZoneName The name of the zone.
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local _EVENTMETA = {
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[world.event.S_EVENT_SHOT] = {
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Order = 1,
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@@ -560,6 +562,7 @@ local _EVENTMETA = {
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},
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}
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--- The Events structure
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-- @type EVENT.Events
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-- @field #number IniUnit
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@@ -578,6 +581,7 @@ function EVENT:New()
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return self
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end
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--- Initializes the Events structure for the event.
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-- @param #EVENT self
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-- @param DCS#world.event EventID Event ID.
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@@ -591,7 +595,7 @@ function EVENT:Init( EventID, EventClass )
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self.Events[EventID] = {}
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end
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-- Each event has a sub-table of EventClasses, ordered by EventPriority.
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-- Each event has a subtable of EventClasses, ordered by EventPriority.
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local EventPriority = EventClass:GetEventPriority()
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if not self.Events[EventID][EventPriority] then
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@@ -653,6 +657,7 @@ function EVENT:Reset( EventObject ) -- R2.1
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end
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end
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--- Clears all event subscriptions for a @{Core.Base#BASE} derived object.
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-- @param #EVENT self
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-- @param Core.Base#BASE EventClass The self class object for which the events are removed.
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@@ -671,6 +676,8 @@ function EVENT:RemoveAll( EventClass )
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return self
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end
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--- Create an OnDead event handler for a group
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-- @param #EVENT self
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-- @param #table EventTemplate
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@@ -702,6 +709,7 @@ function EVENT:OnEventGeneric( EventFunction, EventClass, EventID )
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return self
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end
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--- Set a new listener for an `S_EVENT_X` event for a UNIT.
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-- @param #EVENT self
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-- @param #string UnitName The name of the UNIT.
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@@ -789,6 +797,7 @@ do -- OnDead
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end
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do -- OnLand
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--- Create an OnLand event handler for a group
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@@ -920,6 +929,7 @@ do -- Event Creation
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world.onEvent( Event )
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end
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--- Creation of a ZoneGoal Deletion Event.
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-- @param #EVENT self
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-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
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@@ -935,6 +945,7 @@ do -- Event Creation
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
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-- @param #EVENT self
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-- @param Wrapper.Unit#UNIT PlayerUnit.
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@@ -944,7 +955,7 @@ do -- Event Creation
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local Event = {
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id = EVENTS.PlayerEnterUnit,
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time = timer.getTime(),
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initiator = PlayerUnit:GetDCSObject(),
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initiator = PlayerUnit:GetDCSObject()
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}
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world.onEvent( Event )
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@@ -959,7 +970,7 @@ do -- Event Creation
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local Event = {
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id = EVENTS.PlayerEnterAircraft,
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time = timer.getTime(),
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initiator = PlayerUnit:GetDCSObject(),
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initiator = PlayerUnit:GetDCSObject()
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}
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world.onEvent( Event )
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@@ -972,16 +983,16 @@ end
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-- @param #EVENTDATA Event Event data table.
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function EVENT:onEvent( Event )
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--- Function to handle errors.
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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if BASE.Debug ~= nil then
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env.info( debug.traceback() )
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end
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return errmsg
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end
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-- Get event meta data.
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local EventMeta = _EVENTMETA[Event.id]
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@@ -990,6 +1001,7 @@ function EVENT:onEvent( Event )
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if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
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-- Check if mission has ended.
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if Event.id and Event.id == EVENTS.MissionEnd then
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self.MissionEnd = true
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end
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@@ -998,34 +1010,11 @@ function EVENT:onEvent( Event )
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Event.IniObjectCategory = Event.initiator:getCategory()
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if Event.IniObjectCategory == Object.Category.UNIT then
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
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Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
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if not Event.IniUnit then
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-- Unit can be a CLIENT. Most likely this will be the case ...
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Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
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end
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Event.IniDCSGroupName = ""
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if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
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Event.IniDCSGroupName = Event.IniDCSGroup:getName()
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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-- if Event.IniGroup then
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Event.IniGroupName = Event.IniDCSGroupName
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-- end
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end
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Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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end
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if Event.IniObjectCategory == Object.Category.STATIC then
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---
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-- Static
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---
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if Event.id==31 then
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-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
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Event.IniDCSUnit = Event.initiator
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local ID=Event.initiator.id_
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@@ -1051,9 +1040,47 @@ function EVENT:onEvent( Event )
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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end
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-- Dead events of units can be delayed and the initiator changed to a static.
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-- Take care of that.
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local Unit=UNIT:FindByName(Event.IniDCSUnitName)
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if Unit then
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Event.IniObjectCategory = Object.Category.UNIT
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end
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end
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if Event.IniObjectCategory == Object.Category.UNIT then
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---
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-- Unit
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
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Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
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if not Event.IniUnit then
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-- Unit can be a CLIENT. Most likely this will be the case ...
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Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
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end
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Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
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if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
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Event.IniDCSGroupName = Event.IniDCSGroup:getName()
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.IniGroupName = Event.IniDCSGroupName
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end
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Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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end
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if Event.IniObjectCategory == Object.Category.CARGO then
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---
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-- Cargo
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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@@ -1064,15 +1091,22 @@ function EVENT:onEvent( Event )
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end
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if Event.IniObjectCategory == Object.Category.SCENERY then
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---
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-- Scenery
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
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Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
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end
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if Event.IniObjectCategory == Object.Category.BASE then
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---
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-- Base Object
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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@@ -1085,6 +1119,11 @@ function EVENT:onEvent( Event )
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if Event.target then
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---
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-- TARGET
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---
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-- Target category.
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Event.TgtObjectCategory = Event.target:getCategory()
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if Event.TgtObjectCategory == Object.Category.UNIT then
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@@ -1097,9 +1136,7 @@ function EVENT:onEvent( Event )
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if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
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Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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-- if Event.TgtGroup then
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Event.TgtGroupName = Event.TgtDCSGroupName
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-- end
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end
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Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
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Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
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@@ -1147,6 +1184,7 @@ function EVENT:onEvent( Event )
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end
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end
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-- Weapon.
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if Event.weapon then
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.Weapon:getTypeName()
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@@ -1181,24 +1219,23 @@ function EVENT:onEvent( Event )
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Event.MarkGroupID = Event.groupID
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end
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-- Cargo object.
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if Event.cargo then
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Event.Cargo = Event.cargo
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Event.CargoName = Event.cargo.Name
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end
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-- Zone object.
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if Event.zone then
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Event.Zone = Event.zone
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Event.ZoneName = Event.zone.ZoneName
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end
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-- Priority order.
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local PriorityOrder = EventMeta.Order
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local PriorityBegin = PriorityOrder == -1 and 5 or 1
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local PriorityEnd = PriorityOrder == -1 and 1 or 5
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if Event.IniObjectCategory ~= Object.Category.STATIC then
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self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
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end
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for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
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if self.Events[Event.id][EventPriority] then
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@@ -1210,8 +1247,8 @@ function EVENT:onEvent( Event )
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-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
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--end
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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Event.IniGroup = Event.IniGroup or GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = Event.TgtGroup or GROUP:FindByName( Event.TgtDCSGroupName )
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-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
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if EventData.EventUnit then
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@@ -1221,7 +1258,8 @@ function EVENT:onEvent( Event )
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Event.id == EVENTS.PlayerEnterUnit or
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Event.id == EVENTS.Crash or
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Event.id == EVENTS.Dead or
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Event.id == EVENTS.RemoveUnit then
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Event.id == EVENTS.RemoveUnit or
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Event.id == EVENTS.UnitLost then
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local UnitName = EventClass:GetName()
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@@ -1231,11 +1269,8 @@ function EVENT:onEvent( Event )
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventFunction then
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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end
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local Result, Value = xpcall( function()
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event )
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end, ErrorHandler )
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@@ -1246,14 +1281,12 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall( function()
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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end
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else
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@@ -1271,7 +1304,8 @@ function EVENT:onEvent( Event )
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Event.id == EVENTS.PlayerEnterUnit or
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Event.id == EVENTS.Crash or
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Event.id == EVENTS.Dead or
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Event.id == EVENTS.RemoveUnit then
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Event.id == EVENTS.RemoveUnit or
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Event.id == EVENTS.UnitLost then
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-- We can get the name of the EventClass, which is now always a GROUP object.
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local GroupName = EventClass:GetName()
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@@ -1282,11 +1316,8 @@ function EVENT:onEvent( Event )
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventFunction then
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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end
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local Result, Value = xpcall( function()
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
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end, ErrorHandler )
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@@ -1297,11 +1328,8 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall( function()
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event, unpack( EventData.Params ) )
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end, ErrorHandler )
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end
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@@ -1321,10 +1349,8 @@ function EVENT:onEvent( Event )
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if EventData.EventFunction then
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-- There is an EventFunction defined, so call the EventFunction.
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if Event.IniObjectCategory ~= 3 then
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self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall( function()
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event )
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end, ErrorHandler )
|
||||
else
|
||||
@@ -1334,15 +1360,14 @@ function EVENT:onEvent( Event )
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -1065,10 +1065,15 @@ do -- SET_GROUP
|
||||
|
||||
self:Add( group:GetName(), group )
|
||||
|
||||
if not DontSetCargoBayLimit then
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
-- TODO Why is this here in the first place?
|
||||
for UnitID, UnitData in pairs( group:GetUnits() ) do
|
||||
if UnitData and UnitData:IsAlive() then
|
||||
UnitData:SetCargoBayWeightLimit()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2827,18 +2827,37 @@ end
|
||||
-- The method will search for a #-mark, and will return the text before the #-mark.
|
||||
-- It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param DCS#UNIT DCSUnit The @{DCSUnit} to be searched.
|
||||
-- @return #string The prefix
|
||||
-- @return #nil Nothing found
|
||||
-- @param Wrapper.Group#GROUP SpawnGroup The GROUP object.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local GroupName = SpawnGroup:GetName()
|
||||
|
||||
if GroupName then
|
||||
local SpawnPrefix = string.match( GroupName, ".*#" )
|
||||
|
||||
local SpawnPrefix=self:_GetPrefixFromGroupName(GroupName)
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Return the prefix of a spawned group.
|
||||
-- The method will search for a `#`-mark, and will return the text before the `#`-mark. It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param #string SpawnGroupName The name of the spawned group.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroupName(SpawnGroupName)
|
||||
|
||||
if SpawnGroupName then
|
||||
|
||||
local SpawnPrefix=string.match(SpawnGroupName, ".*#")
|
||||
|
||||
if SpawnPrefix then
|
||||
SpawnPrefix = SpawnPrefix:sub(1, -2)
|
||||
end
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
@@ -3235,24 +3254,27 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- Obscolete
|
||||
-- @todo Need to delete this... _DATABASE does this now ...
|
||||
|
||||
--- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
self:F( self.SpawnTemplatePrefix )
|
||||
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
local unit=UNIT:FindByName(EventData.IniUnitName)
|
||||
|
||||
if unit then
|
||||
|
||||
local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
|
||||
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -487,8 +487,10 @@ do -- Object
|
||||
-- @field UNIT
|
||||
-- @field WEAPON
|
||||
-- @field STATIC
|
||||
-- @field SCENERY
|
||||
-- @field BASE
|
||||
-- @field SCENERY
|
||||
-- @field CARGO
|
||||
|
||||
|
||||
--- @type Object.Desc
|
||||
-- @extends #Desc
|
||||
|
||||
@@ -249,7 +249,11 @@ end
|
||||
-- @return #boolean exists
|
||||
function FIFO:HasUniqueID(UniqueID)
|
||||
self:T(self.lid.."HasUniqueID")
|
||||
return self.stackbyid[UniqueID] and true or false
|
||||
if self.stackbyid[UniqueID] ~= nil then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Get the data stack by UniqueID
|
||||
|
||||
@@ -622,7 +622,7 @@ function GROUP:GetUnits()
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnits = DCSGroup:getUnits()
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
@@ -680,6 +680,30 @@ function GROUP:GetUnit( UnitNumber )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if an (air) group is a client or player slot. Information is retrieved from the group template.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean If true, group is associated with a client or player slot.
|
||||
function GROUP:IsPlayer()
|
||||
|
||||
-- Get group.
|
||||
-- local group=self:GetGroup()
|
||||
|
||||
-- Units of template group.
|
||||
local units=self:GetTemplate().units
|
||||
|
||||
-- Get numbers.
|
||||
for _,unit in pairs(units) do
|
||||
|
||||
-- Check if unit name matach and skill is Client or Player.
|
||||
if unit.name==self:GetName() and (unit.skill=="Client" or unit.skill=="Player") then
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the DCS Unit with number UnitNumber.
|
||||
-- If the underlying DCS Unit does not exist, the method will return nil. .
|
||||
-- @param #GROUP self
|
||||
@@ -1019,7 +1043,7 @@ end
|
||||
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
||||
function GROUP:GetCoordinate()
|
||||
|
||||
local Units = self:GetUnits()
|
||||
local Units = self:GetUnits() or {}
|
||||
|
||||
for _,_unit in pairs(Units) do
|
||||
local FirstUnit = _unit -- Wrapper.Unit#UNIT
|
||||
@@ -1213,13 +1237,14 @@ function GROUP:IsInZone( Zone )
|
||||
for UnitID, UnitData in pairs(self:GetUnits()) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
|
||||
local vec2 = nil
|
||||
if Unit then
|
||||
-- Get 2D vector. That's all we need for the zone check.
|
||||
local vec2=Unit:GetVec2()
|
||||
vec2=Unit:GetVec2()
|
||||
end
|
||||
|
||||
if Zone:IsVec2InZone(vec2) then
|
||||
if vec2 and Zone:IsVec2InZone(vec2) then
|
||||
return true -- At least one unit is in the zone. That is enough.
|
||||
else
|
||||
-- This one is not but another could be.
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
UNIT = {
|
||||
ClassName="UNIT",
|
||||
UnitName=nil,
|
||||
GroupName=nil,
|
||||
}
|
||||
|
||||
|
||||
@@ -110,11 +111,17 @@ UNIT = {
|
||||
function UNIT:Register( UnitName )
|
||||
|
||||
-- Inherit CONTROLLABLE.
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) )
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) ) --#UNIT
|
||||
|
||||
-- Set unit name.
|
||||
self.UnitName = UnitName
|
||||
|
||||
local unit=Unit.getByName(self.UnitName)
|
||||
|
||||
if unit then
|
||||
self.GroupName=unit:getGroup():getName()
|
||||
end
|
||||
|
||||
-- Set event prio.
|
||||
self:SetEventPriority( 3 )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user