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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-14 13:18:48 +00:00
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@@ -2059,6 +2059,40 @@ do -- COORDINATE
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return Path, Way, GotPath
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end
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--- Returns a table of coordinates to a destination using only roads or railroads.
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-- The first point is the closest point on road of the given coordinate.
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-- By default, the last point is the closest point on road of the ToCoord. Hence, the coordinate itself and the final ToCoord are not necessarily included in the path.
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-- @param #COORDINATE self
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-- @param #COORDINATE ToCoord Coordinate of destination.
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-- @param #boolean IncludeEndpoints (Optional) Include the coordinate itself and the ToCoordinate in the path.
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-- @param #boolean Railroad (Optional) If true, path on railroad is returned. Default false.
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-- @return Core.Pathline#PATHLINE Pathline containing the points on road. If no path on road can be found, nil is returned or just the endpoints.
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function COORDINATE:GetPathlineOnRoad(ToCoord, IncludeEndpoints, Railroad)
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-- Set road type.
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local RoadType="roads"
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if Railroad==true then
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RoadType="railroads"
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end
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-- DCS API function returning a table of vec2.
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local path = land.findPathOnRoads(RoadType, self.x, self.z, ToCoord.x, ToCoord.z)
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if IncludeEndpoints then
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path=path or {}
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table.insert(path, 1, self:GetVec2())
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table.insert(path, ToCoord:GetVec2())
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end
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local pathline=nil
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if path then
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pathline=PATHLINE:NewFromVec2Array(RoadType, path)
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end
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return pathline
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end
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--- Gets the surface type at the coordinate.
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-- @param #COORDINATE self
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@@ -133,7 +133,7 @@ VECTOR = {
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--- VECTOR class version.
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-- @field #string version
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VECTOR.version="0.0.3"
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VECTOR.version="0.1.0"
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--- VECTOR unique ID
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_VECTORID=0
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@@ -147,7 +147,7 @@ VECTOR.__index = VECTOR
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: 3D rotation
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-- TODO: Markers
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-- DONE: Markers
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-- TODO: Documentation
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -966,10 +966,9 @@ function VECTOR:GetPathOnRoad(Vec)
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local vec1=self:GetVec2()
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local vec2=Vec:GetVec2()
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local path=nil
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local vec2points=land.findPathOnRoads("roads", vec1.x , vec1.y, vec2.x, vec2.y)
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local path=nil
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if vec2points then
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path=PATHLINE:NewFromVec2Array("Road", vec2points)
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end
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@@ -1365,10 +1364,6 @@ end
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-- @param #VECTOR b Vector b.
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-- @return #boolean If `true`, both vectors are equal
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function VECTOR.__eq(a, b)
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--assert(VECTOR._IsVector(a) and VECTOR._IsVector(b), "ERROR in VECTOR.__eq: wrong argument types: (expected <vector> and <vector>)")
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env.info("FF __eq",showMessageBox)
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BASE:I(a)
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BASE:I(b)
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return a.x==b.x and a.y==b.y and a.z==b.z
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end
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@@ -90,7 +90,7 @@ BEACONS = {
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--- BEACONS class version.
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-- @field #string version
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BEACONS.version="0.0.4"
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BEACONS.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -238,6 +238,33 @@ function BEACONS:GetClosestBeacon(Coordinate, TypeID, DistMax, ExcludeList)
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return beacon
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end
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--- Find closest beacons to a given coordinate.
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-- @param #BEACONS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number Nmax Max number of beacons. Default 5.
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-- @param #number TypeID (Optional) Only search for specific beacon types, *e.g.* `BEACON.Type.TACAN`.
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-- @param #number DistMax (Optional) Max search distance in meters.
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-- @return #table Table of #BEACONS.Beacon closest beacons.
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function BEACONS:GetClosestBeacons(Coordinate, Nmax, TypeID, DistMax)
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Nmax=Nmax or 5
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local closest={}
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for i=1,Nmax do
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local beacon=self:GetClosestBeacon(Coordinate, TypeID, DistMax, closest)
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if beacon then
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table.insert(closest, beacon)
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else
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break
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end
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end
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return closest
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end
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--- Get table of all beacons, optionally of a given type.
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-- @param #BEACONS self
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-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`.
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@@ -100,7 +100,7 @@ NAVFIX.Type={
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--- NAVFIX class version.
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-- @field #string version
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NAVFIX.version="0.0.1"
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NAVFIX.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -492,7 +492,7 @@ NAVAID = {
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--- NAVAID class version.
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-- @field #string version
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NAVAID.version="0.0.1"
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NAVAID.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -3,6 +3,8 @@
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-- **Main Features:**
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--
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-- * Get radio frequencies of airbases
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-- * Find closest airbase radios
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-- * Mark radio frequencies on F10 map
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--
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-- ===
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--
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@@ -64,7 +66,7 @@
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-- @field #RADIOS
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RADIOS = {
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ClassName = "RADIOS",
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verbose = 0,
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verbose = 0,
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radios = {},
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}
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@@ -78,6 +80,9 @@ RADIOS = {
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-- @field #table sceneObjects Scenery objects.
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-- @field #string name Name of the airbase.
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-- @field Wrapper.Airbase#AIRBASE airbase Airbase.
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-- @field Core.Point#COORDINATE coordinate The COORDINATE of the radio.
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-- @field DCS#Vec3 vec3 3D vector.
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-- @field #number markerID Marker ID.
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--- Radio item data structure.
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-- @type RADIOS.Frequency
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@@ -87,7 +92,7 @@ RADIOS = {
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--- RADIOS class version.
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-- @field #string version
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RADIOS.version="0.0.0"
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RADIOS.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -112,9 +117,7 @@ function RADIOS:NewFromTable(RadioTable)
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for _,_radio in pairs(RadioTable) do
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local radio=_radio --#RADIOS.Radio
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--UTILS.PrintTableToLog(radio)
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--UTILS.PrintTableToLog(radio.callsign)
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-- The table structure of callsign is a bit awkward. We need to get the airbase name.
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local cs=radio.callsign[1]
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@@ -126,7 +129,6 @@ function RADIOS:NewFromTable(RadioTable)
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radio.name="Unknown"
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end
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--UTILS.PrintTableToLog(radio.callsign)
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radio.name=self:_GetAirbaseName(airbasenames, radio.name)
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@@ -134,6 +136,7 @@ function RADIOS:NewFromTable(RadioTable)
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if radio.airbase then
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radio.coordinate=radio.airbase:GetCoordinate()
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radio.vec3=radio.airbase:GetVec3()
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end
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-- Add to table
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@@ -198,6 +201,66 @@ function RADIOS:GetCoordinate(radio)
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return radio.coordinate
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end
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--- Find closest radio to a given coordinate.
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-- @param #RADIOS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number DistMax (Optional) Max search distance in meters.
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-- @param #table ExcludeList (Optional) List of radios to exclude.
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-- @return #RADIOS.Radio The closest radio.
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function RADIOS:GetClosestRadio(Coordinate, DistMax, ExcludeList)
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local radio=nil --#RADIOS.Radio
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local distmin=math.huge
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ExcludeList=ExcludeList or {}
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for _,_radio in pairs(self.radios) do
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local ra=_radio --#RADIOS.Radio
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if (not UTILS.IsInTable(ExcludeList, ra, "radioId")) then
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local dist=Coordinate:Get2DDistance(ra.coordinate)
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if dist<distmin and (DistMax==nil or dist<=DistMax) then
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distmin=dist
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radio=ra
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end
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end
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end
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return radio
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end
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--- Find closest radios to a given coordinate.
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-- @param #RADIOS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number Nmax Max number of radios. Default 5.
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-- @param #number DistMax (Optional) Max search distance in meters.
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-- @return #table Table of #RADIOS.Radio closest radios.
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function RADIOS:GetClosestRadios(Coordinate, Nmax, DistMax)
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Nmax=Nmax or 5
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local closest={}
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for i=1,Nmax do
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local radio=self:GetClosestRadio(Coordinate, DistMax, closest)
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if radio then
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table.insert(closest, radio)
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else
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break
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end
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end
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return closest
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end
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--- Add markers for all radios on the F10 map.
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-- @param #RADIOS self
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-- @param #RADIOS.Radio Radio (Optional) Only this specifc radio.
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@@ -1,9 +1,10 @@
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--- **NAVIGATION** - Beacons of the map/theatre.
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--- **NAVIGATION** - Towns of the map/theatre.
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--
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-- **Main Features:**
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--
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-- * Find towns of map
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-- * Road and rail connections
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-- * Find closest town to a given coordinate
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--
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-- ===
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--
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@@ -83,16 +84,16 @@ TOWNS = {
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--- TOWNS class version.
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-- @field #string version
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TOWNS.version="0.0.1"
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TOWNS.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-- TODO: Road connection
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-- TODO: Rail connection
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-- TODO: Connection between towns
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-- DONE: Road connection
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-- DONE: Rail connection
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-- DONE: Connection between towns
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor(s)
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@@ -193,14 +194,15 @@ function TOWNS:GetCoordRail(town)
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return town.coordRail
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end
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--- Get road connection between two towns.
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--- Get road or rail connection between two towns.
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-- @param #TOWNS self
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-- @param #TOWNS.Town townA The town data structure.
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-- @param #TOWNS.Town townB The town data structure.
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-- @return #table Table containing path coordinates.
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function TOWNS:GetConnectionRoad(townA, townB)
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-- @param #boolean Railroad If `true`, find rail road connection
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-- @return Core.Pathline#PATHLINE Pathline connecting the two towns on road.
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function TOWNS:GetConnectionRoad(townA, townB, Railroad)
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local path=townA.coordRoad:GetPathOnRoad(townB.coordRoad)
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local path=townA.coordRoad:GetPathlineOnRoad(townB.coordRoad, false, Railroad)
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return path
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end
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@@ -208,26 +210,59 @@ end
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--- Find closest town to a given coordinate.
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-- @param #TOWNS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number DistMax (Optional) Max search distance in meters.
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-- @param #table ExcludeList (Optional) List of towns excluded from the search.
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-- @return #TOWNS.Town The closest town.
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function TOWNS:GetClosestTown(Coordinate)
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function TOWNS:GetClosestTown(Coordinate, DistMax, ExcludeList)
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local Town=nil --#TOWNS.Town
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local distmin=math.huge
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ExcludeList=ExcludeList or {}
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for _,_town in pairs(self.towns) do
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local town=_town --#TOWNS.Town
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local dist=Coordinate:Get2DDistance(town.coordinate)
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if (not UTILS.IsInTable(ExcludeList, town, "name")) then
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if dist<distmin then
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distmin=dist
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Town=town
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local dist=Coordinate:Get2DDistance(town.coordinate)
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if dist<distmin then
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distmin=dist
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Town=town
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end
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end
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end
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return Town
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end
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--- Find closest towns to a given coordinate.
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-- @param #TOWNS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number Nmax Max number of towns. Default 5.
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-- @param #number DistMax (Optional) Max search distance in meters.
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-- @return #table Table of #TOWNS.Town closest towns.
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function TOWNS:GetClosestTowns(Coordinate, Nmax, DistMax)
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Nmax=Nmax or 5
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local closest={}
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for i=1,Nmax do
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local town=self:GetClosestTown(Coordinate, DistMax, closest)
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if town then
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table.insert(closest, town)
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else
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break
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end
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end
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return closest
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end
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--- Get table of all towns, optionally of a given type.
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-- @param #TOWNS self
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-- @return #table Table of towns. Each element is of type #TOWN.Town.
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