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Update Fox2.lua
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@@ -495,13 +495,13 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
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-- Alert directly targeted players or players that are within missile max range.
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if (missile.targetPlayer and player.unitname==missile.targetPlayer.unitname) or (distance<missile.missileRange) then
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local nr, nl=self:_GetNotchingHeadings(missile.weapon)
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-- Inform player.
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local text=string.format("Missile launch detected! Distance %.1f NM, bearing %03d°.", UTILS.MetersToNM(distance), bearing)
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text=text..string.format("\nNotching heading %03d or %03d", nr, nl)
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-- Say notching headings.
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BASE:ScheduleOnce(5, FOX._SayNotchingHeadings, self, player, missile.weapon)
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--TODO: ALERT or INFO depending on whether this is a direct target.
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--TODO: lauchalertall option.
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MESSAGE:New(text, 5, "ALERT"):ToClient(player.client)
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@@ -935,6 +935,7 @@ function FOX:_AddF10Commands(_unitName)
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missionCommands.addCommandForGroup(gid, "Launch Alerts On/Off", _rootPath, self._ToggleLaunchAlert, self, _unitName) -- F1
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missionCommands.addCommandForGroup(gid, "Destroy Missiles On/Off", _rootPath, self._ToggleDestroyMissiles, self, _unitName) -- F2
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missionCommands.addCommandForGroup(gid, "My Status", _rootPath, self._MyStatus, self, _unitName) -- F3
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end
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else
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self:E(self.lid..string.format("ERROR: Could not find group or group ID in AddF10Menu() function. Unit name: %s.", _unitName))
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@@ -965,12 +966,12 @@ function FOX:_MyStatus(_unitname)
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local m,mtext=self:_GetTargetMissiles(playerData.name)
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local text=string.format("Status of player %s:", playerData.name)
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local text=string.format("Status of player %s:\n", playerData.name)
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local safe=self:_CheckCoordSafe(playerData.unit:GetCoordinate())
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text=text..string.format("Destroy missiles: %s", tostring(playerData.destroy))
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text=text..string.format("Launch alert: %s", tostring(playerData.launchalert))
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text=text..string.format("Am I safe? %s", tostring(safe))
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text=text..string.format("Destroy missiles: %s\n", tostring(playerData.destroy))
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text=text..string.format("Launch alert: %s\n", tostring(playerData.launchalert))
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text=text..string.format("Am I safe? %s\n", tostring(safe))
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text=text..string.format("Me target: %d\n%s", m, mtext)
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MESSAGE:New(text, 10, "FOX", true):ToClient(playerData.client)
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@@ -1161,6 +1162,25 @@ function FOX:_GetWeapongHeading(weapon)
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return -1
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end
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--- Tell player notching headings.
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-- @param #FOX self
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-- @param #FOX.PlayerData playerData Player data.
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-- @param DCS#Weapon weapon The weapon.
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function FOX:_SayNotchingHeadings(playerData, weapon)
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if playerData and playerData.unit and playerData.unit:IsAlive() then
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local nr, nl=self:_GetNotchingHeadings(weapon)
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if nr and nl then
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local text=string.format("Notching heading %03d° or %03d°", nr, nl)
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MESSAGE:New(text, 5, "FOX"):ToClient(playerData.client)
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end
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end
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end
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--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
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-- @param #FOX self
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-- @param DCS#Weapon weapon The weapon.
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