mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-09-01 02:22:15 +00:00
Merge branch 'master-ng' into FF/Ops
This commit is contained in:
@@ -45,7 +45,7 @@
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-- **Supported Aircraft:**
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--
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-- * [F/A-18C Hornet Lot 20](https://forums.eagle.ru/forumdisplay.php?f=557) (Player & AI)
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-- * [F-14A/B/A Early Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
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-- * [F-14A/B/B(U)/A Early Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
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-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
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-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
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-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
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@@ -1276,6 +1276,7 @@ AIRBOSS = {
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-- @field #string A4EC A-4E Community mod.
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-- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics.
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-- @field #string F14A F-14A by Heatblur.
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-- @field #string F14BU F-14BU by Heatblur.
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-- @field #string F14A_Early F-14A-135-GR-Early by Heatblur.
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-- @field #string F14B F-14B by Heatblur.
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-- @field #string F14A_AI F-14A Tomcat (AI).
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@@ -1297,6 +1298,7 @@ AIRBOSS.AircraftCarrier={
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F14A="F-14A-135-GR",
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F14A_Early="F-14A-135-GR-Early",
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F14B="F-14B",
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F14BU="F-14BU",
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F14A_AI="F-14A",
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FA18C="F/A-18C",
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T45C="T-45",
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@@ -5508,7 +5510,7 @@ function AIRBOSS:_GetAircraftAoA( playerData )
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local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
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local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
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local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early
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local tomcat = self:_IsTomcat( playerData.actype )
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local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
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-- Table with AoA values.
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@@ -5571,6 +5573,18 @@ function AIRBOSS:_GetAircraftAoA( playerData )
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aoa.OnSpeedMin = 9.5
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aoa.Fast = 8.0
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aoa.FAST = 7.5
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else
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-- Unknown carrier-capable type: _IsCarrierAircraft() is enum-driven, so a type can
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-- reach here with no AoA branch. Returning an empty table nil-propagates into
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-- _GetAircraftParameters() and the AoA waveoff check. Fall back to Hornet values.
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self:E( self.lid .. string.format( "ERROR: No AoA parameters defined for aircraft type %s! Falling back to F/A-18C values.", tostring( playerData.actype ) ) )
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aoa.SLOW = 9.8
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aoa.Slow = 9.3
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aoa.OnSpeedMax = 8.8
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aoa.OnSpeed = 8.1
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aoa.OnSpeedMin = 7.4
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aoa.Fast = 6.9
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aoa.FAST = 6.3
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end
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return aoa
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@@ -5587,7 +5601,7 @@ function AIRBOSS:_AoAUnit2Deg( playerData, aoaunits )
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local degrees = aoaunits
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-- Check aircraft type of player.
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if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early then
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if self:_IsTomcat( playerData.actype ) then
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-------------
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-- F-14A/B --
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@@ -5630,7 +5644,7 @@ function AIRBOSS:_AoADeg2Units( playerData, degrees )
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local aoaunits = degrees
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-- Check aircraft type of player.
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if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early then
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if self:_IsTomcat( playerData.actype ) then
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-------------
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-- F-14A/B --
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@@ -5680,7 +5694,7 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
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local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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local tomcat = self:_IsTomcat( playerData.actype )
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local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
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local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
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local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
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@@ -6613,9 +6627,7 @@ function AIRBOSS:_RefuelAI( flight )
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local refuelac=false
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local actype=flight.group:GetTypeName()
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if actype==AIRBOSS.AircraftCarrier.AV8B or
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actype==AIRBOSS.AircraftCarrier.F14A or
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actype==AIRBOSS.AircraftCarrier.F14B or
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actype==AIRBOSS.AircraftCarrier.F14A_AI or
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self:_IsTomcat( actype, true ) or
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actype==AIRBOSS.AircraftCarrier.HORNET or
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actype==AIRBOSS.AircraftCarrier.RHINOE or
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actype==AIRBOSS.AircraftCarrier.RHINOF or
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@@ -6725,7 +6737,7 @@ function AIRBOSS:_LandAI( flight )
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Speed = UTILS.KnotsToKmph( 200 )
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elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
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Speed = UTILS.KnotsToKmph( 150 )
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elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
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elseif self:_IsTomcat( flight.actype, true ) then
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Speed = UTILS.KnotsToKmph( 175 )
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elseif flight.actype == AIRBOSS.AircraftCarrier.S3B or flight.actype == AIRBOSS.AircraftCarrier.S3BTANKER then
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Speed = UTILS.KnotsToKmph( 140 )
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@@ -8200,7 +8212,7 @@ function AIRBOSS:_CheckPlayerStatus()
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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local tomcat = self:_IsTomcat( playerData.actype )
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-- VNAO Edit - Added wrapped up call to LSO grading Hornet
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if playerData.step==AIRBOSS.PatternStep.WAKE and hornet then-- VNAO Edit - Added
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@@ -9455,7 +9467,7 @@ function AIRBOSS:_Initial( playerData )
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-- Hook down for students.
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if playerData.difficulty == AIRBOSS.Difficulty.EASY and playerData.actype ~= AIRBOSS.AircraftCarrier.AV8B then
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if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
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if self:_IsTomcat( playerData.actype ) then
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hint = hint .. " - Hook down, SAS on, Wing Sweep 68°!"
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else
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hint = hint .. " - Hook down!"
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@@ -9620,8 +9632,7 @@ function AIRBOSS:_DirtyUp( playerData )
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-- Radio call "Say/Fly needles". Delayed by 10/15 seconds.
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if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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or playerData.actype == AIRBOSS.AircraftCarrier.F14A
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or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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or self:_IsTomcat( playerData.actype )
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
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@@ -10815,7 +10826,7 @@ function AIRBOSS:_Trapped( playerData )
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER then
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dcorr = 100
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elseif playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
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elseif self:_IsTomcat( playerData.actype ) then
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-- TODO: Check Tomcat.
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dcorr = 100
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elseif playerData.actype == AIRBOSS.AircraftCarrier.A4EC then
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@@ -11628,7 +11639,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
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local unitClient = Unit.getByName(unit:GetName()) -- VNAO Edit - Added
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local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET -- VNAO Edit - Added
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B or playerData.actype == AIRBOSS.AircraftCarrier.F14A_Early -- VNAO Edit - Added
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local tomcat = self:_IsTomcat( playerData.actype ) -- VNAO Edit - Added
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if hornet then -- VNAO Edit - Added
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local nozzlePosL = 0 -- VNAO Edit - Added
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@@ -11861,7 +11872,7 @@ function AIRBOSS:_NozzleArgumentLeft( unit ) -- VNAO Edit - Added
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else -- VNAO Edit - Added
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nozzlePosL = 0 -- VNAO Edit - Added
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end -- VNAO Edit - Added
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elseif typeName == "F-14A-135-GR" or typeName == "F-14B" or typeName == "F-14A-135-GR-Early" then -- VNAO Edit - Added
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elseif self:_IsTomcat( typeName ) then -- VNAO Edit - Added
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nozzlePosL = unitClient:getDrawArgumentValue(434) -- VNAO Edit - Added
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end -- VNAO Edit - Added
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@@ -11886,7 +11897,7 @@ function AIRBOSS:_NozzleArgumentRight( unit ) -- VNAO Edit - Added
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else -- VNAO Edit - Added
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nozzlePosR = 0 -- VNAO Edit - Added
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end -- VNAO Edit - Added
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elseif typeName == "F-14A-135-GR" or typeName == "F-14B" or typeName == "F-14A-135-GR-Early" then -- VNAO Edit - Added
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elseif self:_IsTomcat( typeName ) then -- VNAO Edit - Added
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nozzlePosR = unitClient:getDrawArgumentValue(433) -- VNAO Edit - Added
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end -- VNAO Edit - Added
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return nozzlePosR -- VNAO Edit - Added
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@@ -13149,7 +13160,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
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local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET-- VNAO Edit - Added
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B-- VNAO Edit - Added
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local tomcat = self:_IsTomcat( playerData.actype )-- VNAO Edit - Added
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if hornet then-- VNAO Edit - Added
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if Lnoz > 0.6 and Rnoz > 0.6 then -- VNAO Edit - Added check them both, it's possilbe there could be a single engine landing and one is in idle perhaps?
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@@ -13665,7 +13676,7 @@ function AIRBOSS:_StepHint( playerData, step )
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-- Late break.
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if step == AIRBOSS.PatternStep.LATEBREAK then
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if playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
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if self:_IsTomcat( playerData.actype ) then
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hint = hint .. "\nWing Sweep 20°, Gear DOWN < 280 KIAS."
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end
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end
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@@ -13674,7 +13685,7 @@ function AIRBOSS:_StepHint( playerData, step )
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if step == AIRBOSS.PatternStep.ABEAM then
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if playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
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hint = hint .. "\nNozzles 50°-60°. Antiskid OFF. Lights OFF."
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elseif playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
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elseif self:_IsTomcat( playerData.actype ) then
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hint = hint .. "\nSlats/Flaps EXTENDED < 225 KIAS. DLC SELECTED. Auto Throttle IF DESIRED."
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else
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hint = hint .. "\nDirty up! Gear DOWN, flaps DOWN. Check hook down."
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@@ -15109,7 +15120,7 @@ function AIRBOSS:_GetACNickname( actype )
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nickname = "Hawkeye"
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elseif actype == AIRBOSS.AircraftCarrier.C2A then
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nickname = "Greyhound"
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elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B or actype == AIRBOSS.AircraftCarrier.F14A_Early then
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elseif self:_IsTomcat( actype, true ) then
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nickname = "Tomcat"
|
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elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
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nickname = "Hornet"
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@@ -15246,6 +15257,29 @@ function AIRBOSS:_GetGoodBadScore( playerData )
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return lowscore, badscore
|
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end
|
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|
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--- Check whether an aircraft type name is any F-14 Tomcat variant.
|
||||
-- Central predicate so that adding a new Tomcat variant only requires editing
|
||||
-- this function and the AIRBOSS.AircraftCarrier enum.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string actype Aircraft type name, e.g. from `unit:GetTypeName()` or `playerData.actype`.
|
||||
-- @param #boolean IncludeAI If true, also match the AI-only F-14A (AIRBOSS.AircraftCarrier.F14A_AI).
|
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-- @return #boolean If true, actype is an F-14 variant.
|
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function AIRBOSS:_IsTomcat( actype, IncludeAI )
|
||||
|
||||
if actype == AIRBOSS.AircraftCarrier.F14A
|
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or actype == AIRBOSS.AircraftCarrier.F14B
|
||||
or actype == AIRBOSS.AircraftCarrier.F14BU
|
||||
or actype == AIRBOSS.AircraftCarrier.F14A_Early then
|
||||
return true
|
||||
end
|
||||
|
||||
if IncludeAI and actype == AIRBOSS.AircraftCarrier.F14A_AI then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if aircraft is capable of landing on this aircraft carrier.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param Wrapper.Unit#UNIT unit Aircraft unit. (Will also work with groups as given parameter.)
|
||||
@@ -19394,4 +19428,4 @@ function AIRBOSS:onafterLSOGrade(From, Event, To, playerData, grade)
|
||||
self.funkmanSocket:SendTable(result)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -6523,7 +6523,13 @@ function AUFTRAG:GetDCSMissionTask(MissionGroup)
|
||||
-- ESCORT Mission --
|
||||
--------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget:GetObject(), self.escortVec3, nil, self.engageMaxDistance, self.engageTargetTypes)
|
||||
local FollowGroup=self.engageTarget:GetObject()
|
||||
local DCStask=nil
|
||||
if next(self.engageTargetTypes)==nil then
|
||||
DCStask=FollowGroup:TaskFollow(FollowGroup, self.escortVec3)
|
||||
else
|
||||
DCStask=CONTROLLABLE.TaskEscort(nil, FollowGroup, self.escortVec3, nil, self.engageMaxDistance, self.engageTargetTypes)
|
||||
end
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
|
||||
@@ -183,6 +183,7 @@ do
|
||||
-- my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
-- my_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
|
||||
-- my_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
|
||||
-- my_ctld.useaircraftheadingforbuilds = false -- Matches the heading of the spawned groups from a crate build to the aircraft heading when starting the build. Default is false for template heading.
|
||||
-- my_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
|
||||
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
||||
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
||||
@@ -2037,7 +2038,7 @@ function CTLD:_C130DcAutoRegisterEntry(SetId, Cargo)
|
||||
|
||||
local pos = Cargo:GetPositionable()
|
||||
local pname = pos and pos.GetName and pos:GetName() or nil
|
||||
local pcoord = pos and pos.GetCoordinate and pos:GetCoordinate() or nil
|
||||
local pcoord = pos and pos.GetCoord and pos:GetCoord() or nil
|
||||
local entryId = string.format("%s#%d", SetId, #setData.entries + 1)
|
||||
local entry = {
|
||||
id = entryId,
|
||||
@@ -2748,16 +2749,14 @@ function CTLD:_EventHandler(EventData)
|
||||
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
||||
loaded.Cratesloaded = loaded.Cratesloaded - 1
|
||||
if loaded.Cratesloaded < 0 then loaded.Cratesloaded = 0 end
|
||||
-- TODO zap cargo from list
|
||||
local Loaded = {}
|
||||
for _,_item in pairs (loaded.Cargo or {}) do
|
||||
self:T(self.lid.."UNLOAD checking: ".._item:GetName())
|
||||
self:T(self.lid.."UNLOAD state: ".. tostring(_item:WasDropped()))
|
||||
if _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName ~= _item:GetName() and not _item:WasDropped() then
|
||||
local unloadedItem = _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName == _item:GetName()
|
||||
if not unloadedItem then
|
||||
table.insert(Loaded,_item)
|
||||
else
|
||||
table.insert(Loaded,_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
loaded.Cargo = nil
|
||||
loaded.Cargo = Loaded
|
||||
@@ -3125,14 +3124,14 @@ end
|
||||
function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
|
||||
self:T(self.lid .. " _FindRepairNearby")
|
||||
--self:T({Group:GetName(),Unit:GetName(),Repairtype})
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoord()
|
||||
|
||||
-- find nearest group of deployed groups
|
||||
local nearestGroup = nil
|
||||
local nearestGroupIndex = -1
|
||||
local nearestDistance = 10000
|
||||
for k,v in pairs(self.DroppedTroops) do
|
||||
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
||||
local distance = self:_GetDistance(v:GetCoord(),unitcoord)
|
||||
local unit = v:GetUnit(1) -- Wrapper.Unit#UNIT
|
||||
local desc = unit:GetDesc() or nil
|
||||
if distance < nearestDistance and distance ~= -1 and not desc.attributes.Infantry then
|
||||
@@ -3277,7 +3276,7 @@ end
|
||||
local capabilities = self:_GetUnitCapabilities(Unit)
|
||||
local cantroops = capabilities.troops -- #boolean
|
||||
local trooplimit = capabilities.trooplimit -- #number
|
||||
local unitcoord = unit:GetCoordinate()
|
||||
local unitcoord = unit:GetCoord()
|
||||
|
||||
-- find nearest group of deployed troops
|
||||
local nearestGroup = nil
|
||||
@@ -3288,7 +3287,7 @@ end
|
||||
local distancekeys = {}
|
||||
local extractdistance = self.CrateDistance * self.ExtractFactor
|
||||
for k,v in pairs(self.DroppedTroops) do
|
||||
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
||||
local distance = self:_GetDistance(v:GetCoord(),unitcoord)
|
||||
local TNow = timer.getTime()
|
||||
local vtime = v.ExtractTime or TNow-310
|
||||
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
|
||||
@@ -3376,7 +3375,7 @@ end
|
||||
self:_UpdateUnitCargoMass(Unit)
|
||||
local groupname = nearestGroup:GetName()
|
||||
self:__TroopsExtracted(running,Group, Unit, nearestGroup, groupname)
|
||||
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local coord = Unit:GetCoord() or Group:GetCoord() -- Core.Point#COORDINATE
|
||||
local Point
|
||||
if coord then
|
||||
local heading = unit:GetHeading() or 0
|
||||
@@ -3747,16 +3746,16 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
local coord = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
local coord = Unit:GetCoord() or Group:GetCoord()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit)
|
||||
local innerDist = (capabilities.length and capabilities.length/2) or 15
|
||||
local maxUnitsNearby = self.maxUnitsNearby or 3
|
||||
local searchRadius = self.UnitDistance or 90
|
||||
local checkZone = ZONE_RADIUS:New("CTLD_C130UnitsZone",coord:GetVec2(),searchRadius,false)
|
||||
local nearGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({checkZone}):FilterOnce()
|
||||
local nearGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({checkZone}):FilterOnce()
|
||||
local nearbyCount = 0
|
||||
for _,gr in pairs(nearGroups.Set) do
|
||||
local gc = gr:GetCoordinate()
|
||||
local gc = gr:GetCoord()
|
||||
if gc then
|
||||
local dist = coord:Get2DDistance(gc)
|
||||
if dist > innerDist then
|
||||
@@ -3806,6 +3805,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
|
||||
if canmove then
|
||||
SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,10,2)
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(function(grp,TimeStamp)
|
||||
@@ -3819,6 +3819,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
|
||||
SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,10,2)
|
||||
:InitDelayOff()
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70)
|
||||
:OnSpawnGroup(function(grp,TimeStamp)
|
||||
grp.spawntime = TimeStamp or timer.getTime()
|
||||
@@ -3925,7 +3926,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
|
||||
-- Check cargo location if available
|
||||
local location = Cargo:GetLocation()
|
||||
if location then
|
||||
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoord() or Group:GetCoord()
|
||||
if unitcoord then
|
||||
if not location:IsCoordinateInZone(unitcoord) then
|
||||
-- no we're not at the right spot
|
||||
@@ -3972,7 +3973,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
|
||||
end
|
||||
|
||||
-- get position and heading of heli
|
||||
local position = Unit:GetCoordinate()
|
||||
local position = Unit:GetCoord()
|
||||
local heading = Unit:GetHeading() + 1
|
||||
local height = Unit:GetHeight()
|
||||
local droppedcargo = {}
|
||||
@@ -4136,8 +4137,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
|
||||
if type(ship) == "string" then
|
||||
self:T("Spawning on ship "..ship)
|
||||
local Ship = UNIT:FindByName(ship)
|
||||
local shipcoord = Ship:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local shipcoord = Ship:GetCoord()
|
||||
local unitcoord = Unit:GetCoord()
|
||||
local dist = shipcoord:Get2DDistance(unitcoord)
|
||||
dist = dist - (20 + math.random(1, 10))
|
||||
local halfwidth = (width or 20) / 2
|
||||
@@ -4389,17 +4390,17 @@ end
|
||||
function CTLD:_C130RemoveUnitsNearby(_group,_unit)
|
||||
self:T(self.lid .. " _C130RemoveUnitsNearby")
|
||||
if not _group or not _unit then return self end
|
||||
local location = _group:GetCoordinate()
|
||||
local location = _group:GetCoord()
|
||||
if not location then return self end
|
||||
local capabilities = self:_GetUnitCapabilities(_unit)
|
||||
local innerDist = (capabilities.length and capabilities.length/2) or 15
|
||||
local finddist = self.PackDistance or (self.CrateDistance or 35)
|
||||
local zone = ZONE_RADIUS:New("CTLD_C130RemoveZone",location:GetVec2(),finddist,false)
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
||||
local removedAny = false
|
||||
local removedTable = {}
|
||||
for _, gr in pairs(nearestGroups.Set) do
|
||||
local gc = gr:GetCoordinate()
|
||||
local gc = gr:GetCoord()
|
||||
if gc then
|
||||
local dist = location:Get2DDistance(gc)
|
||||
if dist > innerDist then
|
||||
@@ -4533,7 +4534,7 @@ end
|
||||
function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight, ignoretype, ignoreHercInner)
|
||||
self:T(self.lid .. " _FindCratesNearby")
|
||||
local finddist = _dist
|
||||
local location = _group:GetCoordinate()
|
||||
local location = _group:GetCoord()
|
||||
local existingcrates = self.Spawned_Cargo -- #table
|
||||
-- cycle
|
||||
local index = 0
|
||||
@@ -5159,7 +5160,6 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
-- unload troops
|
||||
local name = cargo:GetName() or "none"
|
||||
local temptable = cargo:GetTemplates() or {}
|
||||
local position = Group:GetCoordinate()
|
||||
local zoneradius = self.troopdropzoneradius or 100 -- drop zone radius
|
||||
local factor = 1
|
||||
if IsHerc then
|
||||
@@ -5196,6 +5196,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitCoalition(self.coalition)
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
@@ -5506,8 +5507,8 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
|
||||
local required = Crate:GetCratesNeeded()
|
||||
local template = Crate:GetTemplates()
|
||||
local ctype = Crate:GetType()
|
||||
local ccoord = Crate:GetPositionable():GetCoordinate() -- Core.Point#COORDINATE
|
||||
local distToUnit=Unit and ccoord:Get2DDistance(Unit:GetCoordinate())or 0
|
||||
local ccoord = Crate:GetPositionable():GetCoord() -- Core.Point#COORDINATE
|
||||
local distToUnit=Unit and ccoord:Get2DDistance(Unit:GetCoord())or 0
|
||||
local isHercDrop=Crate:WasDropped(true)
|
||||
if not isHercDrop and distToUnit>baseDist then
|
||||
elseif self:IsC130J(Unit) and distToUnit<15 then
|
||||
@@ -5526,6 +5527,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
|
||||
object.Found = 1
|
||||
object.Template = template
|
||||
object.CanBuild = false
|
||||
object.Heading = Unit:GetHeading()
|
||||
object.Type = ctype -- #CTLD_CARGO.Enum
|
||||
object.Coord = ccoord:GetVec2()
|
||||
buildables[name] = object
|
||||
@@ -5611,7 +5613,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
|
||||
local sep = self.buildPairSeparation or 25
|
||||
local hdg = (Unit:GetHeading()+180)%360
|
||||
local lat = (hdg+90)%360
|
||||
local base = Unit:GetCoordinate():Translate(20,hdg)
|
||||
local base = Unit:GetCoord():Translate(20,hdg)
|
||||
|
||||
if full == 1 then
|
||||
local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true, not Engineering)
|
||||
@@ -5645,7 +5647,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
|
||||
self:_RefreshPackMenus(Group,Unit)
|
||||
local off = start + (n-1)*sep
|
||||
local coord = base:Translate(off,lat):GetVec2()
|
||||
local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord }
|
||||
local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord, Heading=build.Heading }
|
||||
if self.buildtime and self.buildtime > 0 then
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,b,false,Group:GetCoordinate(),MultiDrop)
|
||||
buildtimer:Start(self.buildtime)
|
||||
@@ -5683,18 +5685,18 @@ end
|
||||
-- @return #number Number
|
||||
function CTLD:_FindPackableGroupsNearby(Group, Unit)
|
||||
self:T(self.lid .. " _FindPackableGroupsNearby")
|
||||
local location = Group:GetCoordinate()
|
||||
local location = Group:GetCoord()
|
||||
if not location then return {}, 0 end
|
||||
local capabilities = self:_GetUnitCapabilities(Unit)
|
||||
local innerDist = (capabilities.length and capabilities.length/2) or 15
|
||||
local finddist = self.PackDistance or (self.CrateDistance or 35)
|
||||
local zone = ZONE_RADIUS:New("CTLD_PackableZone", location:GetVec2(), finddist, false)
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({zone}):FilterOnce()
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterZones({zone}):FilterOnce()
|
||||
local packable = {}
|
||||
|
||||
for _, gr in pairs(nearestGroups.Set) do
|
||||
if gr and gr:GetName() ~= Group:GetName() then
|
||||
local gc = gr:GetCoordinate()
|
||||
local gc = gr:GetCoord()
|
||||
if gc then
|
||||
local dist = location:Get2DDistance(gc)
|
||||
if dist > innerDist and dist <= finddist then
|
||||
@@ -5827,12 +5829,12 @@ function CTLD:_LoadPackedCratesByIds(Group, Unit, crateIds, cargoName)
|
||||
|
||||
local matchingCrates = {}
|
||||
local finddist = self.CrateDistance or 35
|
||||
local location = Group:GetCoordinate()
|
||||
local location = Group:GetCoord()
|
||||
for _, crateObj in pairs(self.Spawned_Cargo or {}) do
|
||||
if crateObj and idLookup[crateObj:GetID()] then
|
||||
local pos = crateObj:GetPositionable()
|
||||
if pos and pos:IsAlive() then
|
||||
local dist = location:Get2DDistance(pos:GetCoordinate())
|
||||
local dist = location:Get2DDistance(pos:GetCoord())
|
||||
if dist <= finddist then
|
||||
matchingCrates[#matchingCrates + 1] = crateObj
|
||||
end
|
||||
@@ -5942,12 +5944,12 @@ function CTLD:_RemovePackedCratesByIds(Group, Unit, crateIds)
|
||||
|
||||
local crates = {}
|
||||
local finddist = self.CrateDistance or 35
|
||||
local location = Group:GetCoordinate()
|
||||
local location = Group:GetCoord()
|
||||
for _, entry in pairs(self.Spawned_Cargo or {}) do
|
||||
if entry and idLookup[entry:GetID()] then
|
||||
local pos = entry:GetPositionable()
|
||||
if pos and pos:IsAlive() then
|
||||
local dist = location:Get2DDistance(pos:GetCoordinate())
|
||||
local dist = location:Get2DDistance(pos:GetCoord())
|
||||
if dist <= finddist then
|
||||
crates[#crates + 1] = entry
|
||||
end
|
||||
@@ -6171,11 +6173,11 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
local ctype = Build.Type -- #CTLD_CARGO.Enum
|
||||
local canmove = false
|
||||
if ctype == CTLD_CARGO.Enum.VEHICLE then canmove = true end
|
||||
if ctype == CTLD_CARGO.Enum.STATIC then
|
||||
return self
|
||||
if ctype == CTLD_CARGO.Enum.STATIC then
|
||||
return self
|
||||
end
|
||||
local temptable = Build.Template or {}
|
||||
if type(temptable) == "string" then
|
||||
if type(temptable) == "string" then
|
||||
temptable = {temptable}
|
||||
end
|
||||
local zone = nil -- Core.Zone#ZONE_RADIUS
|
||||
@@ -6197,28 +6199,31 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
for _,_template in pairs(temptable) do
|
||||
self.TroopCounter = self.TroopCounter + 1
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
local spawn = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
if canmove then
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
--spawn:InitRandomizeUnits(true,20,2)
|
||||
end
|
||||
if Build.Heading and self.useaircraftheadingforbuilds then
|
||||
spawn:InitGroupHeading(Build.Heading)
|
||||
end
|
||||
local spawnedGroup = spawn:SpawnFromVec2(randomcoord)
|
||||
self.DroppedTroops[self.TroopCounter] = spawnedGroup
|
||||
|
||||
if Repair then
|
||||
self:__CratesRepaired(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
||||
self:__CratesRepaired(1,Group,Unit,spawnedGroup)
|
||||
else
|
||||
self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
||||
self:__CratesBuild(1,Group,Unit,spawnedGroup)
|
||||
end
|
||||
end -- template loop
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
self:_RefreshPackMenus(Group, Unit)
|
||||
|
||||
if Group and Group:IsAlive() and Group:GetID() then
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
self:_RefreshPackMenus(Group, Unit)
|
||||
end
|
||||
else
|
||||
self:T(self.lid.."Group KIA while building!")
|
||||
end
|
||||
@@ -6241,14 +6246,11 @@ end
|
||||
-- @param Wrapper.Group#GROUP Group The Group to move.
|
||||
function CTLD:_MoveGroupToZone(Group)
|
||||
self:T(self.lid .. " _MoveGroupToZone")
|
||||
local groupname = Group:GetName() or "none"
|
||||
local groupcoord = Group:GetCoordinate()
|
||||
-- Get closest zone of type
|
||||
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
|
||||
self:T({canmove=outcome, name=name, zone=zone, dist=distance,max=self.movetroopsdistance})
|
||||
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
local formation = self:_GetVehicleFormation()
|
||||
--local coordinate = zonecoord:GetVec2()
|
||||
@@ -7931,6 +7933,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID, qty)
|
||||
local Positions = self:_GetUnitPositions(randomcoord, rad, heading, _template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
|
||||
:InitDelayOff()
|
||||
:InitCoalition(self.coalition)
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
@@ -9008,7 +9011,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
local zoneret = nil
|
||||
local zonewret = nil
|
||||
local zonenameret = nil
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoord()
|
||||
if not unitcoord then
|
||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
||||
return false, nil, nil, 1000000, nil
|
||||
@@ -9029,7 +9032,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
self:T("Checking Type Ship: "..zonename)
|
||||
local ZoneUNIT = UNIT:FindByName(zonename)
|
||||
if not ZoneUNIT then return false end
|
||||
zonecoord = ZoneUNIT:GetCoordinate()
|
||||
zonecoord = ZoneUNIT:GetCoord()
|
||||
zoneradius = czone.shiplength
|
||||
zonewidth = czone.shipwidth
|
||||
zone = ZONE_UNIT:New( ZoneUNIT:GetName(), ZoneUNIT, zoneradius/2)
|
||||
@@ -9078,7 +9081,7 @@ function CTLD:SmokePositionNow(Unit, Flare, SmokeColor)
|
||||
end
|
||||
local FlareColor = self.FlareColor or FLARECOLOR.Red
|
||||
-- table of #CTLD.CargoZone table
|
||||
local unitcoord = Unit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local unitcoord = Unit:GetCoord() -- Core.Point#COORDINATE
|
||||
local Group = Unit:GetGroup()
|
||||
if Flare then
|
||||
unitcoord:Flare(FlareColor, 90)
|
||||
@@ -9097,7 +9100,7 @@ end
|
||||
function CTLD:SmokeZoneNearBy(Unit, Flare)
|
||||
self:T(self.lid .. " SmokeZoneNearBy")
|
||||
-- table of #CTLD.CargoZone table
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local unitcoord = Unit:GetCoord()
|
||||
local Group = Unit:GetGroup()
|
||||
local smokedistance = self.smokedistance
|
||||
local smoked = false
|
||||
@@ -9234,7 +9237,7 @@ end
|
||||
-- get speed and height
|
||||
local uspeed = Unit:GetVelocityMPS()
|
||||
local uheight = Unit:GetHeight()
|
||||
local ucoord = Unit:GetCoordinate()
|
||||
local ucoord = Unit:GetCoord()
|
||||
if not ucoord then
|
||||
return false
|
||||
end
|
||||
@@ -9263,7 +9266,7 @@ end
|
||||
-- get speed and height
|
||||
local uspeed = Unit:GetVelocityMPS()
|
||||
local uheight = Unit:GetHeight()
|
||||
local ucoord = Unit:GetCoordinate()
|
||||
local ucoord = Unit:GetCoord()
|
||||
if not ucoord then
|
||||
return false
|
||||
end
|
||||
@@ -9355,7 +9358,7 @@ end
|
||||
minheight = 5.1 -- herc is 5m AGL on the ground
|
||||
end
|
||||
local uheight = Unit:GetHeight()
|
||||
local ucoord = Unit:GetCoordinate()
|
||||
local ucoord = Unit:GetCoord()
|
||||
if not ucoord then
|
||||
return false
|
||||
end
|
||||
@@ -10141,6 +10144,7 @@ end
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(randompositions,20,2)
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
@@ -10295,6 +10299,7 @@ end
|
||||
if canmove then
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
@@ -10302,6 +10307,7 @@ end
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitCoalition(self.coalition)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
@@ -10583,7 +10589,7 @@ end
|
||||
self:T({From, Event, To})
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
local dropcoord = Troops:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropcoord = Troops:GetCoord() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
@@ -10640,7 +10646,7 @@ end
|
||||
for _,_cargo in pairs(Cargotable) do
|
||||
local Vehicle = _cargo.Positionable
|
||||
if Vehicle then
|
||||
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropcoord = Vehicle:GetCoord() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
@@ -10705,7 +10711,7 @@ end
|
||||
self:T({From, Event, To})
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropcoord = Vehicle:GetCoord() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
|
||||
@@ -135,6 +135,7 @@
|
||||
-- local mywing = EASYGCICAP:New("Blue CAP Operations",AIRBASE.Caucasus.Kutaisi,"blue","Blue EWR")
|
||||
--
|
||||
-- -- Add a CAP patrol point belonging to our airbase, we'll be at 30k ft doing 400 kn, initial direction 90 degrees (East), leg 20NM
|
||||
-- -- NOTE - Skip this function and do not create CAP Points if you want GCI behaviour only.
|
||||
-- mywing:AddPatrolPointCAP(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone 1"):GetCoordinate(),30000,400,90,20)
|
||||
--
|
||||
-- -- Add a Squadron with template "Blue Sq1 M2000c", 20 airframes, skill good, Modex starting with 102 and skin "Vendee Jeanne"
|
||||
@@ -190,9 +191,10 @@
|
||||
-- * @{#EASYGCICAP.SetDefaultResurrection}: Set how many seconds the AirWing stays inoperable after the AirWing STATIC HQ ist destroyed, default 900 secs.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPSpeed}: Set how many knots the CAP flights should do (will be altitude corrected), default 300 kn.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPAlt}: Set at which altitude (ASL) the CAP planes will fly, default 25,000 ft.
|
||||
-- * @{#EASYGCICAP.SetDefaultINTERCEPTAlt}: Set at which altitude (ASL) the Intercept planes will fly, default 25,000 ft.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPDirection}: Set the initial direction from the CAP point the planes will fly in degrees, default is 90°.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPLeg}: Set the length of the CAP leg, default is 15 NM.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CVAP/GCI), defaults to 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CAP/GCI), defaults to 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultMissionRange}: Set how many NM the planes can go from the home base, defaults to 100.
|
||||
-- * @{#EASYGCICAP.SetDefaultNumberAlert5Standby}: Set how many planes will be spawned on cold standby (Alert5), default 2.
|
||||
-- * @{#EASYGCICAP.SetDefaultEngageRange}: Set max engage range for CAP flights if they detect intruders, defaults to 50.
|
||||
@@ -286,7 +288,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.36"
|
||||
EASYGCICAP.version="0.1.38"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
@@ -587,6 +589,17 @@ function EASYGCICAP:SetDefaultCAPAlt(Altitude)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default INTERCEPT Altitude in feet
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Altitude (Optional) Altitude defaults to 25000
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultINTERCEPTAlt(Altitude)
|
||||
self:T(self.lid.."SetDefaultINTERCEPTAlt")
|
||||
self.interceptalt = Altitude or 25000
|
||||
return self
|
||||
end
|
||||
--
|
||||
|
||||
--- Set default CAP lieg initial direction in degrees
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Direction (Optional) Direction defaults to 90 (East)
|
||||
@@ -754,6 +767,15 @@ end
|
||||
function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
self:T(self.lid.."_AddAirwing "..Airbasename)
|
||||
|
||||
-- Gather Some Stats
|
||||
local function counttable(tbl)
|
||||
local count = 0
|
||||
for _,_data in pairs(tbl) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
local CapFormation = self.CapFormation
|
||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
@@ -772,7 +794,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
CAP_Wing:SetMarker(false)
|
||||
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
|
||||
--- #DONE avoid wings with no CAP points starting CAP anyhow; AirWing uses this to start CAP and creates points when there are none.
|
||||
if counttable(self.ManagedCP) >0 then
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
end
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.showpatrolpointmarks then
|
||||
@@ -1039,7 +1065,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -1505,6 +1531,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local interalt = self.interceptalt or self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
@@ -1592,6 +1619,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
:SetEngageAltitude(interalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
|
||||
Reference in New Issue
Block a user