Merge branch 'master' into develop

This commit is contained in:
Frank
2023-04-22 14:08:05 +02:00
3 changed files with 110 additions and 34 deletions
+47
View File
@@ -1001,6 +1001,24 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
end end
--- Remove junk inside the zone using the `world.removeJunk` function.
-- @param #ZONE_RADIUS self
-- @return #number Number of deleted objects.
function ZONE_RADIUS:RemoveJunk()
local radius=self.Radius
local vec3=self:GetVec3()
local volS = {
id = world.VolumeType.SPHERE,
params = {point = vec3, radius = radius}
}
local n=world.removeJunk(volS)
return n
end
--- Count the number of different coalitions inside the zone. --- Count the number of different coalitions inside the zone.
-- @param #ZONE_RADIUS self -- @param #ZONE_RADIUS self
-- @return #table Table of DCS units and DCS statics inside the zone. -- @return #table Table of DCS units and DCS statics inside the zone.
@@ -2141,6 +2159,35 @@ function ZONE_POLYGON_BASE:GetZoneQuad(ZoneName, DoNotRegisterZone)
return zone return zone
end end
--- Remove junk inside the zone. Due to DCS limitations, this works only for rectangular zones. So we get the smallest rectangular zone encompassing all points points of the polygon zone.
-- @param #ZONE_POLYGON_BASE self
-- @param #number Height Height of the box in meters. Default 1000.
-- @return #number Number of removed objects.
function ZONE_POLYGON_BASE:RemoveJunk(Height)
Height=Height or 1000
local vec2SW, vec2NE=self:GetBoundingVec2()
local vec3SW={x=vec2SW.x, y=-Height, z=vec2SW.y} --DCS#Vec3
local vec3NE={x=vec2NE.x, y= Height, z=vec2NE.y} --DCS#Vec3
--local coord1=COORDINATE:NewFromVec3(vec3SW):MarkToAll("SW")
--local coord1=COORDINATE:NewFromVec3(vec3NE):MarkToAll("NE")
local volume = {
id = world.VolumeType.BOX,
params = {
min=vec3SW,
max=vec3SW
}
}
local n=world.removeJunk(volume)
return n
end
--- Smokes the zone boundaries in a color. --- Smokes the zone boundaries in a color.
-- @param #ZONE_POLYGON_BASE self -- @param #ZONE_POLYGON_BASE self
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color. -- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color.
+2 -2
View File
@@ -9795,7 +9795,7 @@ function AIRBOSS:_Groove( playerData )
end end
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this. -- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this.
--if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then --if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
-- Get groove time -- Get groove time
@@ -10164,7 +10164,7 @@ function AIRBOSS:_GetSternCoord()
elseif case==2 or case==1 then elseif case==2 or case==1 then
-- V/Stol: Translate 8 meters port. -- V/Stol: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true) self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
end end
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
-- Stennis: translate 7 meters starboard wrt Final bearing. -- Stennis: translate 7 meters starboard wrt Final bearing.
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true ) self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
@@ -394,6 +394,35 @@ function POSITIONABLE:GetCoordinate()
return nil return nil
end end
--- Triggers an explosion at the coordinates of the positionable.
-- @param #POSITIONABLE self
-- @param #number power Power of the explosion in kg TNT. Default 100 kg TNT.
-- @param #number delay (Optional) Delay of explosion in seconds.
-- @return #POSITIONABLE self
function POSITIONABLE:Explode(power, delay)
-- Default.
power=power or 100
-- Check if delay or not.
if delay and delay>0 then
-- Delayed call.
self:ScheduleOnce(delay, POSITIONABLE.Explode, self, power, 0)
else
local coord=self:GetCoord()
if coord then
-- Create an explotion at the coordinate of the positionable.
coord:Explosion(power)
end
end
return self
end
--- Returns a COORDINATE object, which is offset with respect to the orientation of the POSITIONABLE. --- Returns a COORDINATE object, which is offset with respect to the orientation of the POSITIONABLE.
-- @param #POSITIONABLE self -- @param #POSITIONABLE self
-- @param #number x Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m. -- @param #number x Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.