Fixing additional problems with AI cargo helicopters

This commit is contained in:
FlightControl
2018-09-09 19:45:49 +02:00
parent 5c5b9df470
commit 72538597ad
2 changed files with 41 additions and 34 deletions
+4 -2
View File
@@ -179,7 +179,7 @@ function AI_CARGO:onbeforeLoad( Carrier, From, Event, To, PickupZone )
local Boarding = false local Boarding = false
local LoadInterval = 10 local LoadInterval = 10
local LoadDelay = 10 local LoadDelay = 0
local Carrier_List = {} local Carrier_List = {}
local Carrier_Weight = {} local Carrier_Weight = {}
@@ -246,7 +246,8 @@ function AI_CARGO:onbeforeLoad( Carrier, From, Event, To, PickupZone )
end end
if not Loaded then if not Loaded then
-- If the cargo wasn't loaded in one of the carriers, then we need to stop the loading. -- No loading happened, so we need to pickup something else.
self.Relocating = false
end end
end end
@@ -344,6 +345,7 @@ function AI_CARGO:onafterUnload( Carrier, From, Event, To, DeployZone )
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
Carrier:RouteStop() Carrier:RouteStop()
for _, Cargo in pairs( CarrierUnit:GetCargo() ) do for _, Cargo in pairs( CarrierUnit:GetCargo() ) do
self:F( { Cargo = Cargo:GetName(), Isloaded = Cargo:IsLoaded() } )
if Cargo:IsLoaded() then if Cargo:IsLoaded() then
Cargo:__UnBoard( UnboardDelay ) Cargo:__UnBoard( UnboardDelay )
UnboardDelay = UnboardDelay + UnboardInterval UnboardDelay = UnboardDelay + UnboardInterval
@@ -358,7 +358,6 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
if Helicopter and Helicopter:IsAlive() then if Helicopter and Helicopter:IsAlive() then
if not self:IsTransporting() then
local Route = {} local Route = {}
-- local CoordinateFrom = Helicopter:GetCoordinate() -- local CoordinateFrom = Helicopter:GetCoordinate()
@@ -390,7 +389,6 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
Helicopter:Route( Route, 0 ) Helicopter:Route( Route, 0 )
end end
end end
end
@@ -406,11 +404,18 @@ end
function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, PickupZone ) function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, PickupZone )
self:F( { Helicopter, From, Event, To } ) self:F( { Helicopter, From, Event, To } )
local HasCargo = false
if Helicopter and Helicopter:IsAlive() then if Helicopter and Helicopter:IsAlive() then
for Cargo, CarrierUnit in pairs( self.Carrier_Cargo ) do
HasCargo = true
break
end
self.Relocating = false self.Relocating = false
if HasCargo then
self.Transporting = true self.Transporting = true
end end
end end
end