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UPDATE: FUNCTIONAL function params
- Added (Optional) to param descriptions for params that have default values
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@@ -158,15 +158,15 @@ do
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--- Instantiates a new SHORAD object
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-- @param #SHORAD self
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-- @param #string Name Name of this SHORAD
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-- @param #string ShoradPrefix Filter for the Shorad #SET_GROUP
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-- @param Core.Set#SET_GROUP Samset The #SET_GROUP of SAM sites to defend
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-- @param #number Radius Defense radius in meters, used to switch on SHORAD groups **within** this radius
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-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
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-- @param #string Name (Optional) Name of this SHORAD. Default "MyShorad"
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-- @param #string ShoradPrefix (Optional) Filter for the Shorad #SET_GROUP. Default "SAM SHORAD"
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-- @param Core.Set#SET_GROUP Samset (Optional) The #SET_GROUP of SAM sites to defend. Default is based on default ShoradPrefix and default Coalition.
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-- @param #number Radius (Optional) Defense radius in meters, used to switch on SHORAD groups **within** this radius. Default is 20000m.
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-- @param #number ActiveTimer (Optional) Determines how many seconds the systems stay on red alert after wake-up call. Default 600s
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-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
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-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
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-- @param #boolean SmokeDecoy Throw smoke decoy when getting activated. Defaults to false.
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-- @param #number SmokeDecoyColor SMOLECOLOR to use. Defaults to SMOLECOLOR.White
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-- @param #boolean SmokeDecoy (Optional) Throw smoke decoy when getting activated. Defaults to false.
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-- @param #number SmokeDecoyColor (Optional) SMOLECOLOR to use. Defaults to SMOLECOLOR.White
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-- @return #SHORAD self
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff, SmokeDecoy, SmokeDecoyColor)
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local self = BASE:Inherit( self, FSM:New() )
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@@ -240,9 +240,9 @@ do
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--- Add a SET_ZONE of zones for Shoot&Scoot
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-- @param #SHORAD self
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-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
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-- @param #number Number Number of closest zones to be considered, defaults to 3.
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-- @param #number Number (Optional) Number of closest zones to be considered, defaults to 3.
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-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
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-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
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-- @param #string Formation (Optional) Formation to use, defaults to "Cone". See mission editor dropdown for options.
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-- @return #SHORAD self
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function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
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self:T(self.lid .. " AddScootZones")
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