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# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz # Moose Test Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz # Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz # Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz # Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION.miz # Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz # Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz # Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz # Moose Test Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz # Moose Test Missions/Moose_Test_PATROLZONE/MOOSE_Test_PATROLZONE.miz # Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz # Moose Test Missions/Moose_Test_SET_AIRBASE/Moose_Test_SET_AIRBASE.miz # Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz # Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz # Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz # Moose Test Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz # Moose Test Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz # Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz # Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz # Moose Test Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz # Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz # Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
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--- This test demonstrates the use(s) of the SwitchWayPoint method of the GROUP class.
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HeliGroup = GROUP:FindByName( "Helicopter" )
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--- Route the helicopter back to the FARP after 60 seconds.
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-- We use the SCHEDULER class to do this.
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SCHEDULER:New( nil,
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function( HeliGroup )
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local CommandRTB = HeliGroup:CommandSwitchWayPoint( 2, 8 )
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HeliGroup:SetCommand( CommandRTB )
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end, { HeliGroup }, 90
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)
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-- Tests Kutaisi
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-- -------------
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-- Tests the CleanUp functionality.
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-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
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-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
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Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):Limit( 3, 100 ):RandomizeRoute( 1, 1, 1000 ):CleanUp( 60 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):Limit( 3, 100 ):RandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )
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-- Tests Gudauta
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-- --------------
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-- Limited spawning of groups, scheduled every 30 seconds ...
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Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):Limit( 2, 20 ):SpawnScheduled( 30, 0 )
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Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):Limit( 2, 20 ):SpawnScheduled( 30, 0 )
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Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):Limit( 2, 20 ):SpawnScheduled( 90, 0 )
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-- Tests Sukhumi
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-- -------------
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-- Limited spawning of groups, scheduled every seconds with destruction.
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Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled Destroy" ):Limit( 5, 20 ):SpawnScheduled( 10, 0 )
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Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled Destroy" ):Limit( 5, 20 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled Destroy" ):Limit( 5, 20 ):SpawnScheduled( 10, 0 )
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