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#BUGFIXING
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@@ -1667,6 +1667,9 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
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-- If RandomizeUnits, then Randomize the formation at the start point.
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if self.SpawnRandomizeUnits then
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if self.SpawnRandomizePosition then
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PointVec3 = COORDINATE:New( SpawnTemplate.x, SpawnTemplate.route.points[1].alt, SpawnTemplate.y )
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end
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for UnitID = 1, #SpawnTemplate.units do
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local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
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if (SpawnZone) then
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