- WAREHOUSE
- FlIGHTGROUP
This commit is contained in:
Frank
2019-08-09 21:45:50 +02:00
parent c172c6d6d6
commit 6c846380c0
2 changed files with 153 additions and 26 deletions
@@ -1598,6 +1598,7 @@ WAREHOUSE = {
-- @field #string assignment Assignment of the asset. This could, e.g., be used in the @{#WAREHOUSE.OnAfterNewAsset) function.
-- @field #boolean spawned If true, asset was spawned into the cruel world. If false, it is still in stock.
-- @field #string spawngroupname Name of the spawned group.
-- @field #boolean iscargo If true, asset is cargo. If false asset is transport. Nil if in stock.
--- Item of the warehouse queue table.
-- @type WAREHOUSE.Queueitem
@@ -4170,6 +4171,11 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
-- Create an alias name with the UIDs for the sending warehouse, asset and request.
local _alias=self:_alias(_assetitem.unittype, self.uid, _assetitem.uid, Request.uid)
-- Asset is transport.
_assetitem.spawned=false
_assetitem.spawngroupname=nil
_assetitem.iscargo=false
local spawngroup=nil --Wrapper.Group#GROUP
@@ -4240,7 +4246,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
local _cargocategory=Request.cargocategory --DCS#Group.Category
-- Add groups to pending item.
Request.cargogroupset=CargoGroupSet
--Request.cargogroupset=CargoGroupSet
------------------------------------------------------------------------------------------------------------------------------------
-- Self request: assets are spawned at warehouse but not transported anywhere.
@@ -4959,20 +4965,19 @@ function WAREHOUSE:onafterAssetSpawned(From, Event, To, group, asset, request)
local allspawned=true
for _,_asset in pairs(request.assets) do
local asset=_asset --#WAREHOUSE.Assetitem
local assetitem=_asset --#WAREHOUSE.Assetitem
if not asset.spawned then
self:I(string.format("FF Asset %s spawned %s as %s", assetitem.templatename, tostring(assetitem.spawned), tostring(assetitem.spawngroupname)))
if not assetitem.spawned then
allspawned=false
end
end
if allspawned then
if request.toself then
self:SelfRequest(request.cargogroupset, request)
else
self:RequestSpawned(request, request.cargogroupset, request.transportgroupset)
end
if allspawned then
self:RequestSpawned(request, request.cargogroupset, request.transportgroupset)
end
end
--- On after "AssetDead" event triggered when an asset group died.
@@ -5275,6 +5280,7 @@ function WAREHOUSE:_SpawnAssetRequest(Request)
-- Set asset status to not spawned until we capture its birth event.
asset.spawned=false
asset.spawngroupname=nil
asset.iscargo=true
-- Alias of the group.
local _alias=self:_Alias(asset, Request)
@@ -5826,8 +5832,7 @@ end
--- Get a warehouse request from its unique id.
-- @param #WAREHOUSE self
-- @param #number id Asset ID.
-- @return #WAREHOUSE.Pendingitem The warehouse requested - either queued or pending.
-- @return #boolean If *true*, request is queued, if *false*, request is pending, if *nil*, request could not be found.
-- @return #WAREHOUSE.Pendingitem The warehouse requested - either queued or pending. #boolean If *true*, request is queued, if *false*, request is pending, if *nil*, request could not be found.
function WAREHOUSE:GetRequestByID(id)
if id then
@@ -5869,19 +5874,33 @@ function WAREHOUSE:_OnEventBirth(EventData)
-- Get asset and request from id.
local asset=self:GetAssetByID(aid)
local request=self:GetRequestByID(rid)
-- Remove asset from stock.
self:_DeleteStockItem(asset)
-- Set spawned switch.
asset.spawned=true
asset.spawngroupname=group:GetName()
-- Set warehouse state.
group:SetState(group, "WAREHOUSE", self)
-- Asset spawned FSM function.
self:__AssetSpawned(0.1, group, asset, request)
-- Birth is triggered for each unit. We need to make sure not to call this too often!
if not asset.spawned then
-- Remove asset from stock.
self:_DeleteStockItem(asset)
-- Set spawned switch.
asset.spawned=true
asset.spawngroupname=group:GetName()
-- Add group.
if asset.iscargo==true then
request.cargogroupset=request.cargogroupset or SET_GROUP:New()
request.cargogroupset:AddGroup(group)
else
request.transportgroupset=request.transportgroupset or SET_GROUP:New()
request.transportgroupset:AddGroup(group)
end
-- Set warehouse state.
group:SetState(group, "WAREHOUSE", self)
-- Asset spawned FSM function.
self:__AssetSpawned(1, group, asset, request)
end
else
--self:T3({wid=wid, uid=self.uid, match=(wid==self.uid), tw=type(wid), tu=type(self.uid)})
+111 -3
View File
@@ -45,9 +45,9 @@ FLIGHTGROUP = {
--- Flight group element.
-- @type FLIGHTGROUP.Element
-- @param #string name Name of the element.
-- @param Wrapper.Unit#UNIT unit Element unit object.
-- @param #string status Status, i.e. born, parking, taxiing.
-- @field #string name Name of the element.
-- @field Wrapper.Unit#UNIT unit Element unit object.
-- @field #string status Status, i.e. born, parking, taxiing.
--- Flight group tasks.
-- @type FLIGHTGROUP.Task
@@ -164,4 +164,112 @@ function FLIGHTGROUP:New(AIGroup)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Start & Status
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Group#GROUP Group Flight group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function FLIGHTGROUP:onafterStart(Group, From, Event, To)
-- Short info.
local text=string.format("Starting flight group %s\n", self.groupname)
self:I(self.sid..text)
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
self:HandleEvent(EVENTS.Takeoff, self.OnEventTakeOff)
self:HandleEvent(EVENTS.Land, self.OnEventLanding)
self:HandleEvent(EVENTS.EngineShutdown, self.OnEventEngineShutdown)
self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead)
self:HandleEvent(EVENTS.Ejection, self.OnEventEjection)
self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
-- Start the status monitoring.
self:__Status(-1)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Flightgroup event function, handling the birth of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventBirth(EventData)
if EventData and EventData.IniGroup and EventData.IniUnit then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
local element=self:GetElementByName(unitname)
if element then
element.status="born"
if unit:InAir() then
element.status="airborn"
end
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if a unit is and element of the flightgroup.
-- @param #FLIGHTGROUP self
-- @param #string unitname Name of unit.
-- @return #FLIGHTGROUP.Element The element.
function FLIGHTGROUP:GetElementByName(unitname)
for _,_element in pairs(self.element) do
local element=_element --#FLIGHTGROUP.Element
if element.name==unitname then
return element
end
end
return nil
end
--- Check if a unit is and element of the flightgroup.
-- @param #FLIGHTGROUP self
-- @param #string unitname Name of unit.
function FLIGHTGROUP:_IsElement(unitname)
for _,_element in pairs(self.element) do
local element=_element --#FLIGHTGROUP.Element
if element.name==unitname then
return true
end
end
return false
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------