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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Fox2
This commit is contained in:
@@ -210,4 +210,3 @@ function AI_A2A_CAP:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageA
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return AttackUnitTasks
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return AttackUnitTasks
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end
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end
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@@ -75,7 +75,7 @@
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--
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--
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-- ## 4. Is a border required?
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-- ## 4. Is a border required?
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--
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--
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-- Is this a cold car or a hot war situation? In case of a cold war situation, a border can be set that will only trigger defenses
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-- Is this a cold war or a hot war situation? In case of a cold war situation, a border can be set that will only trigger defenses
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-- if the border is crossed by enemy units.
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-- if the border is crossed by enemy units.
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--
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--
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-- ## 5. What maximum range needs to be checked to allow defenses to engage any attacker?
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-- ## 5. What maximum range needs to be checked to allow defenses to engage any attacker?
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@@ -4525,4 +4525,3 @@ do
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end
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end
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end
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end
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@@ -172,7 +172,3 @@ function AI_A2A_GCI:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageA
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return AttackUnitTasks
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return AttackUnitTasks
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end
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end
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@@ -66,7 +66,7 @@
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-- Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase.
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-- Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase.
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--
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--
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-- -- Clean these Zones.
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-- -- Clean these Zones.
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-- CleanUpAirports = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi )
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-- CleanUpAirports = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi } )
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--
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--
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-- -- or
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-- -- or
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-- CleanUpTbilisi = CLEANUP_AIRBASE:New( AIRBASE.Caucasus.Tbilisi )
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-- CleanUpTbilisi = CLEANUP_AIRBASE:New( AIRBASE.Caucasus.Tbilisi )
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@@ -245,7 +245,7 @@ end
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function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
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function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
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self:F( { EventData } )
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self:F( { EventData } )
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if EventData.IniUnit:IsAlive() ~= nil then
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if EventData and EventData.IniUnit and EventData.IniUnit:IsAlive() ~= nil then
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if self:IsInAirbase( EventData.IniUnit:GetVec2() ) then
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if self:IsInAirbase( EventData.IniUnit:GetVec2() ) then
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self.CleanUpList[EventData.IniDCSUnitName] = {}
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self.CleanUpList[EventData.IniDCSUnitName] = {}
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self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniUnit
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self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniUnit
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@@ -442,4 +442,3 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
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return true
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return true
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end
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end
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@@ -1766,7 +1766,7 @@ _WAREHOUSEDB = {
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--- Warehouse class version.
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--- Warehouse class version.
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-- @field #string version
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-- @field #string version
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WAREHOUSE.version="1.0.1"
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WAREHOUSE.version="1.0.2"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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-- TODO: Warehouse todo list.
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