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DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode() added, which allow to set or delete specific additional menu options in the lase menu for players to lase with specific codes. This comes in handy for the SU-25T and the A-10A and other planes.
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@@ -713,7 +713,7 @@ Per one, two, three, four?</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTask">AI_A2A_DISPATCHER:SetDefenderTask(Defender, Type, Fsm, Target)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTask">AI_A2A_DISPATCHER:SetDefenderTask(SquadronName, Defender, Type, Fsm, Target)</a></td>
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<td class="summary">
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</td>
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@@ -3895,7 +3895,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
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<dt>
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<a id="#(AI_A2A_DISPATCHER).SetDefenderTask" >
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<strong>AI_A2A_DISPATCHER:SetDefenderTask(Defender, Type, Fsm, Target)</strong>
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<strong>AI_A2A_DISPATCHER:SetDefenderTask(SquadronName, Defender, Type, Fsm, Target)</strong>
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</a>
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</dt>
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<dd>
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@@ -3906,6 +3906,11 @@ A string defining the group name of the Tanker as defined within the Mission Edi
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<ul>
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<li>
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<p><code><em> SquadronName </em></code>: </p>
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</li>
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<li>
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<p><code><em> Defender </em></code>: </p>
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</li>
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