DESIGNATE can now lase for specific codes

* DESIGNATE can now lase targets with specific laser codes upon request
by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode()
added, which allow to set or delete specific additional menu options in
the lase menu for players to lase with specific codes. This comes in
handy for the SU-25T and the A-10A and other planes.
This commit is contained in:
FlightControl_Master
2017-08-29 21:48:11 +02:00
parent 9784b694ba
commit 62ab859215
22 changed files with 1345 additions and 462 deletions
+7 -2
View File
@@ -713,7 +713,7 @@ Per one, two, three, four?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTask">AI_A2A_DISPATCHER:SetDefenderTask(Defender, Type, Fsm, Target)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTask">AI_A2A_DISPATCHER:SetDefenderTask(SquadronName, Defender, Type, Fsm, Target)</a></td>
<td class="summary">
</td>
@@ -3895,7 +3895,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
<dt>
<a id="#(AI_A2A_DISPATCHER).SetDefenderTask" >
<strong>AI_A2A_DISPATCHER:SetDefenderTask(Defender, Type, Fsm, Target)</strong>
<strong>AI_A2A_DISPATCHER:SetDefenderTask(SquadronName, Defender, Type, Fsm, Target)</strong>
</a>
</dt>
<dd>
@@ -3906,6 +3906,11 @@ A string defining the group name of the Tanker as defined within the Mission Edi
<ul>
<li>
<p><code><em> SquadronName </em></code>: </p>
</li>
<li>
<p><code><em> Defender </em></code>: </p>
</li>