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Further updating of Demonstration Missions
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--- AI Spawning and Decomissioning
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--
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-- ===
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--
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-- Name: Spawned AI
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-- Author: FlightControl
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-- Date Created: 07 Dec 2016
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--
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-- # Situation:
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--
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-- For the red coalition, 2 client slots are foreseen.
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-- We test the AI spawning frequency, validating the number of spawned AI,
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-- matching the amount of players that not have joined the mission.
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-- When players join, AI should fly to the nearest home base.
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--
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-- # Test cases:
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--
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-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
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-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
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-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
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--
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-- # Status: TESTED 07 Dec 2016
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--
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-- @module TEST.AIBALANCER.T001
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-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
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local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
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-- Define the SPAWN object for the red AI plane template.
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-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
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-- If a blocked plane exists, this red plane will be ReSpawned.
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local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
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-- Start the AIBALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
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local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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--- AI Patrolling
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--
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-- ===
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--
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-- Name: Patrol AI
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-- Author: FlightControl
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-- Date Created: 7 December 2016
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--
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-- # Situation:
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--
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-- For the red coalition, 2 client slots are foreseen.
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-- For those players that have not joined the mission, red AI is spawned.
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-- The red AI should start patrolling an area until fuel is empty and return to the home base.
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--
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-- # Test cases:
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--
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-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
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-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
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-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
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-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
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-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
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--
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-- # Status: DEVELOP 07 Dec 2016
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--
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-- @module TEST.AIBALANCER.T002
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-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
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local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
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-- Define the SPAWN object for the red AI plane template.
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-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
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-- If a blocked plane exists, this red plane will be ReSpawned.
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local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
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-- Start the AIBALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
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local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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function RU_AIBalancer:OnAfterSpawned( SetGroup, Event, From, To, AIGroup )
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local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
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local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
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local Patrol = PATROLZONE:New( PatrolZone, 3000, 6000, 400, 600 )
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Patrol:ManageFuel( 0.2, 60 )
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Patrol:SetControllable( AIGroup )
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Patrol:__Start( 5 )
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end
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local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
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local US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
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local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
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local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
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local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
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local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
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RU_AirbasesSet:Flush()
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RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
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--RU_AIBalancer:ReturnToHomeAirbase( 10000 )
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--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
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--local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
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--local PatrolZoneB = PATROLZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
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--US_AIBalancer:SetPatrolZone( PatrolZoneB )
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--
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--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
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--local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
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--local PatrolZoneR = PATROLZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
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--RU_AIBalancer:SetPatrolZone( PatrolZoneR )
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