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https://github.com/FlightControl-Master/MOOSE.git
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Ops
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@@ -8491,7 +8491,7 @@ end
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--- Fireworks!
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-- @param #WAREHOUSE self
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-- @param Core.Point#COORDINATE coord
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-- @param Core.Point#COORDINATE coord Coordinate where to ignite the fireworks. Default is at the warehouse position.
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function WAREHOUSE:_Fireworks(coord)
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-- Place.
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@@ -1756,28 +1756,41 @@ function AIRWING:GetAssetsOnMission(MissionTypes, IncludeQueued)
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return assets
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end
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--- Check
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-- @param #AIRWING self
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-- @param #boolean onlyactive Count only the active ones.
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-- @return #table Table of unit types.
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function AIRWING:_CheckSquads(onlyactive)
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end
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--- Get the aircraft types of this airwing.
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-- @param #AIRWING self
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-- @return #boolean onlyactive Count only the active ones.
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-- @param #boolean onlyactive Count only the active ones.
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-- @param #table squadrons Table of squadrons. Default all.
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-- @return #table Table of unit types.
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function AIRWING:GetAircraftTypes(onlyactive)
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function AIRWING:GetAircraftTypes(onlyactive, squadrons)
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-- Get all unit types that can do the job.
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local unittypes={}
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-- Loop over all squadrons.
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for squadname,_squadron in pairs(self.squadrons) do
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for _,_squadron in pairs(squadrons or self.squadrons) do
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local squadron=_squadron --Ops.Squadron#SQUADRON
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local gotit=false
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for _,unittype in pairs(unittypes) do
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if squadron.aircrafttype==unittype then
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gotit=true
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break
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if (not onlyactive) or squadron:IsOnDuty() then
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local gotit=false
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for _,unittype in pairs(unittypes) do
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if squadron.aircrafttype==unittype then
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gotit=true
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break
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end
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end
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end
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if not gotit then
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table.insert(unittypes, squadron.aircrafttype)
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if not gotit then
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table.insert(unittypes, squadron.aircrafttype)
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end
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end
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end
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@@ -1795,8 +1808,13 @@ function AIRWING:CanMission(Mission)
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local Can=true
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local Assets={}
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local unittypes=self:GetAircraftTypes(true)
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-- Squadrons for the job. If user assigned to mission or simply all.
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local squadrons=Mission.squadrons or self.squadrons
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-- Get aircraft unit types for the job.
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local unittypes=self:GetAircraftTypes(true, squadrons)
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-- Count all payloads in stock.
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local Npayloads=self:CountPayloadsInStock(Mission.type, unittypes)
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if Npayloads<Mission.nassets then
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@@ -68,11 +68,11 @@
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--
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-- @field Ops.WingCommander#WINGCOMMANDER wingcommander The WINGCOMMANDER managing this mission.
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-- @field Ops.AirWing#AIRWING airwing The assigned airwing.
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-- @field #string squadname Name of the assigned Airwing squadron.
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-- @field #table assets Airwing Assets assigned for this mission.
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-- @field #number nassets Number of required assets by the Airwing.
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-- @field #number requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed.
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-- @field #boolean cancelContactLost If true, cancel mission if the contact is lost.
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-- @field #table squadrons User specifed airwing squadrons assigned for this mission. Only these will be considered for the job!
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--
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-- @field #string missionTask Mission task. See `ENUMS.MissionTask`.
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-- @field #number missionAltitude Mission altitude in meters.
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@@ -303,13 +303,13 @@ AUFTRAG.TargetType={
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--- AUFTRAG class version.
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-- @field #string version
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AUFTRAG.version="0.1.0"
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AUFTRAG.version="0.1.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Option to assign mission to a specific squadron.
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-- TODO: Option to assign mission to specific squadrons (requires an AIRWING).
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-- TODO: Option to assign a specific payload for the mission (requires an AIRWING).
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-- TODO: Add mission start conditions.
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-- TODO: Add recovery tanker mission for boat ops.
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@@ -1130,6 +1130,21 @@ function AUFTRAG:SetROT(rot)
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end
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--- Assign airwing squadron(s) to the mission. Only these squads will be considered for the job.
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-- @param #AUFTRAG self
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-- @param #table Squadrons A table of SQUADRONs or a single SQUADRON object.
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-- @return #AUFTRAG self
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function AUFTRAG:AssignSquadrons(Squadrons)
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if Squadrons:IsInstanceOf("SQUADRON") then
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Squadrons={Squadrons}
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end
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self.squadrons=Squadrons
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end
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--- Add a flight group to the mission.
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-- @param #AUFTRAG self
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-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP object.
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@@ -1213,6 +1228,13 @@ function AUFTRAG:IsDone()
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return self.status==AUFTRAG.Status.DONE
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end
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--- Check if mission was a success.
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-- @param #AUFTRAG self
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-- @return #boolean If true, mission was successful.
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function AUFTRAG:IsSuccess()
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return self.status==AUFTRAG.Status.SUCCESS
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end
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--- Check if mission is over. This could be state DONE or CANCELLED.
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-- @param #AUFTRAG self
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-- @return #boolean If true, mission is currently executing.
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@@ -577,13 +577,13 @@ function SQUADRON:CanMission(Mission)
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-- On duty?=
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if not self:IsOnDuty() then
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self:I(self.lid..string.format("Squad in not OnDuty but in state %s", self:GetState()))
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self:I(self.lid..string.format("Squad in not OnDuty but in state %s. Cannot do mission %s with target %s", self:GetState(), Mission.name, Mission:GetTargetName()))
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return false
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end
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-- Check mission type. WARNING: This assumes that all assets of the squad can do the same mission types!
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if not self:CheckMissionType(Mission.type, self:GetMissionTypes()) then
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self:I(self.lid..string.format("INFO: Squad cannot do mission type %s", Mission.type))
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self:I(self.lid..string.format("INFO: Squad cannot do mission type %s (%s, %s)", Mission.type, Mission.name, Mission:GetTargetName()))
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return false
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end
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