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Hotfix 2.2.3
* Fixed a problem in AI_A2A_DISPATCHER, patrols didn't work anymore due to a stupid mistake in a variable rename (sorry). Fixed now.
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@@ -303,7 +303,7 @@ function AI_A2A_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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self:__Route( 1 )
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self:__Route( 1 )
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self.AIPatrol:OnReSpawn(
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AIPatrol:OnReSpawn(
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function( PatrolGroup )
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function( PatrolGroup )
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self:E( "ReSpawn" )
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self:E( "ReSpawn" )
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self:__Reset( 1 )
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self:__Reset( 1 )
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