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https://github.com/FlightControl-Master/MOOSE.git
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Moved capture related methods to ZONE_CAPTURE_COALITION
This commit is contained in:
@@ -142,27 +142,9 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<h2><a id="#(ZONE_GOAL_COALITION)">Type <code>ZONE_GOAL_COALITION</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Attack">ZONE_GOAL_COALITION:Attack()</a></td>
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<td class="summary">
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<p>Attack Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Capture">ZONE_GOAL_COALITION:Capture()</a></td>
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<td class="summary">
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<p>Capture Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Coalition">ZONE_GOAL_COALITION.Coalition</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Empty">ZONE_GOAL_COALITION:Empty()</a></td>
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<td class="summary">
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<p>Empty Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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@@ -175,126 +157,18 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).GetCoalitionName">ZONE_GOAL_COALITION:GetCoalitionName()</a></td>
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<td class="summary">
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<p>Get the owning coalition name of the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Guard">ZONE_GOAL_COALITION:Guard()</a></td>
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<td class="summary">
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<p>Guard Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsAttacked">ZONE_GOAL_COALITION:IsAttacked()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsCaptured">ZONE_GOAL_COALITION:IsCaptured()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsEmpty">ZONE_GOAL_COALITION:IsEmpty()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsGuarded">ZONE_GOAL_COALITION:IsGuarded()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Mark">ZONE_GOAL_COALITION:Mark()</a></td>
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<td class="summary">
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<p>Mark.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).MarkBlue">ZONE_GOAL_COALITION.MarkBlue</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).MarkRed">ZONE_GOAL_COALITION.MarkRed</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).New">ZONE_GOAL_COALITION:New(Zone, Coalition)</a></td>
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<td class="summary">
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<p>ZONE<em>GOAL</em>COALITION Constructor.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterAttack">ZONE_GOAL_COALITION:OnAfterAttack(From, Event, To)</a></td>
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<td class="summary">
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<p>Attack Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterCapture">ZONE_GOAL_COALITION:OnAfterCapture(From, Event, To)</a></td>
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<td class="summary">
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<p>Capture Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterEmpty">ZONE_GOAL_COALITION:OnAfterEmpty(From, Event, To)</a></td>
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<td class="summary">
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<p>Empty Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterGuard">ZONE_GOAL_COALITION:OnAfterGuard(From, Event, To)</a></td>
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<td class="summary">
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<p>Guard Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeAttack">ZONE_GOAL_COALITION:OnBeforeAttack(From, Event, To)</a></td>
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<td class="summary">
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<p>Attack Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeCapture">ZONE_GOAL_COALITION:OnBeforeCapture(From, Event, To)</a></td>
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<td class="summary">
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<p>Capture Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeEmpty">ZONE_GOAL_COALITION:OnBeforeEmpty(From, Event, To)</a></td>
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<td class="summary">
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<p>Empty Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeGuard">ZONE_GOAL_COALITION:OnBeforeGuard(From, Event, To)</a></td>
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<td class="summary">
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<p>Guard Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).ScheduleStatusZone">ZONE_GOAL_COALITION.ScheduleStatusZone</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).SetCoalition">ZONE_GOAL_COALITION:SetCoalition(Coalition)</a></td>
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<td class="summary">
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<p>Set the owning coalition of the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).SmokeScheduler">ZONE_GOAL_COALITION.SmokeScheduler</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -307,60 +181,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).StatusZone">ZONE_GOAL_COALITION:StatusZone()</a></td>
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<td class="summary">
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<p>Check status Coalition ownership.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Attack">ZONE_GOAL_COALITION:__Attack(Delay)</a></td>
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<td class="summary">
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<p>Attack Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Capture">ZONE_GOAL_COALITION:__Capture(Delay)</a></td>
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<td class="summary">
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<p>Capture Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Empty">ZONE_GOAL_COALITION:__Empty(Delay)</a></td>
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<td class="summary">
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<p>Empty Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Guard">ZONE_GOAL_COALITION:__Guard(Delay)</a></td>
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<td class="summary">
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<p>Guard Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).onafterGuard">ZONE_GOAL_COALITION:onafterGuard()</a></td>
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<td class="summary">
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<p>When started, check the Coalition status.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).onenterAttacked">ZONE_GOAL_COALITION:onenterAttacked()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).onenterCaptured">ZONE_GOAL_COALITION:onenterCaptured()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).onenterEmpty">ZONE_GOAL_COALITION:onenterEmpty()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).onenterGuarded">ZONE_GOAL_COALITION:onenterGuarded()</a></td>
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<td class="summary">
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<p>Bound.</p>
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</td>
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</tr>
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</table>
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@@ -393,22 +213,8 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<h3>2.1 ZONE<em>GOAL</em>COALITION States</h3>
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<ul>
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<li><strong>Captured</strong>: The Zone has been captured by an other coalition.</li>
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<li><strong>Attacked</strong>: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.</li>
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<li><strong>Guarded</strong>: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.</li>
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<li><strong>Empty</strong>: The Zone is empty. There is not valid unit in the Zone.</li>
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</ul>
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<h3>2.2 ZONE<em>GOAL</em>COALITION Events</h3>
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<ul>
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<li><strong>Capture</strong>: The Zone has been captured by an other coalition.</li>
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<li><strong>Attack</strong>: The Zone is currently intruded by an other coalition. There are units of the owning coalition and an other coalition in the Zone.</li>
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<li><strong>Guard</strong>: The Zone is guarded by the owning coalition. There is no other unit of an other coalition in the Zone.</li>
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<li><strong>Empty</strong>: The Zone is empty. There is not valid unit in the Zone.</li>
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</ul>
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<h3>2.3 ZONE<em>GOAL</em>COALITION State Machine</h3>
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@@ -421,32 +227,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_GOAL_COALITION).Attack" >
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<strong>ZONE_GOAL_COALITION:Attack()</strong>
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</a>
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</dt>
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<dd>
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<p>Attack Trigger for ZONE<em>GOAL</em>COALITION</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_GOAL_COALITION).Capture" >
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<strong>ZONE_GOAL_COALITION:Capture()</strong>
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</a>
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</dt>
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<dd>
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<p>Capture Trigger for ZONE<em>GOAL</em>COALITION</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_GOAL_COALITION).Coalition" >
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<strong>ZONE_GOAL_COALITION.Coalition</strong>
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@@ -456,19 +236,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
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|
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|
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</dd>
|
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</dl>
|
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<dl class="function">
|
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<dt>
|
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|
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<a id="#(ZONE_GOAL_COALITION).Empty" >
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<strong>ZONE_GOAL_COALITION:Empty()</strong>
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</a>
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</dt>
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<dd>
|
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|
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<p>Empty Trigger for ZONE<em>GOAL</em>COALITION</p>
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</dd>
|
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</dl>
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<dl class="function">
|
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@@ -505,112 +272,6 @@ Coalition.</p>
|
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<p><em>#string:</em>
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Coalition name.</p>
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</dd>
|
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</dl>
|
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<dl class="function">
|
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<dt>
|
||||
|
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<a id="#(ZONE_GOAL_COALITION).Guard" >
|
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<strong>ZONE_GOAL_COALITION:Guard()</strong>
|
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</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
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<a id="#(ZONE_GOAL_COALITION).IsAttacked" >
|
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<strong>ZONE_GOAL_COALITION:IsAttacked()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).IsCaptured" >
|
||||
<strong>ZONE_GOAL_COALITION:IsCaptured()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).IsEmpty" >
|
||||
<strong>ZONE_GOAL_COALITION:IsEmpty()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).IsGuarded" >
|
||||
<strong>ZONE_GOAL_COALITION:IsGuarded()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).Mark" >
|
||||
<strong>ZONE_GOAL_COALITION:Mark()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Mark.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).MarkBlue" >
|
||||
<strong>ZONE_GOAL_COALITION.MarkBlue</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).MarkRed" >
|
||||
<strong>ZONE_GOAL_COALITION.MarkRed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -644,288 +305,6 @@ The initial coalition owning the zone.</p>
|
||||
<p><em><a href="##(ZONE_GOAL_COALITION)">#ZONE<em>GOAL</em>COALITION</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterAttack" >
|
||||
<strong>ZONE_GOAL_COALITION:OnAfterAttack(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Attack Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterCapture" >
|
||||
<strong>ZONE_GOAL_COALITION:OnAfterCapture(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Capture Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterEmpty" >
|
||||
<strong>ZONE_GOAL_COALITION:OnAfterEmpty(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Empty Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:OnAfterGuard(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeAttack" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeAttack(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Attack Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeCapture" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeCapture(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Capture Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeEmpty" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeEmpty(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Empty Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeGuard(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).ScheduleStatusZone" >
|
||||
<strong>ZONE_GOAL_COALITION.ScheduleStatusZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -947,20 +326,6 @@ The initial coalition owning the zone.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).SmokeScheduler" >
|
||||
<strong>ZONE_GOAL_COALITION.SmokeScheduler</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -988,155 +353,6 @@ The initial coalition owning the zone.</p>
|
||||
|
||||
<p>Check status Coalition ownership.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Attack" >
|
||||
<strong>ZONE_GOAL_COALITION:__Attack(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Attack Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Capture" >
|
||||
<strong>ZONE_GOAL_COALITION:__Capture(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Capture Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Empty" >
|
||||
<strong>ZONE_GOAL_COALITION:__Empty(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Empty Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Guard" >
|
||||
<strong>ZONE_GOAL_COALITION:__Guard(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onafterGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:onafterGuard()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When started, check the Coalition status.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onenterAttacked" >
|
||||
<strong>ZONE_GOAL_COALITION:onenterAttacked()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onenterCaptured" >
|
||||
<strong>ZONE_GOAL_COALITION:onenterCaptured()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onenterEmpty" >
|
||||
<strong>ZONE_GOAL_COALITION:onenterEmpty()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onenterGuarded" >
|
||||
<strong>ZONE_GOAL_COALITION:onenterGuarded()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Bound.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user