mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-11 19:58:22 +00:00
Merge branch 'FF/Ops' into FF/OpsDev
This commit is contained in:
@@ -62,6 +62,7 @@
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-- @field #table flightplans Flight plans for this group.
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-- @field Navigation.FlightPlan#FLIGHTPLAN flightplan Currently active flight plan.
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-- @field Core.Pathline#PATHLINE taxipath Assigned taxi pathline.
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-- @field #number holdtime Time [s] flight is holding before going on final. Set to nil for indefinitely.
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--
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-- @extends Ops.OpsGroup#OPSGROUP
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@@ -277,6 +278,7 @@ function FLIGHTGROUP:New(group)
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-- Holding flag.
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self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
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self.flaghold:Set(0)
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self.holdtime=2*60
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-- Add FSM transitions.
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-- From State --> Event --> To State
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@@ -790,6 +792,7 @@ function FLIGHTGROUP:SetReadyForTakeoff(ReadyTO, Delay)
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if Delay and Delay>0 then
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self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0)
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else
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self:T(self.lid.."Set Ready for Takeoff switch for flightcontrol")
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self.isReadyTO=ReadyTO
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end
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return self
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@@ -1270,9 +1273,12 @@ function FLIGHTGROUP:Status()
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-- Check ammo status.
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self:_CheckAmmoStatus()
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-- Check damage.
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-- Check damage.
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self:_CheckDamage()
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-- Check if stuck while taxiing.
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self:_CheckStuck()
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-- Get current mission (if any).
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local mission=self:GetMissionCurrent()
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@@ -1640,6 +1646,9 @@ function FLIGHTGROUP:Status()
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if not mission then
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self.Twaiting=nil
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self.dTwait=nil
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-- Check if group is done.
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-- TODO: Not sure why I introduced this here.
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self:_CheckGroupDone()
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end
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@@ -2119,7 +2128,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
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-- Debug info.
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if self.verbose>=1 then
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local text=string.format("Initialized Flight Group %s:\n", self.groupname)
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text=text..string.format("Unit type = %s\n", self.actype)
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text=text..string.format("Unit type = %s\n", tostring(self.actype))
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text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
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text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
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text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
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@@ -2159,6 +2168,10 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
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if self.isAI then
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-- TODO: Could be that element is spawned UNCONTROLLED.
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-- In that case, the commands are not yet used.
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-- This should be shifted to something like after ACTIVATED
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-- Set ROE.
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self:SwitchROE(self.option.ROE)
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@@ -2764,6 +2777,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAA(From, Event, To)
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if self.outofAAMrtb then
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-- Back to destination or home.
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local airbase=self.destbase or self.homebase
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self:T(self.lid.."Calling RTB in onafterOutOfMissilesAA")
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self:__RTB(-5, airbase)
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end
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end
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@@ -2778,6 +2792,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAG(From, Event, To)
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if self.outofAGMrtb then
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-- Back to destination or home.
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local airbase=self.destbase or self.homebase
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self:T(self.lid.."Calling RTB in onafterOutOfMissilesAG")
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self:__RTB(-5, airbase)
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end
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end
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@@ -2867,8 +2882,8 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
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-- Number of remaining tasks/missions?
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if nTasks==0 and nMissions==0 and nTransports==0 then
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local destbase=self.destbase or self.homebase
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local destzone=self.destzone or self.homezone
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local destbase=self.destbase or self.homebase --Wrapper.Airbase#AIRBASE
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local destzone=self.destzone or self.homezone --Wrapper.Airbase#AIRBASE
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-- Send flight to destination.
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if waittime then
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@@ -2879,8 +2894,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
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self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
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self:Arrived()
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else
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self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
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self:__RTB(-0.1, destbase)
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-- Only send RTB if current base is not yet the destination
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if self.currbase==nil or self.currbase.AirbaseName~=destbase.AirbaseName then
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self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
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self:__RTB(-0.1, destbase)
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end
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end
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elseif destzone then
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self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
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@@ -3008,6 +3026,7 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
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end
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if Tsuspend and not allowed then
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self:T(self.lid.."Calling RTB in onbeforeRTB")
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self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
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end
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@@ -3225,7 +3244,7 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
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self.flaghold:Set(0)
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-- Set holding time.
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local holdtime=2*60
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local holdtime=self.holdtime
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if fc or self.airboss then
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holdtime=nil
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end
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@@ -3388,7 +3407,7 @@ function FLIGHTGROUP:onafterWait(From, Event, To, Duration, Altitude, Speed)
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-- Set time stamp.
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self.Twaiting=timer.getAbsTime()
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-- Max waiting
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-- Max waiting time in seconds.
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self.dTwait=Duration
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end
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@@ -3688,6 +3707,7 @@ function FLIGHTGROUP:onafterFuelLow(From, Event, To)
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-- Send back to airbase.
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if airbase and self.fuellowrtb then
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self:T(self.lid.."Calling RTB in onafterFuelLow")
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self:RTB(airbase)
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--TODO: RTZ
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end
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@@ -3712,6 +3732,7 @@ function FLIGHTGROUP:onafterFuelCritical(From, Event, To)
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local airbase=self.destbase or self.homebase
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if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
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self:T(self.lid.."Calling RTB in onafterFuelCritical")
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self:RTB(airbase)
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--TODO: RTZ
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end
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@@ -4917,6 +4938,87 @@ function FLIGHTGROUP:_GetTerminal(_attribute, _category)
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return _terminal
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end
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--- Check if group got stuck. This overwrites the OPSGROUP function.
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-- Here we only check if stuck whilst taxiing.
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-- @param #FLIGHTGROUP self
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-- @param #boolean Despawn If `true`, despawn group if stuck.
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-- @return #number Time in seconds the group got stuck or nil if not stuck.
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function FLIGHTGROUP:_CheckStuck(Despawn)
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-- Cases we are not stuck.
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if not self:IsTaxiing() then
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return nil
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end
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-- Current time.
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local Tnow=timer.getTime()
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-- Expected speed in m/s.
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local ExpectedSpeed=5
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-- Current speed in m/s.
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local speed=self:GetVelocity()
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-- Check speed.
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if speed<0.1 then
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if ExpectedSpeed>0 and not self.stuckTimestamp then
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self:T2(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected", speed, ExpectedSpeed))
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self.stuckTimestamp=Tnow
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self.stuckVec3=self:GetVec3()
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end
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else
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-- Moving (again).
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self.stuckTimestamp=nil
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end
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local holdtime=nil
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-- Somehow we are not moving...
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if self.stuckTimestamp then
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-- Time we are holding.
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holdtime=Tnow-self.stuckTimestamp
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-- Trigger stuck event.
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self:Stuck(holdtime)
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if holdtime>=5*60 and holdtime<15*60 then
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-- Debug warning.
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self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
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elseif holdtime>=15*60 then
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-- Debug warning.
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self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
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-- Look for a current mission and cancel it as we do not seem to be able to perform it.
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local mission=self:GetMissionCurrent()
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if mission then
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self:T(self.lid..string.format("WARNING: Cancelling mission %s [%s] due to being stuck", mission:GetName(), mission:GetType()))
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self:MissionCancel(mission)
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end
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if self.stuckDespawn then
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if self.legion then
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self:T(self.lid..string.format("Asset is returned to its legion after being stuck!"))
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self:ReturnToLegion()
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else
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self:T(self.lid..string.format("Despawning group after being stuck!"))
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self:Despawn()
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end
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end
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end
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end
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return holdtime
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- OPTION FUNCTIONS
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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