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Update Utils.lua
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@@ -1400,4 +1400,79 @@ function UTILS.GetSunset(Day, Month, Year, Latitude, Longitude, Tlocal)
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local DayOfYear=UTILS.GetDayOfYear(Year, Month, Day)
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return UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tlocal)
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end
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end
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--- Get weather of this mission from env.mission.weather variable.
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-- @return #table Clouds table which has entries "thickness", "density", "base", "iprecptns".
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-- @return #number Visibility distance in meters.
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-- @return #number Ground turbulence in m/s.
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-- @return #table Fog table, which has entries "thickness", "visibility" or nil if fog is disabled in the mission.
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-- @return #number Dust density or nil if dust is disabled in the mission.
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-- @return #boolean static If true, static weather is used. If false, dynamic weather is used.
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function UTILS.GetWeather()
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-- Weather data from mission file.
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local weather=env.mission.weather
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-- Clouds
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--[[
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["clouds"] =
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{
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["thickness"] = 430,
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["density"] = 7,
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["base"] = 0,
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["iprecptns"] = 1,
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}, -- end of ["clouds"]
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]]
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local clouds=weather.clouds
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-- 0=static, 1=dynamic
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local static=weather.atmosphere_type==0
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-- Visibilty distance in meters.
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local visibility=weather.visibility.distance
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-- Ground turbulence.
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local turbulence=weather.groundTurbulence
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-- Dust
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--[[
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["enable_dust"] = false,
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["dust_density"] = 0,
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]]
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local dust=nil
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if weather.enable_dust==true then
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dust=weather.dust_density
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end
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-- Fog
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--[[
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["enable_fog"] = false,
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["fog"] =
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{
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["thickness"] = 0,
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["visibility"] = 25,
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}, -- end of ["fog"]
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]]
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local fog=nil
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if weather.enable_fog==true then
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fog=weather.fog
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end
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return clouds, visibility, turbulence, fog, dust, static
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end
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--- Get fog in mission.
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-- @return #number Visibility in meters.
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-- @return #number Thickness in meters.
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function UTILS.GetWeatherFog()
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-- Weather data from mission file.
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local weather=env.mission.weather
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if weather.enable_fog==true then
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return weather.fog.thickness, weather.fog.visibility
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end
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end
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