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Fixes with waypoints in NTTR 2.1.1
behaves different than 1.5.7!!!
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@@ -391,7 +391,7 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
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self:F( { Angle = ToInterceptAngle, ToTargetSpeed = ToTargetSpeed } )
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self:F( { self.EngageMinSpeed, self.EngageMaxSpeed, ToTargetSpeed } )
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--EngageRoute[#EngageRoute+1] = CurrentCoord:WaypointAir()
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EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
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EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
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local AttackTasks = {}
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