This commit is contained in:
FlightControl
2016-12-06 10:49:28 +01:00
parent 5486a12c77
commit 4c8f920c61
4 changed files with 28 additions and 28 deletions
+22 -22
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@@ -12,7 +12,7 @@
-- --
-- 1.1) Add or remove objects from the FSM -- 1.1) Add or remove objects from the FSM
-- -------------------------------------------- -- --------------------------------------------
-- @module StateMachine -- @module Fsm
-- @author FlightControl -- @author FlightControl
@@ -346,23 +346,23 @@ end
--- STATEMACHINE_CONTROLLABLE class --- FSM_CONTROLLABLE class
-- @type STATEMACHINE_CONTROLLABLE -- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable -- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Fsm.Fsm#FSM -- @extends Fsm.Fsm#FSM
STATEMACHINE_CONTROLLABLE = { FSM_CONTROLLABLE = {
ClassName = "STATEMACHINE_CONTROLLABLE", ClassName = "FSM_CONTROLLABLE",
} }
--- Creates a new STATEMACHINE_CONTROLLABLE object. --- Creates a new FSM_CONTROLLABLE object.
-- @param #STATEMACHINE_CONTROLLABLE self -- @param #FSM_CONTROLLABLE self
-- @param #table FSMT Finite State Machine Table -- @param #table FSMT Finite State Machine Table
-- @param Wrapper.Controllable#CONTROLLABLE Controllable (optional) The CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs. -- @param Wrapper.Controllable#CONTROLLABLE Controllable (optional) The CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @return #STATEMACHINE_CONTROLLABLE -- @return #FSM_CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:New( FSMT, Controllable ) function FSM_CONTROLLABLE:New( FSMT, Controllable )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, FSM:New( FSMT ) ) -- Fsm.Fsm#STATEMACHINE_CONTROLLABLE local self = BASE:Inherit( self, FSM:New( FSMT ) ) -- Fsm.Fsm#FSM_CONTROLLABLE
if Controllable then if Controllable then
self:SetControllable( Controllable ) self:SetControllable( Controllable )
@@ -371,23 +371,23 @@ function STATEMACHINE_CONTROLLABLE:New( FSMT, Controllable )
return self return self
end end
--- Sets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs. --- Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @param #STATEMACHINE_CONTROLLABLE self -- @param #FSM_CONTROLLABLE self
-- @param Wrapper.Controllable#CONTROLLABLE FSMControllable -- @param Wrapper.Controllable#CONTROLLABLE FSMControllable
-- @return #STATEMACHINE_CONTROLLABLE -- @return #FSM_CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:SetControllable( FSMControllable ) function FSM_CONTROLLABLE:SetControllable( FSMControllable )
self:F( FSMControllable ) self:F( FSMControllable )
self.Controllable = FSMControllable self.Controllable = FSMControllable
end end
--- Gets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs. --- Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
-- @param #STATEMACHINE_CONTROLLABLE self -- @param #FSM_CONTROLLABLE self
-- @return Wrapper.Controllable#CONTROLLABLE -- @return Wrapper.Controllable#CONTROLLABLE
function STATEMACHINE_CONTROLLABLE:GetControllable() function FSM_CONTROLLABLE:GetControllable()
return self.Controllable return self.Controllable
end end
function STATEMACHINE_CONTROLLABLE:_call_handler( handler, params ) function FSM_CONTROLLABLE:_call_handler( handler, params )
local ErrorHandler = function( errmsg ) local ErrorHandler = function( errmsg )
@@ -409,7 +409,7 @@ end
--- FSM_PROCESS class --- FSM_PROCESS class
-- @type FSM_PROCESS -- @type FSM_PROCESS
-- @field Tasking.Task#TASK_BASE Task -- @field Tasking.Task#TASK_BASE Task
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE -- @extends Fsm.Fsm#FSM_CONTROLLABLE
FSM_PROCESS = { FSM_PROCESS = {
ClassName = "FSM_PROCESS", ClassName = "FSM_PROCESS",
} }
@@ -419,7 +419,7 @@ FSM_PROCESS = {
-- @return #FSM_PROCESS -- @return #FSM_PROCESS
function FSM_PROCESS:New( FsmT, Controllable, Task ) function FSM_PROCESS:New( FsmT, Controllable, Task )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FsmT ) ) -- Fsm.Fsm#FSM_PROCESS local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FsmT ) ) -- Fsm.Fsm#FSM_PROCESS
self:Assign( Controllable, Task ) self:Assign( Controllable, Task )
self.ClassName = FsmT._Name self.ClassName = FsmT._Name
@@ -566,7 +566,7 @@ FSM_TASK = {
-- @return #FSM_TASK -- @return #FSM_TASK
function FSM_TASK:New( FSMT ) function FSM_TASK:New( FSMT )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) ) -- Fsm.Fsm#FSM_TASK local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FSMT ) ) -- Fsm.Fsm#FSM_TASK
self["onstatechange"] = self.OnStateChange self["onstatechange"] = self.OnStateChange
+2 -2
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@@ -155,7 +155,7 @@
-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol. -- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h. -- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h. -- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE -- @extends Fsm.Fsm#FSM_CONTROLLABLE
PATROLZONE = { PATROLZONE = {
ClassName = "PATROLZONE", ClassName = "PATROLZONE",
} }
@@ -190,7 +190,7 @@ function PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude,
} }
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) ) local self = BASE:Inherit( self, FSM_CONTROLLABLE:New( FSMT ) )
self.PatrolZone = PatrolZone self.PatrolZone = PatrolZone
self.PatrolFloorAltitude = PatrolFloorAltitude self.PatrolFloorAltitude = PatrolFloorAltitude
+1 -1
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@@ -6,7 +6,7 @@
-- @field Wrapper.Group#GROUP ProcessGroup -- @field Wrapper.Group#GROUP ProcessGroup
-- @field Core.Menu#MENU_GROUP MissionMenu -- @field Core.Menu#MENU_GROUP MissionMenu
-- @field #string ProcessName -- @field #string ProcessName
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE -- @extends Fsm.Fsm#FSM_CONTROLLABLE
PROCESS = { PROCESS = {
ClassName = "PROCESS", ClassName = "PROCESS",
NextEvent = nil, NextEvent = nil,
+3 -3
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@@ -9,9 +9,9 @@
-- * @{#TASK_BASE.AssignToGroup}():Assign a task to a group (of players). -- * @{#TASK_BASE.AssignToGroup}():Assign a task to a group (of players).
-- * @{#TASK_BASE.AddProcess}():Add a @{Process} to a task. -- * @{#TASK_BASE.AddProcess}():Add a @{Process} to a task.
-- * @{#TASK_BASE.RemoveProcesses}():Remove a running @{Process} from a running task. -- * @{#TASK_BASE.RemoveProcesses}():Remove a running @{Process} from a running task.
-- * @{#TASK_BASE.SetStateMachine}():Set a @{StateMachine} to a task. -- * @{#TASK_BASE.SetStateMachine}():Set a @{Fsm} to a task.
-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{StateMachine} from a task. -- * @{#TASK_BASE.RemoveStateMachine}():Remove @{Fsm} from a task.
-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{StateMachine} -- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{Fsm}
-- * @{#TASK_BASE.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK_BASE}. -- * @{#TASK_BASE.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK_BASE}.
-- * @{#TASK_BASE.UnAssignFromUnit}(): Unassign the task from a unit. -- * @{#TASK_BASE.UnAssignFromUnit}(): Unassign the task from a unit.
-- --