From 02bfe9a253218fa8f693447f07816fc5f8950d69 Mon Sep 17 00:00:00 2001 From: smiki Date: Sun, 29 Mar 2026 17:32:59 +0200 Subject: [PATCH 1/2] [REMOVED] CTLD. Disposition for _C130GetUnits --- Moose Development/Moose/Ops/CTLD.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index c2f15d819..1a921e805 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -3712,7 +3712,6 @@ function CTLD:_C130GetUnits(Group, Unit, Name) if canmove then SPAWN:NewWithAlias(_template,alias) :InitRandomizeUnits(true,10,2) - :InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits) :InitDelayOff() :OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() @@ -3725,7 +3724,6 @@ function CTLD:_C130GetUnits(Group, Unit, Name) SPAWN:NewWithAlias(_template,alias) :InitRandomizeUnits(true,10,2) :InitDelayOff() - :InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits) :OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() self.DroppedTroops[tc] = grp From 1f0a154e4deb73f2d85a9a10386fcf2bee04337b Mon Sep 17 00:00:00 2001 From: smiki Date: Sun, 29 Mar 2026 17:35:41 +0200 Subject: [PATCH 2/2] CTLD. Set max disposition search radius for C-130J --- Moose Development/Moose/Ops/CTLD.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 1a921e805..e33898122 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -3712,6 +3712,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name) if canmove then SPAWN:NewWithAlias(_template,alias) :InitRandomizeUnits(true,10,2) + :InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70) :InitDelayOff() :OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() @@ -3724,6 +3725,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name) SPAWN:NewWithAlias(_template,alias) :InitRandomizeUnits(true,10,2) :InitDelayOff() + :InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70) :OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() self.DroppedTroops[tc] = grp