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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-28 01:30:49 +00:00
Fixes for performance in DESIGNATE.
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@@ -936,17 +936,12 @@ do -- DESIGNATE
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return self
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end
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--- Sets the Designate Menu.
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--- Sets the Designate Menu for one attack groups.
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-- @param #DESIGNATE self
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-- @return #DESIGNATE
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function DESIGNATE:SetDesignateMenu()
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function DESIGNATE:SetMenu( AttackGroup )
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self.AttackSet:Flush( self )
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP GroupReport
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function( AttackGroup )
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self.MenuDesignate = self.MenuDesignate or {}
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local MissionMenu = nil
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@@ -978,6 +973,8 @@ do -- DESIGNATE
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MENU_GROUP_COMMAND_DELAYED:New( AttackGroup, "Flash Status Report On", StatusMenu, self.MenuFlashStatus, self, AttackGroup, true ):SetTime( MenuTime ):SetTag( self.DesignateName )
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end
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local DesignateCount = 0
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for DesignateIndex, Designating in pairs( self.Designating ) do
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local DetectedItem = self.Detection:GetDetectedItemByIndex( DesignateIndex )
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@@ -1016,10 +1013,35 @@ do -- DESIGNATE
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MENU_GROUP_COMMAND_DELAYED:New( AttackGroup, "Illuminate", DetectedMenu, self.MenuIlluminate, self, DesignateIndex ):SetTime( MenuTime ):SetTag( self.DesignateName )
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end
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end
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DesignateCount = DesignateCount + 1
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if DesignateCount > 10 then
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break
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end
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end
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MenuDesignate:Remove( MenuTime, self.DesignateName )
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MenuDesignate:Set()
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end
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--- Sets the Designate Menu for all the attack groups.
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-- @param #DESIGNATE self
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-- @return #DESIGNATE
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function DESIGNATE:SetDesignateMenu()
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self.AttackSet:Flush( self )
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local Delay = 1
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP GroupReport
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function( AttackGroup )
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self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
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Delay = Delay + 1
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end
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)
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return self
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@@ -2027,7 +2027,7 @@ do -- DETECTION_UNITS
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local DetectedFirstUnitCoord = DetectedFirstUnit:GetCoordinate()
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self:SetDetectedItemCoordinate( DetectedItem, DetectedFirstUnitCoord, DetectedFirstUnit )
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self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
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--self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
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self:SetDetectedItemThreatLevel( DetectedItem )
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self:NearestRecce( DetectedItem )
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