Merge remote-tracking branch 'origin/develop' into develop

# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
This commit is contained in:
Applevangelist
2026-08-27 12:21:41 +02:00
5 changed files with 94 additions and 53 deletions
@@ -186,6 +186,8 @@ function DATABASE:AddUnit( DCSUnitName, force )
-- Register unit -- Register unit
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName) self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
else
self.UNITS[DCSunitName]:ResetOptionCacheIfDCSObjectChanged()
end end
return self.UNITS[DCSunitName] return self.UNITS[DCSunitName]
@@ -802,6 +804,8 @@ function DATABASE:AddGroup( GroupName, force )
if not self.GROUPS[GroupName] or force == true then if not self.GROUPS[GroupName] or force == true then
self:T( { "Add GROUP:", GroupName } ) self:T( { "Add GROUP:", GroupName } )
self.GROUPS[GroupName] = GROUP:Register( GroupName ) self.GROUPS[GroupName] = GROUP:Register( GroupName )
else
self.GROUPS[GroupName]:ResetOptionCacheIfDCSObjectChanged()
end end
return self.GROUPS[GroupName] return self.GROUPS[GroupName]
+2 -2
View File
@@ -4068,8 +4068,8 @@ end
-- @param #RAT self -- @param #RAT self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function RAT:_OnBirth(EventData) function RAT:_OnBirth(EventData)
self:F3(EventData) self:F2(EventData)
self:T3(self.lid.."Captured event birth!") self:T2(self.lid.."Captured event birth!")
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
@@ -14,6 +14,7 @@
--- @type CONTROLLABLE --- @type CONTROLLABLE
-- @field DCS#Controllable DCSControllable The DCS controllable class. -- @field DCS#Controllable DCSControllable The DCS controllable class.
-- @field #string ControllableName The name of the controllable. -- @field #string ControllableName The name of the controllable.
-- @field #table ControllableOptions The Cache of controllable options.
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle the "DCS Controllable objects", which are Groups and Units: --- Wrapper class to handle the "DCS Controllable objects", which are Groups and Units:
@@ -203,7 +204,8 @@ function CONTROLLABLE:New( ControllableName )
local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) ) -- #CONTROLLABLE local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) ) -- #CONTROLLABLE
-- self:F( ControllableName ) -- self:F( ControllableName )
self.ControllableName = ControllableName self.ControllableName = ControllableName
-- Options Cache for Event ID 61 (ED DCS Release Aug 2026)
self.ControllableOptions = {}
self.TaskScheduler = SCHEDULER:New( self ) self.TaskScheduler = SCHEDULER:New( self )
return self return self
end end
@@ -3281,19 +3283,57 @@ end
-- @param #number OptionValue Value of the option -- @param #number OptionValue Value of the option
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:SetOption( OptionID, OptionValue ) function CONTROLLABLE:SetOption( OptionID, OptionValue )
local ID = tostring(OptionID)
if OptionValue ~= nil and self.ControllableOptions and self.ControllableOptions[ID] == OptionValue then
return self
end
local DCSControllable = self:GetDCSObject() local DCSControllable = self:GetDCSObject()
if DCSControllable then if DCSControllable then
local Controller = self:_GetController() local Controller = DCSControllable:getController()
Controller:setOption( OptionID, OptionValue ) Controller:setOption( OptionID, OptionValue )
self.ControllableOptions = self.ControllableOptions or {}
self.ControllableOptions[ID] = OptionValue
self.ControllableOptionDCSObject = DCSControllable
return self return self
end end
return nil return nil
end end
--- Query a (cached) option. Requires the option has been set with Moose(!) before.
-- @param #CONTROLLABLE self
-- @param #number OptionID ID/Type of the option.
-- @return #number OptionValue or nil if not chached (yet)
function CONTROLLABLE:QueryCachedOption(OptionID)
local ID = tostring(OptionID)
if self.ControllableOptions then
return self.ControllableOptions[ID]
end
return nil
end
--- Reset cached options for this controllable.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:ResetOptionCache()
self.ControllableOptions = {}
self.ControllableOptionDCSObject = self:GetDCSObject()
return self
end
--- Reset cached options when the underlying DCS object has changed.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:ResetOptionCacheIfDCSObjectChanged()
local DCSControllable = self:GetDCSObject()
if self.ControllableOptionDCSObject ~= DCSControllable then
self.ControllableOptions = {}
self.ControllableOptionDCSObject = DCSControllable
end
return self
end
--- Set option for Rules of Engagement (ROE). --- Set option for Rules of Engagement (ROE).
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number ROEvalue ROE value. See ENUMS.ROE. -- @param #number ROEvalue ROE value. See ENUMS.ROE.
@@ -3307,11 +3347,11 @@ function CONTROLLABLE:OptionROE( ROEvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, ROEvalue ) self:SetOption( AI.Option.Air.id.ROE, ROEvalue )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, ROEvalue ) self:SetOption( AI.Option.Ground.id.ROE, ROEvalue )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, ROEvalue ) self:SetOption( AI.Option.Naval.id.ROE, ROEvalue )
end end
return self return self
@@ -3349,11 +3389,11 @@ function CONTROLLABLE:OptionROEHoldFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD )
end end
return self return self
@@ -3391,11 +3431,11 @@ function CONTROLLABLE:OptionROEReturnFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE )
end end
return self return self
@@ -3433,11 +3473,11 @@ function CONTROLLABLE:OptionROEOpenFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE )
end end
return self return self
@@ -3476,7 +3516,7 @@ function CONTROLLABLE:OptionROEOpenFireWeaponFree()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE )
end end
return self return self
@@ -3514,7 +3554,7 @@ function CONTROLLABLE:OptionROEWeaponFree()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
end end
return self return self
@@ -3552,7 +3592,7 @@ function CONTROLLABLE:OptionROTNoReaction()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
end end
return self return self
@@ -3573,7 +3613,7 @@ function CONTROLLABLE:OptionROT( ROTvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, ROTvalue ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, ROTvalue )
end end
return self return self
@@ -3611,7 +3651,7 @@ function CONTROLLABLE:OptionROTPassiveDefense()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
end end
return self return self
@@ -3631,7 +3671,7 @@ function CONTROLLABLE:OptionPreferVerticalLanding()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PREFER_VERTICAL, true ) self:SetOption( AI.Option.Air.id.PREFER_VERTICAL, true )
end end
return self return self
@@ -3651,7 +3691,7 @@ function CONTROLLABLE:OptionAllowFormationSideSwap()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ALLOW_FORMATION_SIDE_SWAP, true ) self:SetOption( AI.Option.Air.id.ALLOW_FORMATION_SIDE_SWAP, true )
end end
return self return self
@@ -3671,7 +3711,7 @@ function CONTROLLABLE:OptionAIRunwayLineUp()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( 37, true ) self:SetOption( 37, true )
end end
return self return self
@@ -3691,7 +3731,7 @@ function CONTROLLABLE:OptionDisengageAndRTBAfterFormationLoss()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( 38, 1 ) self:SetOption( 38, 1 )
end end
return self return self
@@ -3729,7 +3769,7 @@ function CONTROLLABLE:OptionROTEvadeFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
end end
return self return self
@@ -3767,7 +3807,7 @@ function CONTROLLABLE:OptionROTVertical()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
end end
return self return self
@@ -3787,10 +3827,10 @@ function CONTROLLABLE:OptionAlarmStateAuto()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO )
elseif self:IsShip() then elseif self:IsShip() then
-- Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO) -- self:SetOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
Controller:setOption( 9, 0 ) self:SetOption( 9, 0 )
end end
return self return self
@@ -3810,11 +3850,11 @@ function CONTROLLABLE:OptionAlarmStateGreen()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN )
elseif self:IsShip() then elseif self:IsShip() then
-- AI.Option.Naval.id.ALARM_STATE does not seem to exist! -- AI.Option.Naval.id.ALARM_STATE does not seem to exist!
-- Controller:setOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN ) -- self:SetOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN )
Controller:setOption( 9, 1 ) self:SetOption( 9, 1 )
end end
return self return self
@@ -3834,10 +3874,10 @@ function CONTROLLABLE:OptionAlarmStateRed()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED )
elseif self:IsShip() then elseif self:IsShip() then
-- Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED) -- self:SetOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
Controller:setOption( 9, 2 ) self:SetOption( 9, 2 )
end end
return self return self
@@ -3864,7 +3904,7 @@ function CONTROLLABLE:OptionRTBBingoFuel( RTB ) -- R2.2
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.RTB_ON_BINGO, RTB ) self:SetOption( AI.Option.Air.id.RTB_ON_BINGO, RTB )
end end
return self return self
@@ -3885,7 +3925,7 @@ function CONTROLLABLE:OptionRTBAmmo( WeaponsFlag )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag ) self:SetOption( AI.Option.Air.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag )
end end
return self return self
@@ -3905,7 +3945,7 @@ function CONTROLLABLE:OptionAllowJettisonWeaponsOnThreat()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, false ) self:SetOption( AI.Option.Air.id.PROHIBIT_JETT, false )
end end
return self return self
@@ -3925,7 +3965,7 @@ function CONTROLLABLE:OptionKeepWeaponsOnThreat()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, true ) self:SetOption( AI.Option.Air.id.PROHIBIT_JETT, true )
end end
return self return self
@@ -3965,7 +4005,7 @@ function CONTROLLABLE:OptionEvasionOfARM(Seconds)
if self:IsGround() then if self:IsGround() then
if Seconds == nil then Seconds = false end if Seconds == nil then Seconds = false end
Controller:setOption( AI.Option.Ground.id.EVASION_OF_ARM, Seconds) self:SetOption( AI.Option.Ground.id.EVASION_OF_ARM, Seconds)
end end
end end
@@ -3986,7 +4026,7 @@ function CONTROLLABLE:OptionFormationInterval(meters)
if self:IsGround() then if self:IsGround() then
if meters == nil or meters > 100 or meters < 0 then meters = 50 end if meters == nil or meters > 100 or meters < 0 then meters = 50 end
Controller:setOption( 30, meters) self:SetOption( 30, meters)
end end
end end
@@ -4006,7 +4046,7 @@ function CONTROLLABLE:OptionECM( ECMvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 ) self:SetOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 )
end end
end end
@@ -4192,11 +4232,11 @@ function CONTROLLABLE:OptionRestrictBurner( RestrictBurner )
-- Issue https://github.com/FlightControl-Master/MOOSE/issues/1216 -- Issue https://github.com/FlightControl-Master/MOOSE/issues/1216
if RestrictBurner == true then if RestrictBurner == true then
if self:IsAir() then if self:IsAir() then
Controller:setOption( 16, true ) self:SetOption( 16, true )
end end
else else
if self:IsAir() then if self:IsAir() then
Controller:setOption( 16, false ) self:SetOption( 16, false )
end end
end end
+2 -3
View File
@@ -2272,9 +2272,8 @@ function GROUP:Respawn( Template, Reset )
-- Reset events. -- Reset events.
self:ResetEvents() self:ResetEvents()
-- Reset options -- Reset options.
self.ControllableOptions = nil self:ResetOptionCache()
self.ControllableOptions = {}
return self return self
end end
+1 -3
View File
@@ -287,7 +287,7 @@ function SCENERY:FindByName(Name, Coordinate, Radius, Role, Zone)
--BASE:I("Coordinate x = "..Coordinate.x .. " y = "..Coordinate.y.." z = "..Coordinate.z) --BASE:I("Coordinate x = "..Coordinate.x .. " y = "..Coordinate.y.." z = "..Coordinate.z)
local findme = self:_FindByName(Name) local findme = self:_FindByName(Name)
if findme then return findme end if findme and findme:GetDCSObject() then return findme end
local radius = Radius or 100 local radius = Radius or 100
local name = Name or "unknown" local name = Name or "unknown"
@@ -322,8 +322,6 @@ function SCENERY:FindByName(Name, Coordinate, Radius, Role, Zone)
scenery = SceneryScan(Coordinate, radius, name) scenery = SceneryScan(Coordinate, radius, name)
end end
if not scenery then scenery = SCENERY:Register(Name,nil,Zone) end
return scenery return scenery
end end