Designate optimization

This commit is contained in:
FlightControl_Master
2017-08-11 05:22:46 +02:00
parent e16e5d9a81
commit 49bf6010f8
7 changed files with 59 additions and 36 deletions
+2 -2
View File
@@ -944,7 +944,7 @@ end
-- @param #string PlayerName
-- @return Core.Settings#SETTINGS
function DATABASE:GetPlayerSettings( PlayerName )
self:E({PlayerName})
self:F2( { PlayerName } )
return self.PLAYERSETTINGS[PlayerName]
end
@@ -955,7 +955,7 @@ end
-- @param Core.Settings#SETTINGS Settings
-- @return Core.Settings#SETTINGS
function DATABASE:SetPlayerSettings( PlayerName, Settings )
self:E({PlayerName, Settings})
self:F2( { PlayerName, Settings } )
self.PLAYERSETTINGS[PlayerName] = Settings
end
+9 -6
View File
@@ -817,7 +817,7 @@ do
-- @param MenuTime
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
-- @return #MENU_GROUP self
function MENU_GROUP:RemoveSubMenus( MenuTime, Menutag )
function MENU_GROUP:RemoveSubMenus( MenuTime, MenuTag )
--self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
self:T( { "Removing Group SubMenus:", MenuTime, MenuTag, self.MenuGroup:GetName(), self.MenuPath } )
@@ -890,12 +890,13 @@ do
function MENU_GROUP_COMMAND:New( MenuGroup, MenuText, ParentMenu, CommandMenuFunction, ... )
MenuGroup._Menus = MenuGroup._Menus or {}
local Path = ( ParentMenu and ( table.concat( ParentMenu.MenuPath or {}, "@" ) .. "@" .. MenuText ) ) or MenuText
local Path = ( ParentMenu and ( table.concat( ParentMenu.MenuPath or {}, "@" ) .. "@" .. MenuText ) ) or MenuText
if MenuGroup._Menus[Path] then
self = MenuGroup._Menus[Path]
self:F2( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
--self:E( { Path=Path } )
--self:E( { self.MenuTag, self.MenuTime, "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
--missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
return self
end
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
@@ -903,6 +904,7 @@ do
MenuGroup._Menus[Path] = self
--end
--self:E({Path=Path})
self.Path = Path
self.MenuGroup = MenuGroup
self.MenuGroupID = MenuGroup:GetID()
@@ -930,13 +932,14 @@ do
function MENU_GROUP_COMMAND:Remove( MenuTime, MenuTag )
--self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
--self:E( { MenuTag = MenuTag, MenuTime = self.MenuTime, Path = self.Path } )
if not MenuTime or self.MenuTime ~= MenuTime then
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
if self.MenuGroup._Menus[self.Path] then
self = self.MenuGroup._Menus[self.Path]
missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
self:T( { "Removing Group Command Menu:", MenuGroup = self.MenuGroup:GetName(), MenuText = self.MenuText, MenuPath = self.Path } )
--self:E( { "Removing Group Command Menu:", MenuGroup = self.MenuGroup:GetName(), MenuText = self.MenuText, MenuPath = self.Path } )
self.ParentMenu.Menus[self.MenuText] = nil
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
+1 -1
View File
@@ -798,7 +798,7 @@ do -- COORDINATE
-- @return #string The coordinate Text in the configured coordinate system.
function COORDINATE:ToString( Controllable, Settings, Task ) -- R2.2
self:E( { Controllable = Controllable } )
self:F( { Controllable = Controllable and Controllable:GetName() } )
local Settings = Settings or ( Controllable and _DATABASE:GetPlayerSettings( Controllable:GetPlayerName() ) ) or _SETTINGS
@@ -55,6 +55,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
self:F2( { Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop } )
self.CallID = self.CallID + 1
local CallID = self.CallID .. "#" .. ( Scheduler.MasterObject and Scheduler.MasterObject:GetClassNameAndID() or "" ) or ""
-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
@@ -65,27 +66,27 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
if Scheduler.MasterObject then
self.ObjectSchedulers[self.CallID] = Scheduler
self:F3( { CallID = self.CallID, ObjectScheduler = tostring(self.ObjectSchedulers[self.CallID]), MasterObject = tostring(Scheduler.MasterObject) } )
self.ObjectSchedulers[CallID] = Scheduler
self:F3( { CallID = CallID, ObjectScheduler = tostring(self.ObjectSchedulers[CallID]), MasterObject = tostring(Scheduler.MasterObject) } )
else
self.PersistentSchedulers[self.CallID] = Scheduler
self:F3( { CallID = self.CallID, PersistentScheduler = self.PersistentSchedulers[self.CallID] } )
self.PersistentSchedulers[CallID] = Scheduler
self:F3( { CallID = CallID, PersistentScheduler = self.PersistentSchedulers[CallID] } )
end
self.Schedule = self.Schedule or setmetatable( {}, { __mode = "k" } )
self.Schedule[Scheduler] = self.Schedule[Scheduler] or {}
self.Schedule[Scheduler][self.CallID] = {}
self.Schedule[Scheduler][self.CallID].Function = ScheduleFunction
self.Schedule[Scheduler][self.CallID].Arguments = ScheduleArguments
self.Schedule[Scheduler][self.CallID].StartTime = timer.getTime() + ( Start or 0 )
self.Schedule[Scheduler][self.CallID].Start = Start + .1
self.Schedule[Scheduler][self.CallID].Repeat = Repeat or 0
self.Schedule[Scheduler][self.CallID].Randomize = Randomize or 0
self.Schedule[Scheduler][self.CallID].Stop = Stop
self.Schedule[Scheduler][CallID] = {}
self.Schedule[Scheduler][CallID].Function = ScheduleFunction
self.Schedule[Scheduler][CallID].Arguments = ScheduleArguments
self.Schedule[Scheduler][CallID].StartTime = timer.getTime() + ( Start or 0 )
self.Schedule[Scheduler][CallID].Start = Start + .1
self.Schedule[Scheduler][CallID].Repeat = Repeat or 0
self.Schedule[Scheduler][CallID].Randomize = Randomize or 0
self.Schedule[Scheduler][CallID].Stop = Stop
self:T3( self.Schedule[Scheduler][self.CallID] )
self:T3( self.Schedule[Scheduler][CallID] )
self.Schedule[Scheduler][self.CallID].CallHandler = function( CallID )
self.Schedule[Scheduler][CallID].CallHandler = function( CallID )
self:F2( CallID )
local ErrorHandler = function( errmsg )
@@ -164,9 +165,9 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
return nil
end
self:Start( Scheduler, self.CallID )
self:Start( Scheduler, CallID )
return self.CallID
return CallID
end
function SCHEDULEDISPATCHER:RemoveSchedule( Scheduler, CallID )
@@ -82,7 +82,6 @@ do -- SETTINGS
-- @param #SETTINGS self
-- @return #boolean true if metric.
function SETTINGS:IsMetric()
self:E( {Metric = ( self.Metric ~= nil and self.Metric == true ) or ( self.Metric == nil and _SETTINGS:IsMetric() ) } )
return ( self.Metric ~= nil and self.Metric == true ) or ( self.Metric == nil and _SETTINGS:IsMetric() )
end
@@ -96,7 +95,6 @@ do -- SETTINGS
-- @param #SETTINGS self
-- @return #boolean true if imperial.
function SETTINGS:IsImperial()
self:E( {Metric = ( self.Metric ~= nil and self.Metric == false ) or ( self.Metric == nil and _SETTINGS:IsMetric() ) } )
return ( self.Metric ~= nil and self.Metric == false ) or ( self.Metric == nil and _SETTINGS:IsMetric() )
end
@@ -187,7 +185,6 @@ do -- SETTINGS
-- @param #SETTINGS self
-- @return #boolean true if BRA
function SETTINGS:IsA2G_BR()
self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() ) } )
return ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() )
end