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https://github.com/FlightControl-Master/MOOSE.git
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ASTAR & PATHLINE
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@@ -21,6 +21,7 @@
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #string name Name of the path line.
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-- @field #table points List of 3D points defining the path.
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-- @field #number counter Running number counting the point IDs.
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-- @extends Core.Base#BASE
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--- *The shortest distance between two points is a straight line.* -- Archimedes
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@@ -59,10 +60,13 @@ PATHLINE = {
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ClassName = "PATHLINE",
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lid = nil,
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points = {},
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counter = 0,
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}
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--- Point of line.
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-- @type PATHLINE.Point
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-- @field #number uid Unique ID of this point.
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-- @field #string name Name of the pathline this point belongs to.
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-- @field DCS#Vec3 vec3 3D position.
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-- @field DCS#Vec2 vec2 2D position.
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-- @field #number surfaceType Surface type.
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@@ -73,7 +77,7 @@ PATHLINE = {
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--- PATHLINE class version.
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-- @field #string version
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PATHLINE.version="0.1.0"
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PATHLINE.version="0.2.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -312,7 +316,7 @@ function PATHLINE:MarkPoints(Switch)
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if Switch==false then
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if point.markerID then
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UTILS.RemoveMark(point.markerID, Delay)
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UTILS.RemoveMark(point.markerID)
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end
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else
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@@ -323,7 +327,7 @@ function PATHLINE:MarkPoints(Switch)
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point.markerID=UTILS.GetMarkID()
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local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth)
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local text=string.format("Pathline %s: Point #%d [UID=%d]\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.uid, point.surfaceType, point.landHeight, point.depth)
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trigger.action.markToAll(point.markerID, text, point.vec3, "")
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@@ -343,6 +347,11 @@ end
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function PATHLINE:_CreatePoint(Vec)
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local point={} --#PATHLINE.Point
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self.counter=self.counter+1
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point.uid=self.counter
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point.name=self.name
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if Vec.z then
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-- Given vec is 3D
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@@ -365,6 +374,23 @@ function PATHLINE:_CreatePoint(Vec)
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return point
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end
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--- Get index of point in the lua table.
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-- @param #PATHLINE self
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-- @param #Pathline.Point Point Given point.
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-- @return #number index
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function PATHLINE:_GetPointIndex(Point)
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for i,_point in pairs(self.points) do
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local point=_point --#Pathline.Point
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if point.uid==Point.uid then
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return i
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end
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end
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return nil
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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