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@@ -1453,7 +1453,11 @@ function EVENT:onEvent( Event )
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-- Weapon.
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-- Weapon.
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if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
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if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
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Event.Weapon = Event.weapon
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon"
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if Event.weapon_name == "ZELL Booster" then
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Event.WeaponName = "ZELL Booster"
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else
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Event.WeaponName = Event.weapon:isExist() and Event.weapon.getTypeName and Event.weapon:getTypeName() or "Unknown Weapon"
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end
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if Event.weapon_name == "ZELL Booster" then Event.WeaponName = "ZELL Booster" end
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if Event.weapon_name == "ZELL Booster" then Event.WeaponName = "ZELL Booster" end
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Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
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Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
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@@ -246,11 +246,11 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- self:T3( { Repeat = CallID, CurrentTime, ScheduleTime, ScheduleArguments } )
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-- self:T3( { Repeat = CallID, CurrentTime, ScheduleTime, ScheduleArguments } )
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return ScheduleTime -- returns the next time the function needs to be called.
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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else
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self:Stop( Scheduler, CallID )
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self:_Reclaim( Scheduler, CallID )
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end
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end
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else
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else
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self:Stop( Scheduler, CallID )
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self:_Reclaim( Scheduler, CallID )
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end
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end
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else
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else
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self:I( "<<<>" .. Name .. ":" .. Line .. " (" .. Source .. ")" )
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self:I( "<<<>" .. Name .. ":" .. Line .. " (" .. Source .. ")" )
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@@ -375,3 +375,13 @@ function SCHEDULEDISPATCHER:NoTrace( Scheduler )
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Scheduler.ShowTrace = false
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Scheduler.ShowTrace = false
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end
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end
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--- Helper for memory cleanup for self stopping schedulers
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-- @param #SCHEDULEDISPATCHER self
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-- @param Core.Scheduler#SCHEDULER Scheduler Scheduler object.
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-- @param #string CallID (Optional) Scheduler Call ID.
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function SCHEDULEDISPATCHER:_Reclaim( Scheduler, CallID )
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self:Stop( Scheduler, CallID ) -- remove DCS timer, nil ScheduleID
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if self.Schedule[Scheduler] then self.Schedule[Scheduler][CallID] = nil end
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self.ObjectSchedulers[CallID] = nil
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self.PersistentSchedulers[CallID] = nil
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end
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