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https://github.com/FlightControl-Master/MOOSE.git
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@@ -2517,6 +2517,17 @@ function AUFTRAG:GetTargetType()
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return self:GetTargetData().Type
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end
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--- Get 2D vector of target.
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-- @param #AUFTRAG self
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-- @return DCS#VEC2 The target 2D vector or *nil*.
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function AUFTRAG:GetTargetVec2()
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local coord=self:GetTargetCoordinate()
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if coord then
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return coord:GetVec2()
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end
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return nil
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end
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--- Get coordinate of target.
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-- @param #AUFTRAG self
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-- @return Core.Point#COORDINATE The target coordinate or *nil*.
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@@ -2641,8 +2652,9 @@ end
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--- Get DCS task table for the given mission.
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-- @param #AUFTRAG self
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-- @param Wrapper.Controllable#CONTROLLABLE TaskControllable The controllable for which this task is set. Most tasks don't need it.
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-- @return DCS#Task The DCS task table. If multiple tasks are necessary, this is returned as a combo task.
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function AUFTRAG:GetDCSMissionTask()
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function AUFTRAG:GetDCSMissionTask(TaskControllable)
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local DCStasks={}
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@@ -2679,9 +2691,7 @@ function AUFTRAG:GetDCSMissionTask()
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-- BOMBING Mission --
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---------------------
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local Vec2=self:GetTargetCoordinate():GetVec2()
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local DCStask=CONTROLLABLE.TaskBombing(nil, Vec2, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
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local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
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table.insert(DCStasks, DCStask)
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@@ -2701,9 +2711,7 @@ function AUFTRAG:GetDCSMissionTask()
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-- BOMBCARPET Mission --
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------------------------
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local Vec2=self:GetTargetCoordinate():GetVec2()
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local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, Vec2, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageCarpetLength)
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local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageCarpetLength)
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table.insert(DCStasks, DCStask)
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@@ -2785,7 +2793,7 @@ function AUFTRAG:GetDCSMissionTask()
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-- RECON Mission --
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-------------------
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-- TODO: What?
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-- TODO: What? Table of coordinates?
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elseif self.type==AUFTRAG.Type.SEAD then
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@@ -2806,10 +2814,8 @@ function AUFTRAG:GetDCSMissionTask()
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--------------------
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-- STRIKE Mission --
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--------------------
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local Vec2=self:GetTargetCoordinate():GetVec2()
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local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, Vec2, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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table.insert(DCStasks, DCStask)
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@@ -2825,17 +2831,18 @@ function AUFTRAG:GetDCSMissionTask()
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elseif self.type==AUFTRAG.Type.TROOPTRANSPORT then
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-----------------------
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-- TRANSPORT Mission --
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-----------------------
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----------------------------
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-- TROOPTRANSPORT Mission --
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----------------------------
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-- TODO: What about the groups to embark? And where to go?
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-- Task to embark the troops at the pick up point.
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local TaskEmbark=CONTROLLABLE.TaskEmbarking(TaskControllable, self.transportPickup, self.transportGroupSet, self.transportWaitForCargo)
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local Vec2=self.transportPickup:GetVec2()
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-- Task to disembark the troops at the drop off point.
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local TaskDisEmbark=CONTROLLABLE.TaskDisembarking(TaskControllable, self.transportDropoff, self.transportGroupSet)
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local DCStask=CONTROLLABLE.TaskEmbarking(nil, self.transportPickup, self.transportGroupSet, 120, DistributionGroupSet)
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table.insert(DCStasks, DCStask)
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table.insert(DCStasks, TaskEmbark)
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table.insert(DCStasks, TaskDisEmbark)
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elseif self.type==AUFTRAG.Type.RESCUEHELO then
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