Update NavyGroup.lua

This commit is contained in:
Frank
2020-05-22 00:38:52 +02:00
parent da2d56752d
commit 3c7a90e2a2
+76 -42
View File
@@ -3,9 +3,9 @@
-- **Main Features:**
--
-- * Dynamically add and remove waypoints
-- * Let the group steam into the wind.
-- * Command a full stop.
-- * Let a submarine dive and surface.
-- * Let the group steam into the wind
-- * Command a full stop
-- * Let a submarine dive and surface
--
-- ===
--
@@ -16,6 +16,8 @@
--- NAVYGROUP class.
-- @type NAVYGROUP
-- @field #boolean turning If true, group is currently turning.
-- @field #NAVYGROUP.IntoWind intowind Into wind info.
-- @extends Ops.OpsGroup#OPSGROUP
--- *Something must be left to chance; nothing is sure in a sea fight above all.* -- Horatio Nelson
@@ -32,6 +34,8 @@
NAVYGROUP = {
ClassName = "NAVYGROUP",
verbose = 2,
turning = false,
intowind = nil,
}
--- Navy group element.
@@ -39,6 +43,14 @@ NAVYGROUP = {
-- @field #string name Name of the element, i.e. the unit.
-- @field #string typename Type name.
--- Navy group element.
-- @type NAVYGROUP.IntoWind
-- @field #number Tstart Time to start.
-- @field #number Tstop Time to stop.
-- @field #boolean Uturn U-turn.
-- @field #number Speed Speed in knots.
--- NavyGroup version.
-- @field #string version
NAVYGROUP.version="0.0.1"
@@ -74,11 +86,14 @@ function NAVYGROUP:New(GroupName)
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "FullStop", "Holding") -- Hold position.
self:AddTransition("*", "TurnIntoWind", "*") -- Hold position.
self:AddTransition("*", "Cruise", "Cruising") -- Hold position.
self:AddTransition("*", "Dive", "Diving") -- Hold position.
self:AddTransition("Diving", "Surface", "Cruising") -- Hold position.
self:AddTransition("*", "TurnIntoWind", "*") -- Command the group to turn into the wind.
self:AddTransition("*", "TurningStarted", "*") -- Group started turning.
self:AddTransition("*", "TurningStopped", "*") -- Group stopped turning.
self:AddTransition("*", "Dive", "Diving") -- Command a submarine to dive.
self:AddTransition("Diving", "Surface", "Cruising") -- Command a submarine to go to the surface.
------------------------
--- Pseudo Functions ---
@@ -182,15 +197,38 @@ function NAVYGROUP:onafterStatus(From, Event, To)
local hdg=self:GetHeading()
local pos=self:GetCoordinate()
local speed=self.group:GetVelocityKNOTS()
-- Check if group started or stopped turning.
self:_CheckTurning()
-- Check water is ahead.
local collision=self:_CheckCollisionCoord(pos:Translate(self.collisiondist or 5000, hdg))
local intowind=false
if self.intowind then
if timer.getAbsTime()>=self.intowind.Tstop then
if self.intowind.Uturn then
self:UpdateRoute(self.currentwp)
else
self:UpdateRoute()
end
self.intowind=nil
else
intowind=true
end
end
-- Get number of tasks and missions.
local nTaskTot, nTaskSched, nTaskWP=self:CountRemainingTasks()
local nMissions=self:CountRemainingMissison()
-- Info text.
local text=string.format("State %s: Speed=%.1f knots Heading=%03d collision=%s Tasks=%d Missions=%d", fsmstate, speed, hdg, tostring(collision), nTaskTot, nMissions)
local text=string.format("State %s: Speed=%.1f knots Heading=%03d intowind=%s turning=%s collision=%s Tasks=%d Missions=%d", fsmstate, speed, hdg, tostring(intowind), tostring(self.turning), tostring(collision), nTaskTot, nMissions)
self:I(self.lid..text)
@@ -254,7 +292,7 @@ function NAVYGROUP:onafterStatus(From, Event, To)
-- Next check in ~30 seconds.
if not self:IsStopped() then
self:__Status(-30)
self:__Status(-10)
end
end
@@ -291,6 +329,9 @@ function NAVYGROUP:onafterSpawned(From, Event, To)
end
-- Get orientation.
self.Corientlast=self.group:GetUnit(1):GetOrientationX()
-- Update route.
self:__Cruise(-1)
@@ -370,9 +411,18 @@ end
-- @param #boolean Uturn Return to the place we came from.
function NAVYGROUP:onafterTurnIntoWind(From, Event, To, Duration, Speed, Uturn)
self.turnintowind=timer.getAbsTime()
local headingTo=self:GetCoordinate():GetWind(50)
local intowind={} --#NAVYGROUP.IntoWind
intowind.Speed=Speed
intowind.Tstart=timer.getAbsTime()
intowind.Tstop=intowind.Tstart+Duration
intowind.Uturn=Uturn or false
intowind.Heading=headingTo
self.intowind=intowind
self:I(self.lid..string.format("Steaming into wind: Heading=%03d Speed=%.1f knots, Tstart=%d Tstop=%d", intowind.Heading, intowind.Speed, intowind.Tstart, intowind.Tstop))
local distance=UTILS.NMToMeters(1000)
@@ -733,10 +783,10 @@ end
function NAVYGROUP:_CheckTurning()
-- Current orientation of carrier.
local vNew=self.group:GetOrientationX()
local vNew=self.group:GetUnit(1):GetOrientationX()
-- Last orientation from 30 seconds ago.
local vLast=self.Corientlast
local vLast=self.Corientlast or vNew
-- We only need the X-Z plane.
vNew.y=0 ; vLast.y=0
@@ -747,43 +797,25 @@ function NAVYGROUP:_CheckTurning()
-- Last orientation becomes new orientation
self.Corientlast=vNew
-- Carrier is turning when its heading changed by at least one degree since last check.
local turning=math.abs(deltaLast)>=1
-- Carrier is turning when its heading changed by at least two degrees since last check.
local turning=math.abs(deltaLast)>=2
-- Check if turning stopped. (Carrier was turning but is not any more.)
-- Check if turning stopped.
if self.turning and not turning then
-- Get final bearing.
local FB=self:GetFinalBearing(true)
-- Carrier was turning but is not any more.
self:TurningStopped()
elseif turning and not self.turning then
-- Marshal radio call: "99, new final bearing XYZ degrees."
self:_MarshalCallNewFinalBearing(FB)
end
-- Check if turning started. (Carrier was not turning and is now.)
if turning and not self.turning then
-- Get heading.
local hdg
if self.turnintowind then
-- We are now steaming into the wind.
hdg=self:GetHeadingIntoWind(false)
else
-- We turn towards the next waypoint.
hdg=self:GetCoordinate():HeadingTo(self:_GetNextWaypoint())
end
-- Magnetic!
hdg=hdg-self.magvar
if hdg<0 then
hdg=360+hdg
end
-- Carrier was not turning but is now.
self:TurningStarted()
end
-- Update turning.
self.turning=turning
end
--- Check if group is done, i.e.
@@ -805,7 +837,9 @@ function NAVYGROUP:_CheckGroupDone(delay)
self:ScheduleOnce(delay, NAVYGROUP._CheckGroupDone, self)
else
-- TODO: What?
if not self.passedfinalwp then
self:UpdateRoute()
end
end