This commit is contained in:
Frank
2020-03-16 00:32:26 +01:00
parent fb85b94d2d
commit 3bc387c1c7
6 changed files with 318 additions and 117 deletions
+75 -102
View File
@@ -27,7 +27,9 @@
-- @field #number nflightsCAP Number of CAP flights constantly in the air.
-- @field #number nflightsTANKER Number of TANKER flights constantly in the air.
-- @field #number nflightsAWACS Number of AWACS flights constantly in the air.
-- @field #table cappoints Table of CAP points.
-- @field #table pointsCAP Table of CAP points.
-- @field #table pointsTANKER Table of Tanker points.
-- @field #table pointsAWACS Table of AWACS points.
-- @field Ops.WingCommander#WINGCOMMANDER wingcommander The wing commander responsible for this airwing.
-- @extends Functional.Warehouse#WAREHOUSE
@@ -50,7 +52,9 @@ AIRWING = {
squadrons = {},
missionqueue = {},
payloads = {},
cappoints = {},
pointsCAP = {},
pointsTANKER = {},
pointsAWACS = {},
wingcommander = nil,
}
@@ -186,6 +190,13 @@ function AIRWING:AddSquadron(Squadron)
-- Add assets to squadron.
self:AddAssetToSquadron(Squadron, Squadron.Ngroups)
-- Tanker and AWACS get unlimited payloads.
if Squadron.attribute==GROUP.Attribute.AIR_AWACS then
self:NewPayload(Squadron.templategroup, AUFTRAG.Type.AWACS, 1, true)
elseif Squadron.attribute==GROUP.Attribute.AIR_TANKER then
self:NewPayload(Squadron.templategroup, AUFTRAG.Type.TANKER, 1, true)
end
-- Set airwing to squadron.
Squadron:SetAirwing(self)
@@ -476,7 +487,7 @@ function AIRWING:AddPatrolPointCAP(Coordinate, Heading, LegLength, Altitude, Spe
local cappoint=self:NewPatrolPoint(Coordinate, Heading, LegLength, Speed, Altitude, LegLength)
table.insert(self.cappoints, cappoint)
table.insert(self.pointsCAP, cappoint)
return self
end
@@ -522,12 +533,17 @@ function AIRWING:onafterStatus(From, Event, To)
-- Check CAP missions.
self:CheckCAP()
--self:CheckTANKER()
-- Check TANKER missions.
self:CheckTANKER()
--self:CheckAWACS()
-- Check AWACS missions.
self:CheckAWACS()
-- Count missions not over yet.
local nmissions=self:CountMissionsInQueue()
-- TODO: count payloads, count squadrons, count missions
local text=string.format("Status %s: missions=%d, payloads=%d, squads=%d", fsmstate, #self.missionqueue, #self.payloads, #self.squadrons)
local text=string.format("Status %s: missions=%d, payloads=%d, squads=%d", fsmstate, nmissions, #self.payloads, #self.squadrons)
self:I(self.lid..text)
------------------
@@ -562,7 +578,8 @@ function AIRWING:onafterStatus(From, Event, To)
local mission=self:GetAssetCurrentMission(asset)
local missiontext=""
if mission then
missiontext=string.format(" [%s (%s): status=%s]", mission.type, mission.name, mission.status)
local distance=UTILS.MetersToNM(mission:GetTargetDistance(asset.flightgroup.group:GetCoordinate()))
missiontext=string.format(" [%s (%s): status=%s, distance=%.1f NM]", mission.type, mission.name, mission.status, distance)
end
text=text..string.format("\n -[%d] %s*%d \"%s\": spawned=%s, mission=%s%s", j, typename, asset.nunits, asset.spawngroupname, spawned, tostring(self:IsAssetOnMission(asset)), missiontext)
@@ -629,7 +646,7 @@ function AIRWING:CheckCAP()
for i=1,self.nflightsCAP-Ncap do
local patrol=self:_GetPatrolData(self.cappoints)
local patrol=self:_GetPatrolData(self.pointsCAP)
local missionCAP=AUFTRAG:NewPATROL(patrol.coord, patrol.speed, patrol.heading, patrol.leg, patrol.altitude)
@@ -642,6 +659,50 @@ function AIRWING:CheckCAP()
return self
end
--- Check how many TANKER missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:CheckTANKER()
local N=self:CountMissionsInQueue({AUFTRAG.Type.TANKER})
for i=1,self.nflightsTANKER-N do
local patrol=self:_GetPatrolData(self.pointsTANKER)
local mission=AUFTRAG:NewTANKER(patrol.coord, patrol.speed, patrol.heading, patrol.leg, patrol.altitude)
mission.patroldata=patrol
self:AddMission(mission)
end
return self
end
--- Check how many AWACS missions are assigned and add number of missing missions.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:CheckAWACS()
local N=self:CountMissionsInQueue({AUFTRAG.Type.AWACS})
for i=1,self.nflightsAWACS-N do
local patrol=self:_GetPatrolData(self.pointsAWACS)
local mission=AUFTRAG:NewAWACS(patrol.coord, patrol.speed, patrol.heading, patrol.leg, patrol.altitude)
mission.patroldata=patrol
self:AddMission(mission)
end
return self
end
--- Get next mission.
-- @param #AIRWING self
@@ -675,7 +736,7 @@ function AIRWING:_GetNextMission()
if mission.status==AUFTRAG.Status.QUEUED and time>=mission.Tstart then
-- Check if airwing can do the mission and gather required assets.
local can, assets=self:CanMission(mission.type, mission.nassets)
local can, assets=self:CanMission(mission)
-- Debug output.
self:T3({self.lid.."Mission check:", TstartPassed=time>=mission.Tstart, CanMission=can, Nassets=#assets})
@@ -1089,94 +1150,7 @@ function AIRWING:_CreateFlightGroup(asset)
end
--- Check if there is a squadron that can execute a given mission type. Optionally, the number of required assets can be specified.
-- @param #AIRWING self
-- @param #AIRWING.Squadron Squadron The Squadron.
-- @param #string MissionType Type of mission.
-- @param #number Nassets Number of required assets for the mission. Use *nil* or 0 for none. Then only the general capability is checked.
-- @return #boolean If true, Squadron can do that type of mission. Available assets are not checked.
-- @return #table Assets that can do the required mission.
function AIRWING:SquadronCanMission(Squadron, MissionType, Nassets)
-- Assets available for this mission.
local assets={}
-- WARNING: This assumes that all assets of the squad can do the same mission types!
local cando=self:CheckMissionType(MissionType, Squadron.missiontypes)
if cando then
for _,_asset in pairs(Squadron.assets) do
local asset=_asset --#AIRWING.SquadronAsset
-- Check if has already any missions in the queue.
if self:IsAssetOnMission(asset) then
---
-- This asset is already on a mission
---
-- Check if this asset is currently on a PATROL mission (STARTED or EXECUTING).
if self:IsAssetOnMission(asset, AUFTRAG.Type.PATROL) and MissionType~=AUFTRAG.Type.PATROL then
-- Check if the payload of this asset is compatible with the mission.
if self:CheckMissionType(MissionType, asset.payload.missiontypes) then
-- TODO: Check if asset actually has weapons left. Difficult!
table.insert(assets, asset)
end
end
else
---
-- This asset as no current mission
---
if asset.spawned then
local combatready=false
local flightgroup=asset.flightgroup
if flightgroup then
if (flightgroup:IsAirborne() or flightgroup:IsWaiting()) and not flightgroup:IsFuelLow() then
combatready=true
end
end
-- This asset is "combatready". Let's check if it has the right payload.
if combatready and self:CheckMissionType(MissionType, asset.payload.missiontypes) then
table.insert(assets, asset)
end
else
if not asset.requested then
-- Check if we got a payload and reserve it for this asset.
local payload=self:FetchPayloadFromStock(asset.unittype, MissionType)
if payload then
asset.payload=payload
table.insert(assets, asset)
end
end
end
end
end
end
-- Check if required assets are present.
if Nassets and Nassets > #assets then
cando=false
end
return cando, assets
end
--- Check if an asset is currently on a mission (STARTED or EXECUTING).
-- @param #AIRWING self
@@ -1305,24 +1279,23 @@ end
--- Check if assets for a given mission type are available.
-- @param #AIRWING self
-- @param #string MissionType Type of mission.
-- @param #number Nassets Amount of assets required for the mission. Default 1.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
-- @return #boolean If true, enough assets are available.
-- @return #table Assets that can do the required mission.
function AIRWING:CanMission(MissionType, Nassets)
function AIRWING:CanMission(Mission)
-- Assume we CANNOT and NO assets are available.
local Can=false
local Assets={}
for squadname,_squadron in pairs(self.squadrons) do
local squadron=_squadron --#AIRWING.Squadron
local squadron=_squadron --Ops.Squadron#SQUADRON
-- Check if this squadron can.
local can, assets=self:SquadronCanMission(squadron, MissionType, Nassets)
local can, assets=squadron:CanMission(Mission)
-- Debug output.
local text=string.format("Mission=%s, squadron=%s, can=%s, assets=%d/%d", MissionType, squadron.name, tostring(can), #assets, Nassets)
local text=string.format("Mission=%s, squadron=%s, can=%s, assets=%d/%d", Mission.type, squadron.name, tostring(can), #assets, Mission.nassets)
self:I(self.lid..text)
-- If anyone can, we Can.